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glsl: Improve the local dead code optimization to eliminate unused channels.
[mesa.git]
/
src
/
glsl
/
link_uniforms.cpp
2012-03-31
Vinson Lee
linker: Fix memory leak in count_uniform_size::visit_field.
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2012-02-28
Kenneth Graunke
ralloc: Make rewrite_tail increase "start" by the new...
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2012-01-18
Eric Anholt
glsl: Fix leak of linked uniform names at relink/free...
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2012-01-11
Ian Romanick
linker: Calculate used samplers and shadow samplers...
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2012-01-11
Ian Romanick
linker: Calculate the sampler to texture target mapping...
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2011-12-30
Alexander von Gluck
glsl: fix usage of potentially undefined data_end union
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2011-11-22
Ian Romanick
linker: Remove erroneous multiply by 4 in uniform usage...
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2011-11-14
Ian Romanick
linker: Count the number of uniform components used...
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2011-11-14
Ian Romanick
linker: Count the number of samplers used by a shader...
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2011-11-07
Ian Romanick
linker: Track uniform locations to new tracking structures
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2011-11-07
Ian Romanick
linker: Add helper class for parcelling out backing...
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2011-11-07
Ian Romanick
linker: Add helper class for determining uniform usage
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2011-10-26
Ian Romanick
linker: Add uniform_field_visitor class to process...
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