move empty block handling back into mc for testing
[mesa.git] / src / gallium /
2010-12-03 Christian Königmove empty block handling back into mc for testing
2010-12-03 Christian Königadd rasterizer state
2010-12-03 Christian Königuse CMP also for referenz frame fetch
2010-12-03 Christian Königcleanup and use CMP instead of IF ELSE ENDIF
2010-12-03 Christian Königmove to four component calculation for idct code
2010-12-03 Christian Königcopy only mv really needed to vb
2010-12-03 Christian Königuse vertex buffer also for mc code
2010-12-03 Christian Königgive each vertex element its own buffer
2010-12-03 Christian Königuse vl_vb_upload_quads also for mc
2010-12-03 Christian Königmove vertex elemt states into mb type handlers
2010-12-03 Christian Königmove macroblock type handling into its own structure
2010-12-03 Christian Königuse a shadow buffer for vertex data to optimize memory...
2010-12-03 Christian Königmake nr of render targets configureable for testing
2010-11-28 Christian König[g3dvl] join empty blocks to get larger slices
2010-11-27 Christian König[g3dvl] use 8 zslices for idct
2010-11-27 Christian König[g3dvl] some more bugfixing
2010-11-27 Christian König[g3dvl] idividual vs for each stage and a bunch of...
2010-11-27 Christian König[g3dvl] give idct stage 1 & 2 its own sb_state and...
2010-11-26 Christian König[g3dvl] use four component fetch also for idct source
2010-11-26 Christian Königr600g: disable hardware blit for stream texture
2010-11-26 Christian König[g3dvl] split matrix mul into seperate functions
2010-11-26 Christian König[g3dvl] use inline constants instead of vs_const for...
2010-11-25 Christian König[g3dvl] no need to keep the idct matrix multiple times
2010-11-25 Christian König[g3dvl] add dump option to xvmc
2010-11-25 Christian König[g3dvl] also use four elemets on right side multiplikation
2010-11-24 Christian König[g3dvl] use four elements in matrix texture fetch
2010-11-24 Christian Königr600g: disable not working formats
2010-11-24 Christian Königr600g: reenable texture uploads, but keep R16_SNORM...
2010-11-24 Christian Königr600g: disable R32 float also in r600_translate_colorformat
2010-11-24 Christian König[g3dvl] no need for all samplers at all stages
2010-11-24 Christian König[g3dvl] remove flushing between stages
2010-11-24 Christian König[g3dvl] spread scaling between idct stages
2010-11-23 Christian König[g3dvl] remove invalid use of assert
2010-11-23 Christian König[g3dvl] switch to r32 float for idct matrix
2010-11-22 Christian König[g3dvl] add some error handling
2010-11-21 Christian KönigMerge remote branch 'origin/master' into pipe-video
2010-11-21 Daniel Vetteri915g: kill idws->pool
2010-11-21 Daniel Vetteri915g: kill buf->map_gtt
2010-11-21 Daniel Vetteri915g: kill RGBA/X formats
2010-11-21 Daniel Vetteri915g: add pineview pci ids
2010-11-21 Daniel Vetteri915g: s/hw_tiled/tiling
2010-11-21 Daniel Vetteri915g: rip out ->sw_tiled
2010-11-21 Joakim Sindholtr300g: silence guard band cap errors
2010-11-21 Christian König[g3dvl] inverse check for iDCT
2010-11-21 Christian König[g3dvl] first working version of idct code
2010-11-21 Christian Königr600g: disable staging upload for now
2010-11-21 Christian Königr600g: remove accidentally added r32 float format
2010-11-21 Chia-I Wust/vega: Fix vgReadPixels with a subrectangle.
2010-11-21 Chia-I Wust/vega: Set wrap_r for mask and blend samplers.
2010-11-21 Chia-I Wust/vega: vegaLookupSingle should validate the state.
2010-11-21 Chia-I Wutgsi: Add STENCIL to text parser.
2010-11-20 Xavier Chantrynvfx: only expose one rt on nv30
2010-11-20 Christian König[g3dvl] move empty block handling into idct code
2010-11-20 Christian König[g3dvl] enable stage 1&2 buffers in idct code
2010-11-20 Christian Königr600g: add support for signed normalized frame buffers
2010-11-20 Owen W. Taylorr600g: Fix location for clip plane registers
2010-11-20 Marek Olšákr300g: fix rendering with no vertex elements
2010-11-19 Alex Deucherr600g: use full range of VS resources for vertex samplers
2010-11-19 Alex Deucherr600g: use meaningful defines for chiprev
2010-11-19 Alex Deucherr600g: translate ARR instruction for evergreen
2010-11-19 Jerome Glisser600g: add fetch shader capabilities
2010-11-19 Alex Deucherr600g: All EVENT_WRITE packets need the EVENT_INDEX...
2010-11-19 Jerome Glisser600g: fix occlusion query on evergreen (avoid lockup)
2010-11-18 José Fonsecascons: Use inline wrap helpers more consistently.
2010-11-18 Dave Airliegallium/noop: report GL 2.1
2010-11-18 Chia-I Wust/glx: Replace MESA_VERSION_STRING by xmesa_get_name.
2010-11-18 Chia-I Wust/wgl: Use st_context_iface::share for DrvShareLists.
2010-11-18 Chia-I Wugallium: Add st_context_iface::share to st_api.
2010-11-18 Chia-I Wugallium: Add st_api::name.
2010-11-18 Chia-I Wust/vega: Do not wait NULL fences.
2010-11-18 Alex Deucherr600g: fix buffer alignment
2010-11-17 Jakob Bornecrantzgallium: Remove redundant sw and debug target helpers
2010-11-17 Jakob Bornecrantzgraw: Use inline debug helper instead of non-inline...
2010-11-17 Jakob Bornecrantzlibgl-xlib: Use inline debug helper instead of non...
2010-11-17 Jerome Glisser600g: code cleanup (indent, trailing space, empty...
2010-11-17 Marek Olšákr300g: print FS inputs uninitialized due to hardware...
2010-11-16 Henri Verbeetr600g: Synchronize supported color formats between...
2010-11-16 Henri Verbeetr600g: Swizzle vertex data only once.
2010-11-16 Marek Olšákr300g: remove the hack with OPCODE_RET
2010-11-16 Christian König[g3dvl] next round of idct implementation
2010-11-16 José Fonsecalibgl-gdi: Allow to pick softpipe/llvmpipe on runtime.
2010-11-15 Henri Verbeetr600g: Add PIPE_FORMAT_L8A8_UNORM for Evergreen as...
2010-11-15 Henri Verbeetr600g: Evergreen has two extra frac_bits for the sample...
2010-11-15 Henri Verbeetr600g: Cleanup the fenced_bo list in r600_context_fini().
2010-11-15 Jerome Glissegallium/noop: no operation gallium driver
2010-11-14 Christian König[g3dvl] add skeleton and incomplete idct
2010-11-14 Marek Olšákr300g: return shader caps from Draw for SWTCL vertex...
2010-11-14 Christian König[g3dvl] ups missed this check
2010-11-14 Christian König[g3dvl] remove need for XVMC_INTRA_UNSIGNED
2010-11-14 Marek Olšákr300g: clean up redundancy in draw functions
2010-11-14 Christian König[g3dvl] fix of my one bug in SCALE_FACTOR_16_TO_9
2010-11-13 Christian König[g3dvl] switch to using macroblock vertices
2010-11-13 Christian König[g3dvl] move empty block handling completely into shaders
2010-11-13 Marek Olšákr300g: fix texture border color for all texture formats
2010-11-13 Christian König[g3dvl] use quads instead of triangles
2010-11-12 Christian König[g3dvl] cleanup
2010-11-12 Christian König[g3dvl] and finally move field codec dct handling into...
2010-11-12 Marek Olšáksvga: fill out CAPs for indirect addressing
2010-11-12 Marek Olšákr600g: fill out CAPs for indirect addressing
2010-11-12 Marek Olšákr300g: fill out CAPs for indirect addressing
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