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svgadump: Dump the new depth format names.
[mesa.git]
/
src
/
glsl
/
linker.cpp
2010-07-28
Eric Anholt
glsl2: Unmark unwritten varyings as varying.
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2010-07-27
Eric Anholt
glsl2: Actually use the linked dead code eliminator.
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2010-07-27
Eric Anholt
glsl2: Use ir_dead_code's linked version after linking.
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2010-07-27
Eric Anholt
Merge remote branch 'origin/master' into glsl2
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2010-07-21
Ian Romanick
linker: Link built-in functions instead of including...
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2010-07-21
Ian Romanick
linker: Do post-link lowering and optimization
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2010-07-21
Ian Romanick
glsl2: Add and use new variable mode ir_var_temporary
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2010-07-19
Ian Romanick
linker: Remove the FINISHME comment for intrastage...
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2010-07-19
Ian Romanick
linker: Remove redundant check for 'main' in shaders
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2010-07-19
Ian Romanick
linker: Track and validate GLSL versions used in shaders
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2010-07-19
Ian Romanick
linker: Add comment about bug in initializer handling
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2010-07-19
Ian Romanick
linker: First bits of intrastage, intershader function...
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2010-07-19
Ian Romanick
linker: Remove some unnecessary includes
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2010-07-19
Ian Romanick
linker: Use foreach_list_safe in move_non_declarations
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2010-07-19
Ian Romanick
linker: Move global instructions from the linked shader...
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2010-07-13
Eric Anholt
glsl2: When linking makes a variable not a varying...
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2010-07-13
Ian Romanick
glsl2: Remove unnecessary casts of clone return values
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2010-07-13
Ian Romanick
linker: Merge global-scope instructions into main
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2010-07-13
Ian Romanick
linker: Detect the shader that contains "main" during...
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2010-07-13
Ian Romanick
linker: Implement first bits of intrastage linking
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2010-07-13
Ian Romanick
linker: Refactor cross_validate_uniforms into cross_val...
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2010-07-12
Ian Romanick
linker: Stub-out intrastage linker
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2010-07-07
Ian Romanick
linker: Use bit-0 instead of VERT_BIT_GENERIC0
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2010-06-30
Eric Anholt
glsl2: Allow a fragment shader to not write a color.
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2010-06-30
Ian Romanick
linker: Don't dynamically allocate slots for linked...
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2010-06-30
Ian Romanick
linker: Don't automatically allocate VERT_ATTRIB_GENERIC0
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2010-06-30
Eric Anholt
glsl2: Use Mesa's gl_shader_program instead of our...
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2010-06-30
Eric Anholt
glsl2: Move our data from a glsl_shader* on the side...
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2010-06-25
Eric Anholt
glsl2: Wrap includes of C interfaces with extern "C".
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2010-06-24
Eric Anholt
Merge branch 'glsl2-head' into glsl2
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2010-06-24
Eric Anholt
glsl2: Move the compiler to the subdirectory it will...
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