glsl: don't eliminate texcoords that can be set by GL_COORD_REPLACE
[mesa.git] / src / gallium /
2013-08-17 Ilia Mirkinnv50: allow non-nv12 buffers to be created, just pass...
2013-08-17 Eric Anholtdri: Choose a decent global driNConfigOptions.
2013-08-17 Marek Olšákradeonsi: fix feature support reporting
2013-08-16 Marek Olšákradeonsi: require LLVM 3.4 for MSAA
2013-08-16 Marek Olšákradeonsi: don't make scanout resources linear except...
2013-08-16 Marek Olšákradeonsi: remove useless code from tex_fetch_args
2013-08-16 Marek Olšákradeonsi: disable unbound colorbuffers
2013-08-16 Marek Olšákradeonsi: port texture improvements from r600g
2013-08-16 Marek Olšákradeonsi: implement texture fetching for compressed...
2013-08-16 Marek Olšákradeonsi: add FMASK texture binding slots and resource...
2013-08-16 Marek Olšákradeonsi: implement FMASK decompression for MSAA texturing
2013-08-16 Marek Olšákradeonsi: scanout buffers cannot be a destination of...
2013-08-16 Marek Olšákradeonsi: implement MSAA colorbuffer compression for...
2013-08-16 Marek Olšákradeonsi: implement uncompressed MSAA texturing
2013-08-16 Marek Olšákradeonsi: disable alpha-to-coverage for integer colorbu...
2013-08-16 Marek Olšákradeonsi: implement GL_SAMPLE_ALPHA_TO_ONE
2013-08-16 Marek Olšákradeonsi: implement uncompressed MSAA rendering and...
2013-08-16 Marek Olšákradeonsi: add flexible shader descriptor management...
2013-08-16 Tom Stellardradeonsi/compute: Let the state tracker do all the...
2013-08-16 Ilia Mirkinnv50: add vp3/vp4 support for mpeg2/vc1
2013-08-16 Ilia Mirkinnv50: separate video logic from noalloc
2013-08-16 Ilia Mirkinnv30: remove no-longer-used formats from table
2013-08-15 Zack Rusindraw: handle nan clipdistance
2013-08-15 Roland Scheideggergallivm: revert accidentally commited hunk
2013-08-15 Roland Scheideggergallivm: do per-sample depth comparison instead of...
2013-08-15 Michel Dänzerradeonsi: Pixel shaders pre-load one more SGPR
2013-08-15 Michel Dänzerradeonsi: TGSI_SEMANTIC_CLIPVERTEX doesn't use any...
2013-08-15 Michel Dänzerradeonsi: Don't export unused clip distance vectors...
2013-08-15 Michel Dänzerradeonsi: Don't leave gaps between position exports...
2013-08-15 Roland Scheideggerllvmpipe: fix stencil bug if we have both stencil and...
2013-08-15 Ilia Mirkinnvc0: move video param and format support functions...
2013-08-15 Ilia Mirkinnvc0: move firmware loading functions to nouveau
2013-08-15 Ilia Mirkinnvc0: move some of the simpler decoder functions into...
2013-08-15 Ilia Mirkinnvc0: move vp param filling logic into nouveau
2013-08-15 Ilia Mirkinnvc0: move bsp param-filling logic into nouveau
2013-08-15 Ilia Mirkinnvc0: move nvc0_decoder into nouveau, rename to nouveau...
2013-08-15 Ilia Mirkinnvc0: standardize on using #if for NVC0_DEBUG_FENCE
2013-08-15 Ilia Mirkinnvc0: refactor video buffer management logic into nouve...
2013-08-15 Ilia Mirkinnv50: allow forcing PMPEG use, for ease of testing
2013-08-15 Ilia Mirkinnv30: hook up PMPEG support via nouveau_video, enables...
2013-08-15 Ilia Mirkinnouveau: set buffer format of video buffer
2013-08-15 Ilia Mirkinnouveau: fix number of surfaces in video buffer, use...
2013-08-15 Ilia Mirkinnv30: U8_USCALED only works for size 4
2013-08-15 Chia-I Wuilo: fix fragment shaders that use PCB on GEN7+
2013-08-15 Vinson Leenouveau: Fix variable name.
2013-08-15 Marek Olšákradeonsi: unduplicate code in create_context
2013-08-15 Marek Olšákradeonsi: initialize the radeon_surface structure
2013-08-15 Marek Olšákradeonsi: correct sampler function names
2013-08-15 Marek Olšákradeonsi: rename r600_texture::dirty_db_mask to dirty_l...
2013-08-15 Marek Olšákradeonsi: rename r600_resource_texture to r600_texture
2013-08-15 Marek Olšáktgsi: add info about MSAA samplers to tgsi_shader_info
2013-08-15 Marek Olšáktgsi: fix the location of sample index
2013-08-14 Roland Scheideggerr600/radeonsi: implement new float comparison instructions
2013-08-14 Roland Scheideggernv50: implement new float comparison instructions
2013-08-14 Roland Scheideggerilo: implement new float comparison instructions
2013-08-14 Roland Scheideggergallivm: already pass coords in the right place in...
2013-08-14 Roland Scheideggergallivm: change coordinate handling throughout functions
2013-08-14 Roland Scheideggergallivm: fix border color with normalized texture formats
2013-08-14 Zack Rusinllvmpipe: fix pipeline statistics with a null ps
2013-08-14 Zack Rusindraw: make sure that the stages setup outputs
2013-08-14 Rico Schüllervl: Add support for max level query v2
2013-08-14 Jon Severinssonradeon/llvm: Add missing "%s" format string to fprintf.
2013-08-13 Vadim Girlinr600g/sb: use MULADD workaround on R7xx for MULADD_IEEE
2013-08-13 Roland Scheideggergallivm: implement new float comparison instructions...
2013-08-13 Roland Scheideggertgsi: implement new float comparison instructions retur...
2013-08-13 Roland Scheideggergallium: add new float comparison instructions returnin...
2013-08-13 Chia-I Wuilo: enable dumping of WM PCB
2013-08-13 Chia-I Wuilo: no binding table change when constants are pushed
2013-08-13 Chia-I Wuilo: support push constant model in shaders
2013-08-13 Chia-I Wuilo: support copying constant buffer 0 to PCB
2013-08-13 Chia-I Wuilo: make constant buffer 0 upload optional
2013-08-13 Chia-I WuRevert "ilo: initialize constant buffer SURFACE_STATE...
2013-08-12 Roland Scheideggergallivm: fix exec_mask interaction with geometry shader...
2013-08-12 Roland Scheideggerdraw: simplify prim mask construction
2013-08-12 Roland Scheideggergallivm: simplify geometry shader mask handling a bit
2013-08-12 Roland Scheideggerdraw: (trivial) dump tgsi for geometry shaders with...
2013-08-12 Roland Scheideggergallivm: (trivial) fix typo in argument declaration...
2013-08-12 Chia-I Wuilo: initialize constant buffer SURFACE_STATE early
2013-08-10 Chia-I Wuilo: 3DSTATE_INDEX_BUFFER may be wrongly skipped
2013-08-09 Roland Scheideggergallivm: set non-existing values really to zero in...
2013-08-09 Roland Scheideggergallivm: use texture target from shader instead of...
2013-08-09 Roland Scheideggergallivm: honor d3d10's wishes of out-of-bounds behavior...
2013-08-09 Roland Scheideggerutil: (trivial) fix asm input/output list for fxsave
2013-08-09 Alex Deucherr600g: disable GPUVM by default
2013-08-09 Zack Rusinsoftpipe: fix the regressions
2013-08-09 Zack Rusindraw: rewrite primitive assembler
2013-08-09 Zack Rusindraw: reset the vertex id when injecting new primitive id
2013-08-09 Zack Rusindraw: cleanup the extra attribs
2013-08-08 Dieter Nützelutil: (trivial) fix more compile errors in u_cpu_detect...
2013-08-08 Roland Scheideggerutil: (trivial) fix compile error with MSVC on x86
2013-08-08 Roland Scheideggergallivm: honor d3d10 floating point rules for shadow...
2013-08-08 Roland Scheideggersoftpipe: don't clamp reference value for shadow compar...
2013-08-08 Roland Scheideggergallivm: don't clamp reference value for shadow compari...
2013-08-08 Roland Scheideggergallivm: propagate scalar_lod to emit_size_query too
2013-08-08 Roland Scheideggergallium: clarify SVIEWINFO opcode
2013-08-08 Roland Scheideggergallivm: fix out-of-bounds behavior for fetch/ld
2013-08-08 Roland Scheideggerutil: try much harder to set DAZ flag
2013-08-08 Roland Scheideggerutil: implement table-based + linear interpolation...
2013-08-08 Roland Scheideggergallivm: fix comment wrt srgb accuracy.
2013-08-08 Chia-I Wuilo: get rid of GPE tables completely
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