glsl2: Add new tree grafting optimization pass.
[mesa.git] / src / glsl / linker.cpp
2010-07-31 Eric Anholtglsl2: Add new tree grafting optimization pass.
2010-07-29 Eric Anholtglsl2: Fix spelling of "sentinel."
2010-07-28 Eric Anholtglsl2: Fail linking where the FS reads a varying that...
2010-07-28 Eric Anholtglsl2: Unmark unwritten varyings as varying.
2010-07-27 Eric Anholtglsl2: Actually use the linked dead code eliminator.
2010-07-27 Eric Anholtglsl2: Use ir_dead_code's linked version after linking.
2010-07-27 Eric AnholtMerge remote branch 'origin/master' into glsl2
2010-07-21 Ian Romanicklinker: Link built-in functions instead of including...
2010-07-21 Ian Romanicklinker: Do post-link lowering and optimization
2010-07-21 Ian Romanickglsl2: Add and use new variable mode ir_var_temporary
2010-07-19 Ian Romanicklinker: Remove the FINISHME comment for intrastage...
2010-07-19 Ian Romanicklinker: Remove redundant check for 'main' in shaders
2010-07-19 Ian Romanicklinker: Track and validate GLSL versions used in shaders
2010-07-19 Ian Romanicklinker: Add comment about bug in initializer handling
2010-07-19 Ian Romanicklinker: First bits of intrastage, intershader function...
2010-07-19 Ian Romanicklinker: Remove some unnecessary includes
2010-07-19 Ian Romanicklinker: Use foreach_list_safe in move_non_declarations
2010-07-19 Ian Romanicklinker: Move global instructions from the linked shader...
2010-07-13 Eric Anholtglsl2: When linking makes a variable not a varying...
2010-07-13 Ian Romanickglsl2: Remove unnecessary casts of clone return values
2010-07-13 Ian Romanicklinker: Merge global-scope instructions into main
2010-07-13 Ian Romanicklinker: Detect the shader that contains "main" during...
2010-07-13 Ian Romanicklinker: Implement first bits of intrastage linking
2010-07-13 Ian Romanicklinker: Refactor cross_validate_uniforms into cross_val...
2010-07-12 Ian Romanicklinker: Stub-out intrastage linker
2010-07-07 Ian Romanicklinker: Use bit-0 instead of VERT_BIT_GENERIC0
2010-06-30 Eric Anholtglsl2: Allow a fragment shader to not write a color.
2010-06-30 Ian Romanicklinker: Don't dynamically allocate slots for linked...
2010-06-30 Ian Romanicklinker: Don't automatically allocate VERT_ATTRIB_GENERIC0
2010-06-30 Eric Anholtglsl2: Use Mesa's gl_shader_program instead of our...
2010-06-30 Eric Anholtglsl2: Move our data from a glsl_shader* on the side...
2010-06-25 Eric Anholtglsl2: Wrap includes of C interfaces with extern "C".
2010-06-24 Eric AnholtMerge branch 'glsl2-head' into glsl2
2010-06-24 Eric Anholtglsl2: Move the compiler to the subdirectory it will...