vc4: Add support for the FLR opcode.
[mesa.git] / src / gallium /
2014-08-12 Eric Anholtvc4: Add support for the FLR opcode.
2014-08-12 Jason Ekstrandgallium/r300: Fix a link error in the tests
2014-08-12 Andreas Bollwinsys/radeon: fix nop packet padding for hawaii
2014-08-12 Charmaine Leesvga: Add a limit to the maximum surface size
2014-08-12 Ilia Mirkinmesa/st: add support for dynamic sampler offsets
2014-08-12 Christian Königradeon/uvd: fix gpu_address for video surfaces
2014-08-11 Ilia Mirkinnvc0/ir: describe the tex arguments for fermi/kepler
2014-08-11 Ilia Mirkinnvc0/ir: add kepler+ support for indirect texture refer...
2014-08-11 Ilia Mirkinnvc0/ir: add base tex offset for fermi indirect tex...
2014-08-11 Eric Anholtvc4: Flip which primitives are considered front-facing.
2014-08-11 Eric Anholtvc4: Don't forget to set the depth clear value in the...
2014-08-11 Eric Anholtvc4: Add support for gl_FragCoord.
2014-08-11 Eric Anholtvc4: Refactor shader input setup again.
2014-08-11 Eric Anholtvc4: Clean up the tile alloc buffer size.
2014-08-11 Eric Anholtvc4: Clarify some values implicitly chosen for binning...
2014-08-11 Eric Anholtvc4: Improve simulator memory allocation.
2014-08-11 Eric Anholtvc4: Handle stride==0 in VBO validation
2014-08-11 Eric Anholtvc4: Stash some debug code for looking at what BOs...
2014-08-11 Eric Anholtvc4: Use GEM under simulation even for non-winsys BOs.
2014-08-11 Eric Anholtvc4: Don't forget to unmap the GEM BO when freeing.
2014-08-11 Eric Anholtvc4: Add validation of raster-format textures.
2014-08-11 Eric Anholtvc4: Drop VC4_PACKET_PRIMITIVE_LIST_FORMAT.
2014-08-11 Eric Anholtvc4: Add validation that vertex indices don't overflow...
2014-08-11 Eric Anholtvc4: Fix the shader record size for extended strides.
2014-08-11 Eric Anholtvc4: Fix the shader record size for extended strides.
2014-08-11 Eric Anholtvc4: Add a bunch of validation of render mode configura...
2014-08-11 Eric Anholtvc4: Store the (currently always linear) tiling format...
2014-08-11 Eric Anholtvc4: Add a bunch of validation of the binning mode...
2014-08-11 Eric Anholtvc4: Validate that the same BO doesn't get reused for...
2014-08-11 Eric Anholtvc4: Use the packet #defines in the kernel validation...
2014-08-11 Eric Anholtvc4: Rename GEM_HANDLES to be in a namespace.
2014-08-11 Eric Anholtvc4: Clean up TMU write validation.
2014-08-11 Eric Anholtvc4: Update a comment about shader validation
2014-08-11 Eric Anholtvc4: Add proper translation from Zc to Zs for vertex...
2014-08-11 Eric Anholtvc4: Add support for depth clears and tests within...
2014-08-11 Eric Anholtvc4: Avoid flushing when mapping buffers that aren...
2014-08-11 Eric Anholtvc4: Drop the flush at the end of the draw
2014-08-11 Eric Anholtvc4: Align following shader recs to 16 bytes.
2014-08-11 Eric Anholtvc4: Fix a potential src buffer overflow in shader...
2014-08-11 Eric Anholtvc4: Keep a reference to BOs queued for rendering.
2014-08-11 Eric Anholtvc4: Compute the proper end address of the relocated...
2014-08-11 Eric Anholtvc4: Walk tiles horizontally, then vertically.
2014-08-11 Eric Anholtvc4: Track clears veresus uncleared draws, and the...
2014-08-11 Eric Anholtvc4: Move the rest of RCL setup to flush time.
2014-08-11 Eric Anholtvc4: Move render command list calls to vc4_flush()
2014-08-11 Eric Anholtvc4: Move bin command list ending commands to vc4_flush()
2014-08-11 Eric Anholtvc4: Rename fields in the kernel interface.
2014-08-11 Eric Anholtvc4: Fix things to validate more than one shader state...
2014-08-11 Eric Anholtvc4: Rewrite the kernel ABI to support texture uniform...
2014-08-11 Eric Anholtvc4: Add docs for the drm interface
2014-08-11 Eric Anholtvc4: Add load/store to the validator
2014-08-11 Eric Anholtvc4: Switch simulator to using kernel validator
2014-08-11 Eric Anholtvc4: Drop pointless shader state struct
2014-08-11 Eric Anholtvc4: Add support for texture rectangles
2014-08-11 Eric Anholtvc4: Add support for texturing (under simulation)
2014-08-11 Eric Anholtvc4: Drop PIPE_SHADER_CAP_MAX_ADDRS
2014-08-11 Marek Olšákgallium: remove PIPE_SHADER_CAP_MAX_ADDRS
2014-08-11 Marek Olšákgallium: pass st_config_options to query_versions
2014-08-11 Marek Olšákgallium/stapi: move setting GL versions to the state...
2014-08-10 Niels Ole Salscheidergallium/radeon: Set gpu_address to 0 if r600_virtual_ad...
2014-08-10 Marek Olšákradeonsi: simplify constant buffer upload for big endian
2014-08-09 Marek Olšákwinsys/radeon: fix compile warnings
2014-08-09 Marek Olšákr600g/compute: fix compile warnings
2014-08-09 Marek Olšákr300g: handle new shader caps
2014-08-09 Marek Olšákradeonsi: fix CMASK and HTILE allocation on Tahiti
2014-08-09 Marek Olšákgallium/radeon: remove r600_resource_va
2014-08-09 Marek Olšákgallium/radeon: use gpu_address from r600_resource
2014-08-09 Marek Olšákr600g: use gpu_address from r600_resource
2014-08-09 Marek Olšákradeonsi: use gpu_address from r600_resource
2014-08-09 Marek Olšákgallium/radeon: store VM address in r600_resource
2014-08-09 Marek Olšákr600g: remove useless r600_resource_va calls
2014-08-09 Marek Olšákradeonsi: always prefer SWITCH_ON_EOP(0) on CIK
2014-08-09 Marek Olšákradeonsi: fix a hang with instancing in Unigine Heaven...
2014-08-09 Eric Anholtvc4: Add support for the COS instruction.
2014-08-09 Eric Anholtvc4: Add support for the SIN instruction.
2014-08-09 Eric Anholtvc4: Fix register aliasing for packing of scaled coordi...
2014-08-09 Eric Anholtvc4: Add some debug code for forcing fragment shader...
2014-08-09 Eric Anholtu_primconvert: Copy min/max_index from the original...
2014-08-09 Eric Anholtvc4: Fix using and emitting the 1/W from the vertex...
2014-08-09 Eric Anholtvc4: Add support for swizzles of 32 bit float vertex...
2014-08-09 Eric Anholtvc4: Add support for the TGSI FRC opcode.
2014-08-09 Eric Anholtvc4: Add support for the TGSI TRUNC opcode.
2014-08-09 Eric Anholtvc4: Crank up the tile allocation BO size
2014-08-09 Eric Anholtvc4: Add support for multiple attributes
2014-08-09 Eric Anholtvc4: Add more useful debug for the undefined-source...
2014-08-09 Eric Anholtvc4: Add support for the lit opcode.
2014-08-09 Eric Anholtvc4: Add support for the POW opcode
2014-08-09 Eric Anholtvc4: Refactor uniform handling.
2014-08-09 Eric Anholtvc4: Add support for the LRP opcode.
2014-08-09 Eric Anholtvc4: Add copy propagation between temps.
2014-08-09 Eric Anholtvc4: Add dead code elimination.
2014-08-09 Eric Anholtvc4: Add an initial pass of algebraic optimization.
2014-08-09 Eric Anholtvc4: Add support for CMP.
2014-08-09 Eric Anholtvc4: Make scheduling of NOPs a separate step from QIR...
2014-08-09 Eric Anholtvc4: Add WIP support for varyings.
2014-08-09 Eric Anholtvc4: Use r3 instead of r5 for temps, since r5 only...
2014-08-09 Eric Anholtvc4: Fix emit of ABS
2014-08-09 Eric Anholtvc4: Add shader variant caching to handle FS output...
2014-08-09 Eric Anholtvc4: Load the tile buffer before incrementally drawing.
2014-08-09 Eric Anholtvc4: Don't reallocate the tile alloc/state bos every...
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