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Merge remote branch 'origin/master' into nv50-compiler
[mesa.git]
/
src
/
glsl
/
glsl_parser_extras.h
2010-09-02
Christoph Bumiller
Merge remote branch 'origin/master' into nv50-compiler
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2010-08-27
Brian Paul
glsl2: restructure header file for C++ and C inclusion
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2010-08-19
Eric Anholt
glsl2: Free the shader compiler at dri screen destruction.
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2010-08-18
Eric Anholt
glsl: Garbage collect old prototype for ir_to_mesa.
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2010-08-17
Ian Romanick
Merge branch 'glsl2'
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2010-08-14
Ian Romanick
Merge branch 'master' into glsl2
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2010-07-28
Ian Romanick
glsl2: Parser support for GL_ARB_fragment_coord_conventions
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2010-07-27
Eric Anholt
Merge remote branch 'origin/master' into glsl2
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2010-07-22
Eric Anholt
glsl2: When a "continue" happens in a "for" loop, run...
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2010-07-21
Ian Romanick
linker: Link built-in functions instead of including...
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2010-07-21
Carl Worth
glsl: Fix missing initialization of yylloc.source
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2010-07-21
Ian Romanick
glsl2: Add a constructor for _mesa_glsl_parse_state
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2010-07-20
Eric Anholt
glsl2: Add definitions of the builtin constants present...
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2010-07-08
Kenneth Graunke
glsl2: Remove generate_temporary and global temporary...
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2010-07-02
Ian Romanick
glsl2: Conditionally allow optional extensions to be...
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2010-07-02
Ian Romanick
glsl2: Conditionally define preprocessor tokens for...
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2010-07-01
Ian Romanick
glsl2: Add gl_MaxTextureCoords
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2010-06-29
Ian Romanick
glsl2: Pass MaxDrawBuffers from core Mesa into the...
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2010-06-29
Kenneth Graunke
glsl2: Check for non-void functions that don't have...
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2010-06-24
Eric Anholt
Merge branch 'glsl2-head' into glsl2
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2010-06-24
Eric Anholt
glsl2: Move the compiler to the subdirectory it will...
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