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nir: Use nir_builder in nir_lower_io's get_io_offset().
[mesa.git]
/
src
/
glsl
/
builtin_functions.cpp
2015-08-19
Tapani Pälli
glsl: enable textureSize and texelFetch on GLSL ES...
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2015-07-22
Marek Olšák
glsl: allow barrier() in tessellation control shaders
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2015-06-12
Chris Forbes
glsl: Add builtin barrier() function
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2015-05-05
Brian Paul
glsl: add parens in shader_integer_mix() to silence...
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2015-05-04
Ian Romanick
glsl/es3.1: Allow misc ARB_gpu_shader5 built-ins in...
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2015-05-04
Ian Romanick
glsl/es3.1: Allow textureGather and textureGatherOffset...
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2015-05-04
Ian Romanick
glsl/es3.1: Allow enhnaced packing functions in GLSL...
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2015-05-04
Ian Romanick
glsl/es3.1: Allow interger mix built-ins in GLSL ES...
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2015-05-04
Ian Romanick
glsl: Add glsl_parser_state::has_atomic_counters helper
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2015-03-25
Matt Turner
glsl: Use INFINITY instead of std::numeric_limits<float...
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2015-03-13
Matt Turner
glsl: Expose built-in packing functions under GLSL...
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2015-03-02
Brian Paul
glsl: replace Elements() with ARRAY_SIZE()
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2015-02-19
Samuel Iglesias...
glsl: A shader cannot redefine or overload built-in...
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2015-02-19
Dave Airlie
glsl: implement double builtin functions
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2014-10-10
Erik Faye-Lund
glsl: improve accuracy of atan()
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2014-10-02
Iago Toral Quiroga
glsl: Fix memory leak in builtin_builder::_image_prototype.
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2014-09-29
Kalyan Kondapally
glsl: Allow texture2DProjLod and textureCubeLod in...
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2014-08-30
Ian Romanick
glsl: Use bit-flags image attributes and uint16_t for...
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2014-08-15
Ilia Mirkin
glsl: add ARB_derivative control support
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2014-08-04
Kenneth Graunke
glsl: Make it possible to ignore built-ins when matchin...
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2014-07-11
Chris Forbes
glsl: add new interpolateAt* builtin functions
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2014-07-01
Matt Turner
glsl: Use typed foreach_in_list instead of foreach_list.
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2014-06-30
Iago Toral Quiroga
glsl: Add support for EmitStreamVertex() and EndStreamP...
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2014-06-30
Iago Toral Quiroga
glsl: Modify ir_end_primitive to have a stream.
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2014-06-30
Iago Toral Quiroga
glsl: Modify ir_emit_vertex to have a stream.
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2014-05-14
Jonathan Gray
glsl: simplify the M_PI*f macros, fixes build on OpenBSD
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2014-04-15
Matt Turner
glsl: Use M_PI_* macros.
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2014-03-28
Ian Romanick
glsl: Clean up "unused parameter" warnings
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2014-03-19
Matt Turner
glsl: Allow dot() on scalars, and throw out dotlike().
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2014-03-19
Matt Turner
glsl: Match whitespace changes from previous patch.
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2014-03-19
Matt Turner
glsl: Expose pack/unpack built-ins for ARB_gpu_shader5.
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2014-03-03
Brian Paul
glsl: switch to c11 mutex functions
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2014-02-12
Brian Paul
glsl: rename _restrict to restrict_flag
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2014-02-12
Francisco Jerez
glsl: Add image built-in function generator.
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2014-02-12
Francisco Jerez
glsl: Add helper methods to glsl_type for dealing with...
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2014-02-11
Daniel Kurtz
glsl: Add locking to builtin_builder singleton
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2014-01-24
Kenneth Graunke
glsl: Simplify built-in generator functions for min3...
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2014-01-13
Kenneth Graunke
glsl: Statically cast parameter exec_node to ir_variable.
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2014-01-13
Kenneth Graunke
glsl: Convert piles of foreach_iter to the newer foreac...
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2014-01-09
Thomas Sondergaard
mesa: Namespace qualify fma to override ambiguity with...
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2014-01-08
Paul Berry
mesa: Clean up nomenclature for pipeline stages.
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2014-01-06
Brian Paul
glsl: rename min(), max() functions to fix MSVC build
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2014-01-06
Maxence Le Doré
glsl: implement mid3 built-in function
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2014-01-06
Maxence Le Doré
glsl: implement max3 built-in function
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2014-01-06
Maxence Le Doré
glsl: Implement min3 built-in function
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2014-01-06
Maxence Le Doré
glsl: add a shader_trinary_minmax predicate
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2013-12-17
Paul Berry
glsl: Replace _mesa_glsl_parser_targets enum with gl_sh...
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2013-12-01
Kenneth Graunke
glsl: Simplify the built-in function linking code.
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2013-12-01
Kenneth Graunke
glsl: Create an accessor for the built-in function...
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2013-11-07
Kenneth Graunke
glsl: Enable dFdx, dFdy, and fwidth by default in GLSL...
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2013-10-29
Francisco Jerez
glsl: Add built-in functions and constants required...
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2013-10-29
Francisco Jerez
glsl: Basic support for built-in intrinsics.
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2013-10-26
Chris Forbes
glsl: add signatures for textureGatherOffsets()
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2013-10-26
Chris Forbes
glsl: add support for texture functions with offset...
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2013-10-26
Chris Forbes
glsl: Add new textureGather[Offset]() overloads for...
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2013-10-26
Chris Forbes
glsl: Add support for separate reference Z for shadow...
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2013-10-26
Chris Forbes
glsl: relax const offset requirement for textureGatherO...
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2013-10-26
Chris Forbes
glsl: Add ARB_gpu_shader5 textureGatherOffset signatures
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2013-10-07
Matt Turner
glsl: Implement [iu]mulExtended() built-ins for ARB_gpu...
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2013-10-07
Matt Turner
glsl: Implement usubBorrow() built-in for ARB_gpu_shader5.
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2013-10-07
Matt Turner
glsl: Implement uaddCarry() built-in for ARB_gpu_shader5.
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2013-10-05
Chris Forbes
glsl: add ARB_gpu_shader5's additional textureGather...
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2013-10-05
Chris Forbes
glsl: Add support for specifying the component in textu...
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2013-10-05
Chris Forbes
glsl: add plumbing for GL_ARB_texture_query_levels
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2013-10-02
Maxence Le Dore
glsl: add texture gather changes
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2013-09-23
Eric Anholt
glsl: Hide many classes local to individual .cpp files...
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2013-09-19
Kenneth Graunke
glsl: Delete builtin_builder::shader when destroying...
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2013-09-18
Matt Turner
glsl: Add frexp signatures and implementation.
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2013-09-17
Matt Turner
glsl: Allow vectors to be created from ir_constant().
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2013-09-17
Matt Turner
glsl: Add support for ldexp.
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2013-09-13
Paul Berry
glsl/builtins: Fix {texture1D,texture2D,shadow1D}ArrayL...
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2013-09-13
Ian Romanick
mesa: Rename MESA_shader_integer_mix to EXT_shader_inte...
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2013-09-12
Kenneth Graunke
glsl: Use sampler_coordinate_components instead of...
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2013-09-10
Vinson Lee
glsl: Add missing va_end in builtin_builder::add_function.
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2013-09-10
Vinson Lee
glsl: Initialize builtin_builder member variables.
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2013-09-09
Brian Paul
glsl: fix variadic macro for MSVC
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2013-09-09
Matt Turner
glsl: Implement MESA_shader_integer_mix extension.
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2013-09-09
Matt Turner
glsl: Use conditional-select in mix().
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2013-09-09
Kenneth Graunke
glsl: Write a new built-in function module.
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