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SQUASH: Fix comments from eric
[mesa.git]
/
src
/
glsl
/
linker.cpp
2014-12-23
Timothy Arceri
glsl: check if implicitly sized arrays match explicitly...
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2014-12-16
Brian Paul
glsl: remove extern "C" around #includes
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2014-12-03
Ian Romanick
linker: Assign varying locations geometry shader inputs...
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2014-11-18
Andres Gomez
linker: Add carriage returns on several linker errors
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2014-11-13
Neil Roberts
linker: Add a missing space in an error message
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2014-11-07
Kenneth Graunke
glsl: Lower constant arrays to uniform arrays.
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2014-10-25
Andres Gomez
glsl: Standardize names and fix typos
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2014-10-25
Ian Romanick
linker: Rely on _mesa_clear_shader_program_data to...
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2014-09-30
Ian Romanick
glsl: Never put ir_var_temporary variables in the symbo...
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2014-09-30
Ian Romanick
glsl: Make ir_variable::num_state_slots and ir_variable...
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2014-09-30
Ian Romanick
glsl: Make ir_variable::max_ifc_array_access private
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2014-09-23
Juha-Pekka Heikkila
glsl: Check calloc return value in link_intrastage_shad...
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2014-09-15
Kalyan Kondapally
Generate a warning when not writing gl_Position with...
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2014-09-10
Ian Romanick
glsl: Add a lowering pass for gl_VertexID
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2014-09-10
Ian Romanick
glsl/linker: Make get_main_function_signature public
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2014-09-09
Kalyan Kondapally
Linking fails when not writing gl_Position.
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2014-09-02
Dave Airlie
glsl: free uniform_map on failure path.
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2014-08-19
Matt Turner
glsl: Use UniformBooleanTrue value for uniform initiali...
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2014-08-11
Marek Olšák
mesa: move ShaderCompilerOptions into gl_constants
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2014-08-04
Kenneth Graunke
glsl: Make it possible to ignore built-ins when matchin...
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2014-07-01
Matt Turner
glsl: Use typed foreach_in_list_safe instead of foreach...
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2014-07-01
Matt Turner
glsl: Use typed foreach_in_list instead of foreach_list.
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2014-06-30
Iago Toral Quiroga
glsl: Validate vertex emission in geometry shaders.
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2014-06-26
Juha-Pekka Heikkila
glsl: check _mesa_hash_table_create return value in...
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2014-06-16
Tapani Pälli
glsl/linker: initialize explicit uniform locations
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2014-05-02
Ian Romanick
mesa: Eliminate gl_shader_program::InternalSeparateShader
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2014-05-02
Ian Romanick
mesa: Enable GL_EXT_separate_shader_objects for OpenGL ES
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2014-05-02
Ian Romanick
linker: Allow geometry shader without vertex shader...
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2014-05-02
Ian Romanick
linker: Assign varying locations for separable programs
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2014-05-01
Anuj Phogat
glsl: Apply the link error conditions to GL_ARB_fragmen...
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2014-05-01
Anuj Phogat
glsl: Link error if fs defines conflicting qualifiers...
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2014-05-01
Anuj Phogat
glsl: Allow overlapping locations for vertex input...
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2014-04-17
Anuj Phogat
glsl: Fix copy-paste error in linker_warning()
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2014-04-12
Kenneth Graunke
glsl: Drop do_common_optimization's max_unroll_iteratio...
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2014-04-08
Kenneth Graunke
glsl: Pass ctx->Const.NativeIntegers to do_common_optim...
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2014-03-12
Ian Romanick
glsl: Rewrite unrolled link_invalidate_variable_locatio...
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2014-02-20
Jordan Justen
glsl/linker: produce gl_shader_program Geom.Invocations
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2014-02-18
Anuj Phogat
glsl: Fix condition to generate shader link error
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2014-02-12
Francisco Jerez
glsl/linker: Count and check image resources.
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2014-02-05
Paul Berry
glsl/cs: Prohibit mixing of compute and non-compute...
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2014-02-05
Paul Berry
mesa/cs: Handle compute shader local size during linking.
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2014-02-05
Paul Berry
glsl/cs: Change some linker loops to use MESA_SHADER_FR...
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2014-01-22
Paul Berry
glsl/linker: Refactor in preparation for adding more...
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2014-01-21
Grigori Goronzy
glsl: Match unnamed record types across stages.
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2014-01-13
Kenneth Graunke
glsl: Use a new foreach_two_lists macro for walking...
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2014-01-13
Kenneth Graunke
glsl: Convert piles of foreach_iter to the newer foreac...
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2014-01-09
Paul Berry
glsl: Index into ctx->Const.Program[] rather than using...
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2014-01-09
Paul Berry
mesa: replace ctx->Const.{Vertex,Fragment,Geomtery...
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2014-01-08
Paul Berry
mesa: Use gl_shader::Stage instead of gl_shader::Type...
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2014-01-08
Paul Berry
mesa: Clean up nomenclature for pipeline stages.
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2013-12-30
Paul Berry
mesa: Improve static error checking of arrays sized...
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2013-12-30
Paul Berry
glsl: Remove extraneous shader_type argument from analy...
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2013-12-30
Paul Berry
glsl: Get rid of hardcoded arrays of shader target...
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2013-12-30
Paul Berry
Rename overloads of _mesa_glsl_shader_target_name().
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2013-12-12
Tapani Pälli
glsl: move variables in to ir_variable::data, part II
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2013-12-12
Tapani Pälli
glsl: move variables in to ir_variable::data, part I
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2013-12-12
Tapani Pälli
glsl: introduce data section to ir_variable
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2013-12-07
Chris Forbes
glsl: Add ir support for `sample` qualifier; adjust...
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2013-12-01
Kenneth Graunke
glsl: Simplify the built-in function linking code.
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2013-11-26
Paul Berry
glsl/linker: Validate IR just before reparenting.
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2013-11-21
Paul Berry
glsl: Fix interstage uniform interface block link error...
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2013-11-07
Francisco Jerez
glsl: Linker support for ARB_shader_atomic_counters.
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2013-10-30
Ian Romanick
glsl: Make mode_string function globally available
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2013-10-28
Timothy Arceri
glsl: Add check for unsized arrays to glsl types
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2013-10-25
Paul Berry
glsl/gs: Fix transform feedback of gl_ClipDistance.
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2013-10-22
Ian Romanick
glsl: Simplify the interface to link_invalidate_variabl...
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2013-10-22
Ian Romanick
glsl: Modify interface to link_invalidate_variable_loca...
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2013-10-22
Paul Berry
glsl/linker: Allow mixing of desktop GLSL versions.
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2013-10-09
Paul Berry
glsl: Modify array_sizing_visitor to handle unnamed...
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2013-10-09
Paul Berry
glsl/linker: Modify array_sizing_visitor to handle...
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2013-10-07
Ian Romanick
glsl: Count shader inputs and outputs separately
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2013-09-23
Eric Anholt
glsl: Hide many classes local to individual .cpp files...
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2013-09-11
Paul Berry
glsl: During linking, record whether a GS uses EndPrimi...
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2013-09-09
Kenneth Graunke
glsl: Pass _mesa_glsl_parse_state into matching_signatu...
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2013-09-09
Kenneth Graunke
glsl: Convert ir_function_signature::is_builtin to...
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2013-08-23
Paul Berry
glsl: Refactor handling of gl_ClipDistance/gl_ClipVerte...
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2013-08-18
Marek Olšák
glsl: don't eliminate texcoords that can be set by...
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2013-08-02
Kenneth Graunke
glsl: Fix NULL pointer dereferences when linking fails.
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2013-08-02
Paul Berry
glsl: Implement rules for geometry shader input sizes.
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2013-08-02
Eric Anholt
glsl: Cross-validate GS layout qualifiers while intrast...
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2013-08-02
Fabian Bieler
glsl/linker: Fail to link geometry shader without verte...
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2013-08-02
Paul Berry
glsl/linker: Properly pack GS input varyings.
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2013-08-02
Bryan Cain
glsl: support compilation of geometry shaders
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2013-08-02
Paul Berry
glsl/linker: Make separate allocations to track vertex...
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2013-08-02
Paul Berry
glsl/linker: Make update_array_sizes apply to just...
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2013-08-02
Paul Berry
Move count_attribute_slots() out of the linker and...
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2013-07-30
Paul Berry
glsl: Use a consistent technique for tracking link...
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2013-07-30
Paul Berry
glsl: Add error message for intrastage interface block...
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2013-07-30
Paul Berry
glsl: Remove bogus check on return value of link_unifor...
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2013-07-18
Kenneth Graunke
glsl: Cross-validate explicit binding points.
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2013-07-18
Fabian Bieler
glsl/linker: Use correct array length when linking...
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2013-07-02
Marek Olšák
glsl/linker: eliminate unused and set-but-unused built...
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2013-07-02
Marek Olšák
glsl/linker: check against varying limit after unused...
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2013-07-02
Marek Olšák
glsl/linker: link shaders in the opposite order (from...
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2013-07-02
Marek Olšák
mesa: renumber shader indices according to their placem...
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2013-06-21
Eric Anholt
mesa: Use shared code for converting shader targets...
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2013-06-06
Eric Anholt
glsl: Fix uniform buffer object counting.
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2013-05-23
Kenneth Graunke
glsl linker: compare interface blocks during interstage...
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2013-05-23
Jordan Justen
glsl linker: compare interface blocks during intrastage...
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2013-05-23
Jordan Justen
glsl linker: remove interface block instance names
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