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glcpp: Add test involving token pasting of INTEGER tokens.
[mesa.git]
/
src
/
glsl
/
glcpp
/
glcpp.c
2012-11-29
Paul Berry
mesa: Rename API_OPENGL to API_OPENGL_COMPAT.
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2012-09-14
Dave Airlie
mesa/glsl: rename preprocess to glcpp_preprocess
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2011-09-09
Ian Romanick
glsl: Silence several "warning: unused parameter"
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2011-03-04
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-03-04
José Fonseca
glsl/glcpp: Use stdio.h instead of unistd.h.
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2011-02-24
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-01-31
Kenneth Graunke
Convert everything from the talloc API to the ralloc...
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2010-10-28
Christian König
Merge branch 'master' of ssh://git.freedesktop.org...
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2010-10-26
Thomas Balling Sør...
Merge branch 'pipe-video' of git://anongit.freedesktop...
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2010-10-26
Thomas Balling Sør...
Merge branch 'master' into pipe-video
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2010-10-20
Keith Whitwell
Merge branch 'llvm-cliptest-viewport'
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2010-10-18
Keith Whitwell
Merge remote branch 'origin/master' into lp-setup-llvm
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2010-10-15
Ian Romanick
glsl: Slightly change the semantic of _LinkedShaders
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2010-10-12
Christian König
Merge branch 'master' of ssh://git.freedesktop.org...
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2010-10-05
Thomas Balling Sør...
Merge branch 'master' into pipe-video
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2010-09-15
Christoph Bumiller
Merge remote branch 'origin/nv50-compiler'
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2010-09-08
Kenneth Graunke
glsl: Define GL_ES preprocessor macro if API is OpenGL...
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2010-09-02
Christoph Bumiller
Merge remote branch 'origin/master' into nv50-compiler
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2010-08-23
Carl Worth
glcpp: Make standalone preprocessor work with a tty...
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2010-08-23
Carl Worth
glcpp: Fix segfault in standalone preprocessor for...
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2010-08-18
Carl Worth
glcpp: Allow standalone glcpp to accept a filename...
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2010-08-17
Ian Romanick
Merge branch 'glsl2'
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2010-08-14
Ian Romanick
Merge branch 'master' into glsl2
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2010-07-27
Eric Anholt
Merge remote branch 'origin/master' into glsl2
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2010-07-02
Ian Romanick
glsl2: Conditionally define preprocessor tokens for...
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2010-06-24
Eric Anholt
Merge branch 'glsl2-head' into glsl2
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2010-06-24
Eric Anholt
glsl2: Move the compiler to the subdirectory it will...
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