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glcpp: Replace multi-line comment with a space (even as part of macro definition)
[mesa.git]
/
src
/
glsl
/
builtin_variables.cpp
2013-12-17
Paul Berry
glsl: Replace _mesa_glsl_parser_targets enum with gl_sh...
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2013-12-14
Chris Forbes
glsl: add gl_SampleMaskIn[] builtin
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2013-12-12
Tapani Pälli
glsl: move variables in to ir_variable::data, part II
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2013-12-12
Tapani Pälli
glsl: move variables in to ir_variable::data, part I
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2013-12-12
Tapani Pälli
glsl: introduce data section to ir_variable
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2013-12-07
Chris Forbes
glsl: Add ir support for `sample` qualifier; adjust...
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2013-11-21
Paul Berry
glsl: Prohibit illegal mixing of redeclarations inside...
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2013-11-01
Anuj Phogat
glsl: Add new builtins required by GL_ARB_sample_shading
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2013-10-29
Francisco Jerez
glsl: Add built-in functions and constants required...
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2013-10-25
Paul Berry
glsl: Keep track of centroid/interpolation mode for...
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2013-10-24
Brian Paul
glsl: silence unused 'var' variable warning
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2013-10-22
Ian Romanick
glsl: When constructing a variable with an interface...
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2013-10-19
Vinson Lee
glsl: Initialize per_vertex_accumulator::fields.
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2013-10-15
Paul Berry
glsl: Add new GLSL 1.50 constants.
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2013-10-10
Paul Berry
glsl: Construct gl_PerVertex interfaces for GS and...
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2013-10-10
Paul Berry
glsl: Refactor code for creating gl_PerVertex interface...
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2013-10-10
Paul Berry
glsl: Fix block name of built-in gl_PerVertex interface...
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2013-10-10
Paul Berry
glsl: Construct gl_in with a location of -1.
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2013-10-09
Paul Berry
glsl: Make accessor functions for ir_variable::interfac...
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2013-10-08
Paul Berry
glsl/gs: add gl_in support to builtin_variables.cpp.
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2013-10-07
Ian Romanick
glsl: Remove glsl_parser_state MaxVaryingFloats field
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2013-10-07
Ian Romanick
glsl: Set gl_MaxVertexOutputs from VertexProgram.MaxOut...
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2013-08-02
Bryan Cain
glsl: add builtins for geometry shaders.
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2013-07-15
Paul Berry
glsl: Rework builtin_variables.cpp to reduce code dupli...
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2013-07-13
Paul Berry
glsl: Make gl_TexCoord compatibility-only
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2013-07-13
Paul Berry
glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.
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2013-06-14
Matt Turner
glsl: Add gl_{Max,Min}ProgramTexelOffset built-in const...
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2013-05-13
Jordan Justen
glsl: add AMD_vertex_shader_layer support
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2013-05-11
Marek Olšák
glsl: fix the value of gl_MaxFragmentUniformVectors
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2013-03-15
Paul Berry
Replace gl_frag_attrib enum with gl_varying_slot.
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2013-03-15
Paul Berry
Replace gl_vert_result enum with gl_varying_slot.
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2013-03-01
Jordan Justen
glsl: allow GLSL compiler version to be overridden...
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2013-01-25
Paul Berry
glsl: Eliminate ambiguity between function ins/outs...
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2013-01-25
Paul Berry
glsl: Clean up case statement in builtin_variables...
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2012-12-06
Paul Berry
glsl: Add builtin variables for GLSL 3.00 ES.
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2012-09-17
Dave Airlie
glsl: make _mesa_builtin_uniform_desc static
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2012-04-13
Dave Airlie
glsl: add support for ARB_blend_func_extended (v3)
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2012-03-15
Eric Anholt
glsl: Update builtin variables for GLSL 1.40.
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2012-03-15
Eric Anholt
glsl: Hook up the current GLSL 1.30 types and builtins...
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2012-02-29
Ian Romanick
glsl: Make gl_InstanceID available with GL_ARB_draw_ins...
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2011-11-11
Eric Anholt
mesa: Make gl_VertexID be a system value like gl_Instan...
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2011-11-11
Eric Anholt
glsl: Move builtin_variables.h into .cpp.
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2011-11-11
Eric Anholt
glsl: Move ir_variable.cpp to builtin_variables.cpp.
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