texture_builtins.py: Fix cut and paste errors in function names.
[mesa.git] / src / glsl / builtins / 110 /
2010-08-02 Eric Anholtglsl2: Fix expression type in builtin tan().
2010-07-30 Eric Anholtglsl2: Fix the implementation of atan(y, x).
2010-07-27 Eric AnholtMerge remote branch 'origin/master' into glsl2
2010-07-22 Kenneth Graunkeglsl2/builtins: Fix "mod" builtin to use scalar/vector...
2010-07-22 Eric Anholtglsl2: Fix the type of (1.0 - arg2) for mix(gen, gen...
2010-07-20 Eric Anholtglsl2: Fix asin() implementation.
2010-07-20 Eric Anholtglsl2: notEqual() produces a boolean value, not the...
2010-07-19 Eric Anholtglsl2: Fix the expression type for atan's pi * sign(y).
2010-07-19 Eric Anholtglsl2: Make cross() be an expression operation.
2010-07-14 Kenneth Graunkeglsl2/builtins: Rework clamp to use scalar/vector combi...
2010-07-14 Kenneth Graunkeglsl2/builtins: Rework min/max to use scalar/vector...
2010-07-07 Eric Anholtglsl: Fix the setup of refract()'s output for vec3...
2010-07-03 Kenneth Graunkeglsl2/builtins: Use vector ops in "smoothstep."
2010-07-01 Eric Anholtglsl2: Add ir_unop_fract as an expression type.
2010-07-01 Eric Anholtglsl2: Don't break sign() down by vector components.
2010-06-30 Eric Anholtglsl2: Fix reversed value of step().
2010-06-30 Eric Anholtglsl2: Fix up the implementation of fract() for vector...
2010-06-24 Eric AnholtMerge branch 'glsl2-head' into glsl2
2010-06-24 Eric Anholtglsl2: Move the compiler to the subdirectory it will...