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glsl: add support for EXT_blend_func_extended builtins
[mesa.git]
/
src
/
glsl
/
ast_to_hir.cpp
2015-11-19
Ryan Houdek
glsl: add support for EXT_blend_func_extended builtins
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2015-11-17
Timothy Arceri
glsl: rename location layout helper
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2015-11-17
Timothy Arceri
glsl: don't validate binding when its not needed
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2015-11-17
Timothy Arceri
glsl: remove temp variable to make code easier to read
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2015-11-17
Timothy Arceri
glsl: cleanup and fix validate matrix function for...
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2015-11-17
Timothy Arceri
glsl: use better location in struct and block error...
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2015-11-17
Timothy Arceri
glsl: only do type and qualifier validation once per...
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2015-11-17
Timothy Arceri
glsl: rename function that processes struct and iface...
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2015-11-17
Timothy Arceri
glsl: move block validation outside function that valid...
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2015-11-17
Timothy Arceri
glsl: move ast layout qualifier handling code into...
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2015-11-17
Samuel Iglesias...
glsl: copy each field's precision information from...
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2015-11-14
Kenneth Graunke
glsl: Allow implicit int -> uint conversions for the...
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2015-11-12
Iago Toral Quiroga
glsl: Add precision information to ir_variable
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2015-11-12
Iago Toral Quiroga
glsl: Move the definition of precision_qualifier_allowed
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2015-11-12
Iago Toral Quiroga
glsl: Add user-defined default precision qualifiers...
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2015-11-10
Kristian Høgsberg...
glsl: Use array deref for access to vector components
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2015-11-10
Jordan Justen
glsl: Use shared storage variable type for shared variables
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2015-11-10
Jordan Justen
glsl: Parse shared keyword for compute shader variables
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2015-11-10
Timothy Arceri
glsl: simplify interface block stream qualifier validation
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2015-10-23
Timothy Arceri
glsl: remove excess location qualifier validation
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2015-10-21
Kenneth Graunke
glsl: Fix bad indentation in bit_logic_result_type().
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2015-10-20
Timothy Arceri
glsl: fix stream qualifier for blocks with an instance...
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2015-10-16
Brian Paul
glsl: silence warning about unhandled ast_unsized_array...
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2015-10-15
Timothy Arceri
glsl: Allow arrays of arrays in GLSL ES 3.10 and GLSL...
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2015-10-15
Timothy Arceri
glsl: dont allow gl_PerVertex to be redeclared as an...
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2015-10-15
Timothy Arceri
glsl: check that only the outermost array is unsized
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2015-10-15
Timothy Arceri
glsl: allow AoA to be sized by initializer or constructor
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2015-10-12
Ian Romanick
glsl: Never allow the sequence operator anywhere in...
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2015-10-12
Ian Romanick
glsl: In later GLSL versions, sequence operator is...
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2015-10-12
Ian Romanick
glsl: Add method to determine whether an expression...
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2015-10-12
Ian Romanick
glsl: Restrict initializers for global variables to...
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2015-10-12
Ian Romanick
glsl: Only set ir_variable::constant_value for const...
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2015-10-12
Iago Toral Quiroga
glsl: include variable name in error messages about...
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2015-10-12
Iago Toral Quiroga
glsl: shader outputs cannot have initializers
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2015-10-04
Timothy Arceri
glsl: fix whitespace
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2015-10-02
Tapani Pälli
glsl: validate binding qualifier on block members
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2015-09-29
Iago Toral Quiroga
glsl: Fix forward NULL dereference coverity warning
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2015-09-28
Iago Toral Quiroga
glsl: revert "glsl: atomic counters can be declared...
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2015-09-26
Timothy Arceri
glsl: validate binding qualifier for AoA
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2015-09-25
Iago Toral Quiroga
glsl: Do not allow reads from write-only buffer variables
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2015-09-25
Iago Toral Quiroga
glsl: Do not allow assignments to read-only buffer...
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2015-09-25
Iago Toral Quiroga
glsl: Apply memory qualifiers to buffer variables
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2015-09-25
Samuel Iglesias...
glsl: atomic counters can be declared as buffer-qualifi...
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2015-09-25
Samuel Iglesias...
glsl: Add parser/compiler support for std430 interface...
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2015-09-25
Samuel Iglesias...
glsl: add support for unsized arrays in shader storage...
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2015-09-25
Samuel Iglesias...
glsl: return error if unsized arrays are found in OpenGL ES
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2015-09-10
Ian Romanick
glsl: Silence unused parameter warnings
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2015-08-21
Ilia Mirkin
glsl: fix error message when validating tcs output...
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2015-08-21
Timothy Arceri
glsl: fix binding validation for interface blocks
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2015-08-20
Francisco Jerez
glsl: Allow precision qualifiers on general opaque...
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2015-08-20
Francisco Jerez
glsl: Implement GLSL ES restriction on images being...
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2015-08-20
Francisco Jerez
glsl: Require that all image uniforms have a format...
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2015-08-20
Francisco Jerez
glsl: Add support for image binding qualifiers.
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2015-08-11
Timothy Arceri
glsl: Add missing spec quote about atomic counter in...
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2015-07-23
Dave Airlie
glsl: add ast/parser support for subroutine parsing...
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2015-07-23
Dave Airlie
glsl/types: add new subroutine type (v3.2)
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2015-07-22
Marek Olšák
glsl: use separate varying slots for patch varyings
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2015-07-22
Chris Forbes
glsl: allow redeclaration of TCS gl_out[]
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2015-07-22
Chris Forbes
glsl: properly size unsized arrays in tess stages
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2015-07-22
Chris Forbes
glsl: restrict indexing for writes to TCS outputs to...
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2015-07-22
Chris Forbes
glsl: relax unsized input/output block arrays for TCS/TES
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2015-07-22
Fabian Bieler
glsl: add the patch in/out qualifier (v2)
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2015-07-22
Fabian Bieler
glsl: add tessellation shader parsing support (v2)
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2015-07-16
Renaud Gaubert
glsl: avoid compiler's segfault when processing operato...
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2015-07-14
Samuel Iglesias...
glsl: fix error messages in invalid declarations of...
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2015-07-14
Samuel Iglesias...
glsl: buffer variables cannot be defined outside interf...
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2015-07-14
Samuel Iglesias...
glsl: shader buffer variables cannot have initializers
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2015-07-14
Samuel Iglesias...
glsl: enable binding layout qualifier usage for shader...
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2015-07-14
Kristian Høgsberg
glsl: Implement parser support for 'buffer' qualifier
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2015-07-14
Iago Toral Quiroga
mesa: rename is_in_uniform_block to is_in_buffer_block
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2015-07-04
Timothy Arceri
glsl: allow precision qualifiers for AoA
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2015-06-23
Ilia Mirkin
glsl: binding point is a texture unit, which is a combi...
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2015-06-16
Timothy Arceri
Revert "glsl: remove restriction on unsized arrays...
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2015-06-14
Marek Olšák
glsl: fix "tesselation" typo
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2015-06-13
Timothy Arceri
glsl: fix compile error message
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2015-06-12
Timothy Arceri
glsl: enforce restriction on AoA interface blocks in...
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2015-06-12
Timothy Arceri
glsl: enforce fragment shader input restrictions in...
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2015-06-12
Timothy Arceri
glsl: enforce output variable rules for GLSL ES 3.10
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2015-06-10
Timothy Arceri
glsl: remove restriction on unsized arrays in GLSL...
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2015-05-21
Timothy Arceri
glsl: remove element_type() helper
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2015-05-08
Dave Airlie
glsl: add ARB_vertex_attrib_64bit support. (v2)
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2015-05-04
Francisco Jerez
glsl: Error out on invalid uses of the early_fragment_t...
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2015-05-04
Francisco Jerez
glsl: Forbid use of image qualifiers in declarations...
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2015-05-04
Francisco Jerez
glsl: Forbid opaque variables as operands of the ternar...
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2015-04-27
Timothy Arceri
glsl: replace while loop with without_array function
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2015-03-31
Matt Turner
glsl: Factor out a get_mul_type() function.
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2015-03-27
Timothy Arceri
glsl: mark uniform and input interface blocks as read...
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2015-03-09
Kenneth Graunke
glsl: Mark array access when copying to a temporary...
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2015-02-19
Samuel Iglesias...
glsl: A shader cannot redefine or overload built-in...
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2015-02-19
Tapani Pälli
glsl: validate output types for shader stages
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2015-02-19
Dave Airlie
glsl/ast: Support double floats
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2015-02-03
Iago Toral Quiroga
glsl: can't have 'const' qualifier used with struct...
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2015-02-03
Iago Toral Quiroga
glsl: interface blocks must be declared at global scope
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2015-02-03
Kenneth Graunke
glsl: Pick ast_conditional branch regardless of op1...
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2015-01-22
Tapani Pälli
glsl: do not allow interface block to have name already...
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2014-12-02
Jordan Justen
glsl/cs: Change gl_WorkGroupSize from ivec3 to uvec3
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2014-10-20
Brian Paul
glsl: fix several use-after-free bugs
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2014-10-20
Tapani Pälli
glsl: implement switch flow control using a loop
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2014-09-30
Ian Romanick
glsl: Never put ir_var_temporary variables in the symbo...
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2014-09-16
Chris Forbes
glsl: fix error message for redeclaring gl_PerVertex...
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