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glsl: Improve the local dead code optimization to eliminate unused channels.
[mesa.git]
/
src
/
glsl
/
lower_output_reads.cpp
2012-04-09
Vadim Girlin
glsl: fix variable ordering in the output_read_remover
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2012-01-06
Vincent Lejeune
glsl: Add a lowering pass to remove reads of shader...
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