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glsl: Convert glsl_type::base_type from #define'd constants to an enum.
[mesa.git]
/
src
/
glsl
/
glsl_lexer.lpp
2010-10-20
Keith Whitwell
Merge branch 'llvm-cliptest-viewport'
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2010-10-19
Chad Versace
glsl: Fix lexer rule for ^=
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2010-10-18
Keith Whitwell
Merge remote branch 'origin/master' into lp-setup-llvm
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2010-10-15
Chad Versace
glsl: Add lexer rules for << and >> in GLSL 1.30
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2010-10-11
Chad Versace
glsl: Add lexer rules for uint and uvecN (N=2..4)
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2010-10-08
Ian Romanick
glsl: Add parser support for GL_ARB_explicit_attrib_loc...
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2010-09-15
Christoph Bumiller
Merge remote branch 'origin/nv50-compiler'
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2010-09-08
Kenneth Graunke
glsl: Recognize GLSL ES 1.00 keywords.
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2010-09-02
Christoph Bumiller
Merge remote branch 'origin/master' into nv50-compiler
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2010-08-30
Ian Romanick
glsl2: Parse #pragma lines
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2010-08-17
Ian Romanick
Merge branch 'glsl2'
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2010-08-14
Ian Romanick
Merge branch 'master' into glsl2
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2010-08-13
Ian Romanick
glsl2: Avoid token name collisions with names used...
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2010-08-13
Ian Romanick
glsl2: Eliminate tokens for square matrix short names
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2010-08-12
Ian Romanick
glsl2: Emit error from lexer when illegal reserved...
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2010-08-07
Kenneth Graunke
glsl2: Add the 1.30 reserved keywords.
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2010-08-02
Eric Anholt
glsl2: Add support for floating constants like "1f".
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2010-08-02
Eric Anholt
glsl2: Make non-square matrix keywords not keywords...
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2010-07-29
Eric Anholt
glsl2: Make lowp, mediump, highp, and precision identif...
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2010-07-28
Ian Romanick
glsl2: Parser support for GL_ARB_fragment_coord_conventions
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2010-07-27
Eric Anholt
Merge remote branch 'origin/master' into glsl2
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2010-07-19
Eric Anholt
glsl2: Fix lexing of octal values, including "0".
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2010-07-07
Kenneth Graunke
glsl2: Initialize yylineno and yycolumn so line numbers...
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2010-07-02
Ian Romanick
glsl2: Append _TOK to some parser tokens
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2010-06-30
Kenneth Graunke
glsl2: Use _mesa_glsl_parse_state as the talloc parent...
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2010-06-24
Eric Anholt
Merge branch 'glsl2-head' into glsl2
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2010-06-24
Eric Anholt
glsl2: Move the compiler to the subdirectory it will...
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