st/vega: Fix VG_BLEND_MULTIPLY.
[mesa.git] / src / gallium /
2010-12-04 Chia-I Wust/vega: Fix VG_BLEND_MULTIPLY.
2010-12-04 Vinson Leest/vega: Silence uninitialized variable warning.
2010-12-04 Chia-I Wust/vega: Blending should use premultiplied alpha.
2010-12-04 Chia-I Wust/vega: Add support for per-channel alpha.
2010-12-04 Chia-I Wust/vega: Move masking after blending.
2010-12-04 Chia-I Wust/vega: Refactor blend shaders.
2010-12-04 Chia-I Wust/vega: Add some comments to pipeline shaders.
2010-12-03 Brian Paulmesa: consolidate some compiler -D flags
2010-12-03 Marek Olšákr300g: one more r500_index_bias_supported leftover
2010-12-03 Marek Olšákr300g: add capability bit index_bias_supported
2010-12-03 Jerome Glisser600g: more indentation fix + warning silencing + dead...
2010-12-03 Jerome Glisser600g: indentation fix
2010-12-03 Jerome Glisser600g: update polygon offset only when rasterizer or...
2010-12-03 Brian Paulllvmpipe: fix broken stencil writemask
2010-12-03 Fabian Bielerr600g: set address of pop instructions to next instruction
2010-12-03 Jerome Glisser600g: dump raw shader output for debugging
2010-12-03 Brian Paulgallivm: fix null builder pointers
2010-12-03 Chia-I Wust/vega: Add a missing break.
2010-12-03 Chia-I Wust/vega: Move vertex transformation to shader.
2010-12-03 Chia-I Wust/vega: Set pipe_resource::array_size to 1.
2010-12-03 Chia-I Wust/egl: Set pipe_resource::array_size to 1.
2010-12-03 Marek Olšákr300g: do not remove unused constants if we are not...
2010-12-03 Marek Olšákr300g: fix pointer arithmetic with void* in transfer_in...
2010-12-03 Marek Olšákr300g: implement simple transfer_inline_write for buffers
2010-12-03 Marek Olšákr300g: use internal BO handle for add_buffer and write_...
2010-12-03 Brian Paulgallivm/llvmpipe: remove lp_build_context::builder
2010-12-02 Marek Olšákr300g: fix build
2010-12-02 nobledr300g: Drop unnecessary cast
2010-12-02 nobledr300g: Abort if draw_create() fails
2010-12-02 nobledr300g: Abort if atom allocations fail
2010-12-02 Ben Skeggsnv50: silence some unknown get_param warnings
2010-12-02 Alex Deucherr600g: bump texture/cb limits appropriately for evergreen
2010-12-02 Zack Rusingallium/util: add states relevant to geometry shaders
2010-12-02 José Fonsecawgl: Fix visual's buffer_mask configuration.
2010-12-02 José FonsecaWIN32_THREADS -> WIN32
2010-12-02 Brian Paulsoftpipe: increase max texture size to 16K
2010-12-02 José Fonsecawgl: Unreference the current framebuffer after the...
2010-12-02 José Fonsecautil: Don't try to use imagehlp on mingw.
2010-12-02 José Fonsecautil: __builtin_frame_address() doesn't work on mingw.
2010-12-02 José Fonsecautil: Plug leaks in util_destroy_gen_mipmap.
2010-12-02 José Fonsecawgl: Fix double free. Remove dead code.
2010-12-02 Marek Olšákr300g: fix up cubemap texture offset computation
2010-12-02 José Fonsecautil: C++ safe.
2010-12-02 José Fonsecaretrace: Some fixes.
2010-12-02 Chia-I Wust/vega: polygon_array requires a deep free.
2010-12-02 Chia-I Wust/vega: Destroy the pipe context with vg_context.
2010-12-02 Roland Scheideggergallium: support for array textures and related changes
2010-12-02 Jakob Bornecrantzi915g: Make sure that new vbo gets updated
2010-12-02 Jakob Bornecrantzi915g: Improve debug printing for textures
2010-12-02 Chris Wilsoni915g: Fix closure of full batch buffers
2010-12-02 Daniel Vetteri915g: track TODO items
2010-12-02 Daniel Vetteri915g: assert(depth_surface->offset == 0)
2010-12-02 Daniel Vetteri915g: enable x-tiling for render targets
2010-12-02 Daniel Vetteri915g: switch rendering to mipmapped textures to (x...
2010-12-02 Daniel Vetteri915g: enable X-tiling for textures
2010-12-02 Daniel Vetteri915g: don't pot-align stride for tiled buffers
2010-12-02 Daniel Vetteri915g: postpone mipmap/face offset calculation
2010-12-02 Daniel Vetteri915g: implement unfenced relocs for textures using...
2010-12-02 Daniel Vetteri915g: implement unfenced color&depth buffer using...
2010-12-02 Daniel Vetteri915g: return tiling in iws->buffer_from_handle
2010-12-02 Daniel Vetteri915g: prepare winsys/batchbuffer for execbuf2
2010-12-02 Daniel Vetteri915g: switch to tiled allocations, kill set_fence
2010-12-02 Daniel Vetteri915g: add winsys function to create tiled buffers
2010-12-02 Daniel Vetteri915g: drop alignment parameter from iws->buffer_create
2010-12-01 Marek Olšákr300g: disable ARB_texture_swizzle if S3TC is enabled...
2010-12-01 Marek Olšákr300g: fix texture swizzling with compressed textures...
2010-12-01 Marek Olšákr300/compiler: implement and lower OPCODE_CLAMP
2010-12-01 José Fonsecavega: Remove extraneous ;
2010-12-01 José Fonsecasvga: Silence debug printf.
2010-12-01 Chia-I Wust/vega: Avoid unnecessary constant bufer upload.
2010-12-01 Chia-I Wust/vega: Initialize pipe states with renderer.
2010-12-01 Chia-I Wust/vega: Create drawing surface mask as needed.
2010-12-01 Chia-I Wust/vega: Delay blend texture creation until needed.
2010-12-01 Chia-I Wust/vega: Remove st_inlines.h.
2010-12-01 Chia-I Wust/vega: Simplify radial gradient.
2010-12-01 Chia-I Wust/vega: Fix degenerate paints.
2010-12-01 Chia-I Wust/vega: Fix negated logic in image_draw.
2010-12-01 Chia-I Wust/vega: Fix paint coordinates transformations.
2010-12-01 Chia-I Wust/vega: Bump version to 1.1.
2010-12-01 Chia-I Wust/vega: Add color transformation support.
2010-12-01 Chia-I Wust/vega: More flexible shader selection.
2010-12-01 Chia-I Wust/vega: Revive mask layer support.
2010-12-01 Chia-I Wust/vega: Add primitive text support.
2010-12-01 Chia-I Wust/vega: Make image_draw take a matrix.
2010-12-01 Chia-I Wust/vega: Make path_render and path_stroke take a matrix.
2010-12-01 Chia-I Wust/vega: Fix image sampler views for alpha-only formats.
2010-12-01 Chia-I Wust/vega: Update to latest headers.
2010-12-01 Chia-I Wust/vega: Get rid of renderer_copy_texture.
2010-12-01 Chia-I Wust/vega: vg_copy_texture and vg_copy_surface should...
2010-12-01 Chia-I Wust/vega: Clean up renderer fields and functions.
2010-12-01 Chia-I Wust/vega: Clean up vg_context fields and functions.
2010-12-01 Chia-I Wust/vega: vg_manager should care about only the color...
2010-12-01 Chia-I Wust/vega: Make shader_bind call into the renderer.
2010-12-01 Chia-I Wust/vega: Move g3d states to renderer.
2010-12-01 Chia-I Wust/vega: Use st_framebuffer for fb width/height.
2010-12-01 Chia-I Wust/vega: Delay fb state update to vg_validate_state.
2010-12-01 Chia-I Wust/vega: Add POLYGON_STENCIL and POLYGON_FILL renderer...
2010-12-01 Chia-I Wust/vega: Use the renderer for vgMask.
2010-12-01 Chia-I Wust/vega: Add FILTER renderer state for image filtering.
2010-12-01 Chia-I Wust/vega: Add CLEAR renderer state for vgClear.
next