glsl2: Remove the shader_in/shader_out tracking separate from var->mode.
[mesa.git] / src / glsl / ir_variable.cpp
2010-08-05 Eric Anholtglsl2: Remove the shader_in/shader_out tracking separat...
2010-07-28 Eric Anholtglsl2: Add the remaining builtin uniforms.
2010-07-28 Eric Anholtglsl2: Size builtin arrays according to the context...
2010-07-27 Eric AnholtMerge remote branch 'origin/master' into glsl2
2010-07-21 Ian Romanickglsl2: glsl_type has its own talloc context, don't...
2010-07-21 Ian Romanickglsl2: Add and use new variable mode ir_var_temporary
2010-07-20 Eric Anholtglsl2: Add definitions of the builtin constants present...
2010-07-08 Eric Anholtglsl2: Add support for gl_PointCoord in 1.20.
2010-07-01 Ian Romanickglsl2: Add gl_MaxTextureCoords
2010-07-01 Ian Romanickglsl2: Default delcaration of gl_TexCoord is unsized
2010-06-29 Ian Romanickglsl2: Make gl_MaxDrawBuffers available in the vertex...
2010-06-29 Ian Romanickglsl2: Make gl_MaxDrawBuffers available in the fragment...
2010-06-29 Ian Romanickglsl2: Make gl_FragData be available in GLSL 1.10 too
2010-06-29 Ian Romanickglsl2: Pass MaxDrawBuffers from core Mesa into the...
2010-06-24 Eric AnholtMerge branch 'glsl2-head' into glsl2
2010-06-24 Eric Anholtglsl2: Move the compiler to the subdirectory it will...