glsl: Optimize ir_triop_lrp(x, y, a) with a = 0.0f or 1.0f
[mesa.git] / src / glsl / link_uniform_initializers.cpp
2013-01-25 Ian Romanickglsl: Add GLSL_TYPE_INTERFACE
2013-01-25 Ian Romanickglsl: Replace most default cases in switches on GLSL...
2012-05-23 Ian Romanickglsl: Propagate sampler uniform initializers to gl_shad...
2012-05-23 Ian Romanickglsl: Set initial values for uniforms in the linker