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mesa: move update_depth/stencil_buffer() functions
[mesa.git]
/
src
/
glsl
/
linker.cpp
2011-11-22
Chad Versace
Merge branch 'hiz' of ssh://people.freedesktop.org...
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2011-11-19
Marek Olšák
mesa: set the gl_FragDepth layout in the GLSL linker
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2011-11-14
Ian Romanick
linker: Validate resource usage in the linker
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2011-11-09
Paul Berry
glsl: Assign transform feedback varying slots in linker.
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2011-11-08
Ian Romanick
linker: Use app-specified fragment data location during...
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2011-11-07
Ian Romanick
Delete code made dead by previous uniform related patches
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2011-11-07
Ian Romanick
mesa: Rewrite the way uniforms are tracked and handled
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2011-11-07
Ian Romanick
linker: Make invalidate_variable_locations available...
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2011-11-03
Ian Romanick
linker: Check that initializers for global variables...
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2011-11-03
Ian Romanick
linker: Fix the indentation of a block in cross_validat...
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2011-10-26
Ian Romanick
linker: Eliminate more dead code after demoting shader...
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2011-10-26
Ian Romanick
glsl: Add uniform_locations_assigned parameter to do_de...
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2011-10-18
Eric Anholt
mesa: Add a flag for shader programs to allow SSO linka...
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2011-10-10
Ian Romanick
linker: Fix a slightly incorrect comment
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2011-10-04
Ian Romanick
linker: Use gl_shader_program::AttributeBindings for...
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2011-10-04
Ian Romanick
glsl: Delete symbol table in post-link shaders
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2011-09-23
Paul Berry
mesa: Add a flag to indicate whether a program uses...
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2011-09-23
Paul Berry
glsl: Implement a lowering pass for gl_ClipDistance.
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2011-09-08
Paul Berry
glsl: Make sure gl_ClipDistance and gl_ClipVertex are...
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2011-08-27
Stéphane Marchesin
Merge branch 'master' of git://anongit.freedesktop...
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2011-08-25
Brian Paul
Merge branch 'kasanen-post-process-v2'
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2011-08-25
Kenneth Graunke
glsl: Implement the GL_ARB_conservative_depth extension.
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2011-08-08
Paul Berry
glsl: validate IR after linking (debug builds only)
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2011-08-04
Bryan Cain
Merge branch 'glsl-to-tgsi'
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2011-08-02
Ian Romanick
linker: Make linker_{error,warning} generally available
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2011-08-02
Ian Romanick
linker: Make linker_error set LinkStatus to false
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2011-07-21
Brian Paul
Merge branch 'gallium-polygon-stipple'
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2011-07-21
Brian Paul
Merge branch 'remove-copyteximage-hook'
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2011-07-21
Ian Romanick
glsl: Reject shaders that contain static recursion
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2011-07-20
Brian Paul
glsl: silence warning in linker.cpp
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2011-07-13
Stéphane Marchesin
Merge branch 'master' of ssh://git.freedesktop.org...
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2011-07-11
Christian König
Merge remote-tracking branch 'origin/master' into pipe...
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2011-07-07
Brian Paul
glsl: use casts to silence warning
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2011-07-06
Ian Romanick
linker: Assign locations for fragment shader output
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2011-07-04
Christian König
Merge remote-tracking branch 'origin/master' into pipe...
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2011-07-04
Thomas Hellstrom
Merge branch 'xa_branch'
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2011-06-20
Ian Romanick
linker: Reject shaders that use too many varyings
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2011-05-07
Christian König
Merge remote-tracking branch 'origin/master' into pipe...
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2011-04-24
Bryan Cain
glsl: Fix typos in comments.
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2011-04-23
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-03-29
Ian Romanick
glsl: Calcluate Mesa state slots in front-end instead...
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2011-02-24
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-02-21
Ian Romanick
Use C-style system headers in C++ code to avoid issues...
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2011-02-16
Ian Romanick
linker: Fix off-by-one error implicit array sizing
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2011-02-04
Ian Romanick
linker: Generate link errors when ES shaders are missin...
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2011-01-31
Kenneth Graunke
glsl: Introduce a new "const_in" variable mode.
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2011-01-31
Kenneth Graunke
Convert everything from the talloc API to the ralloc...
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2011-01-27
Chad Versace
glsl: Raise linking error if gl_FragDepth layout is...
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2011-01-25
Ian Romanick
linker: Propagate max_array_access while linking functions
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2011-01-25
Ian Romanick
linker: Set sizes for non-global arrays as well
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2011-01-21
Kenneth Graunke
glsl, i965: Remove unnecessary talloc includes.
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2011-01-15
Brian Paul
Merge branch 'draw-instanced'
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2011-01-11
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-01-10
Chad Versace
glsl: At link-time, check that globals have matching...
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2011-01-10
Christian König
Merge remote branch 'vdpau/pipe-video' into pipe-video
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2010-12-22
Christian König
Merge remote branch 'origin/master' into pipe-video
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2010-12-19
Christoph Bumiller
Merge remote branch 'origin/master' into nvc0-new
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2010-12-13
Ian Romanick
linker: Allow built-in arrays to have different sizes...
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2010-12-11
Christian König
Merge remote branch 'origin/master' into pipe-video
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2010-12-08
Ian Romanick
linker: Fix regressions caused by previous commit
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2010-12-08
Ian Romanick
linker: Ensure that unsized arrays have a size after...
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2010-12-02
Chad Versace
glsl: Fix linker bug in cross_validate_globals()
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2010-11-30
Kenneth Graunke
glsl/linker: Free any IR discarded by optimization...
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2010-11-30
Eric Anholt
glsl: Make the symbol table's add_variable just use...
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2010-11-30
Eric Anholt
glsl: Make the symbol table's add_function just use...
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2010-10-28
Christian König
Merge branch 'master' of ssh://git.freedesktop.org...
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2010-10-26
Thomas Balling Sør...
Merge branch 'pipe-video' of git://anongit.freedesktop...
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2010-10-26
Thomas Balling Sør...
Merge branch 'master' into pipe-video
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2010-10-20
Keith Whitwell
Merge branch 'llvm-cliptest-viewport'
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2010-10-20
Ian Romanick
linker: Improve handling of unread/unwritten shader...
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2010-10-18
Keith Whitwell
Merge remote branch 'origin/master' into lp-setup-llvm
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2010-10-15
Ian Romanick
linker: Trivial indention fix
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2010-10-15
Ian Romanick
glsl: Slightly change the semantic of _LinkedShaders
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2010-10-13
Ian Romanick
linker: Reject shaders that have unresolved function...
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2010-10-13
Kristian Høgsberg
Drop GLcontext typedef and use struct gl_context instead
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2010-10-12
Christian König
Merge branch 'master' of ssh://git.freedesktop.org...
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2010-10-08
Ian Romanick
glsl: Add linker support for explicit attribute locations
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2010-10-08
Ian Romanick
glsl: Fail linking if assign_attribute_locations fails
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2010-10-05
Thomas Balling Sør...
Merge branch 'master' into pipe-video
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2010-09-28
Eric Anholt
glsl: Also update implicit sizes of varyings at link...
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2010-09-21
Brian Paul
glsl2: fix typo in error msg
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2010-09-15
Christoph Bumiller
Merge remote branch 'origin/nv50-compiler'
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2010-09-09
Luca Barbieri
glsl: add several EmitNo* options, and MaxUnrollIterations
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2010-09-08
Kenneth Graunke
glsl: Move is_builtin flag back to ir_function_signature.
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2010-09-08
Kenneth Graunke
linker: Fix assertion and cross-version checks for...
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2010-09-07
Török Edvin
glsl2: check for _NumLinkedShaders being 0
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2010-09-02
Christoph Bumiller
Merge remote branch 'origin/master' into nv50-compiler
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2010-08-30
Ian Romanick
linker: Handle varying arrays, matrices, and arrays...
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2010-08-30
Ian Romanick
linker: Treat sized and unsized array types as the...
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2010-08-26
Kenneth Graunke
glsl: Move is_built_in flag from ir_function_signature...
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2010-08-25
Eric Anholt
ir_to_mesa: Convert this code to using linker.cpp's...
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2010-08-25
Eric Anholt
glsl: Make uniform linking generate separate uniforms...
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2010-08-24
Chia-I Wu
glsl: Include main/core.h.
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2010-08-23
Eric Anholt
glsl: Count function call outvals as writing to variabl...
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2010-08-23
Eric Anholt
glsl: Trim the size of uniform arrays to the maximum...
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2010-08-19
Eric Anholt
glsl: Also strdup the names of uniform list entries...
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2010-08-18
Eric Anholt
mesa: Free old linked shaders when relinking new shaders.
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2010-08-17
Ian Romanick
linker: Demote user-defined varyings in the VS-only...
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2010-08-17
Ian Romanick
Merge branch 'glsl2'
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2010-08-16
Ian Romanick
linker: Include compiler.h to avoid spurious warnings...
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