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glsl2: Remove unnecessary casts of clone return values
[mesa.git]
/
src
/
glsl
/
linker.cpp
2010-07-13
Ian Romanick
glsl2: Remove unnecessary casts of clone return values
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2010-07-13
Ian Romanick
linker: Merge global-scope instructions into main
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2010-07-13
Ian Romanick
linker: Detect the shader that contains "main" during...
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2010-07-13
Ian Romanick
linker: Implement first bits of intrastage linking
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2010-07-13
Ian Romanick
linker: Refactor cross_validate_uniforms into cross_val...
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2010-07-12
Ian Romanick
linker: Stub-out intrastage linker
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2010-07-07
Ian Romanick
linker: Use bit-0 instead of VERT_BIT_GENERIC0
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2010-06-30
Eric Anholt
glsl2: Allow a fragment shader to not write a color.
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2010-06-30
Ian Romanick
linker: Don't dynamically allocate slots for linked...
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2010-06-30
Ian Romanick
linker: Don't automatically allocate VERT_ATTRIB_GENERIC0
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2010-06-30
Eric Anholt
glsl2: Use Mesa's gl_shader_program instead of our...
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2010-06-30
Eric Anholt
glsl2: Move our data from a glsl_shader* on the side...
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2010-06-25
Eric Anholt
glsl2: Wrap includes of C interfaces with extern "C".
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2010-06-24
Eric Anholt
Merge branch 'glsl2-head' into glsl2
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2010-06-24
Eric Anholt
glsl2: Move the compiler to the subdirectory it will...
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