glsl: Fix matrix constructors with vector parameters
[mesa.git] / src / glsl / main.cpp
2010-11-17 Chad Versaceglsl: Improve usage message for glsl_compiler
2010-10-20 Keith WhitwellMerge branch 'llvm-cliptest-viewport'
2010-10-18 Keith WhitwellMerge remote branch 'origin/master' into lp-setup-llvm
2010-10-15 Ian Romanickglsl: Slightly change the semantic of _LinkedShaders
2010-10-13 Kristian HøgsbergDrop GLcontext typedef and use struct gl_context instead
2010-09-15 Christoph BumillerMerge remote branch 'origin/nv50-compiler'
2010-09-09 Luca Barbieriglsl: add several EmitNo* options, and MaxUnrollIterations
2010-09-08 Chia-I Wuglsl: Support GLSL ES in the standalone compile.
2010-09-08 Chia-I Wuglsl: Require a context in _mesa_glsl_parse_state.
2010-09-08 Kenneth Graunkeglsl: Define GL_ES preprocessor macro if API is OpenGL...
2010-09-03 Ian Romanickglsl2: Add module to perform simple loop unrolling
2010-09-03 Ian Romanickglsl2: Perform initial bits of loop analysis during...
2010-09-02 Christoph BumillerMerge remote branch 'origin/master' into nv50-compiler
2010-08-18 Eric Anholtmesa: Free old linked shaders when relinking new shaders.
2010-08-17 Ian RomanickMerge branch 'glsl2'
2010-08-14 Ian RomanickMerge branch 'master' into glsl2
2010-08-10 Eric Anholtglsl2: Add constant propagation.
2010-08-02 Ian Romanickglsl2: Clean-up two 'unused variable' warnings
2010-07-31 Eric Anholtglsl2: Add new tree grafting optimization pass.
2010-07-27 Eric Anholtglsl2: Make the dead code handler make its own talloc...
2010-07-27 Eric Anholtglsl2: Add optimization pass for algebraic simplifications.
2010-07-27 Eric AnholtMerge remote branch 'origin/master' into glsl2
2010-07-22 Kenneth Graunkeglsl2: Fix standalone compiler to not crash horribly.
2010-07-21 Ian Romanicklinker: Link built-in functions instead of including...
2010-07-21 Ian Romanickglsl2: Implement utility routine to talloc reparent...
2010-07-20 Eric Anholtglsl2: Add definitions of the builtin constants present...
2010-07-20 Ian Romanickglsl2: Don't validate IR if there were compilation...
2010-07-19 Ian Romanicklinker: Track and validate GLSL versions used in shaders
2010-07-12 Ian Romanicklinker: Stub-out intrastage linker
2010-07-08 Kenneth Graunkeglsl2: Remove generate_temporary and global temporary...
2010-07-07 Eric Anholtglsl2: Add pass for supporting variable vector indexing...
2010-07-02 Ian Romanickglsl2: Print the linking info log in the stand-alone...
2010-07-02 Ian Romanickglsl2: Conditionally allow optional extensions to be...
2010-07-02 Ian Romanickglsl2: Conditionally define preprocessor tokens for...
2010-07-01 Ian Romanickglsl2: Add gl_MaxTextureCoords
2010-06-30 Kenneth Graunkeglsl2: Preprocessed source doesn't need to live past...
2010-06-30 Kenneth Graunkeglsl2: Steal the live IR and free the rest of the junk.
2010-06-30 Eric Anholtglsl2: Use Mesa's gl_shader_program instead of our...
2010-06-30 Eric Anholtglsl2: Move our data from a glsl_shader* on the side...
2010-06-29 Ian Romanickglsl2: Pass MaxDrawBuffers from core Mesa into the...
2010-06-29 Ian Romanickglsl_type: Add _mesa_glsl_release_types to release...
2010-06-28 Ian Romanickglsl2: Add option to stand-alone GLSL compiler to dump...
2010-06-25 Eric Anholtglsl2: Use the parser state as the talloc context for...
2010-06-24 Eric AnholtMerge branch 'glsl2-head' into glsl2
2010-06-24 Eric Anholtglsl2: Move the compiler to the subdirectory it will...