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glsl: Refactor variable declaration handling.
[mesa.git]
/
src
/
glsl
/
main.cpp
2010-08-18
Eric Anholt
mesa: Free old linked shaders when relinking new shaders.
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2010-08-17
Ian Romanick
Merge branch 'glsl2'
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2010-08-14
Ian Romanick
Merge branch 'master' into glsl2
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2010-08-10
Eric Anholt
glsl2: Add constant propagation.
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2010-08-02
Ian Romanick
glsl2: Clean-up two 'unused variable' warnings
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2010-07-31
Eric Anholt
glsl2: Add new tree grafting optimization pass.
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2010-07-27
Eric Anholt
glsl2: Make the dead code handler make its own talloc...
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2010-07-27
Eric Anholt
glsl2: Add optimization pass for algebraic simplifications.
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2010-07-27
Eric Anholt
Merge remote branch 'origin/master' into glsl2
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2010-07-22
Kenneth Graunke
glsl2: Fix standalone compiler to not crash horribly.
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2010-07-21
Ian Romanick
linker: Link built-in functions instead of including...
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2010-07-21
Ian Romanick
glsl2: Implement utility routine to talloc reparent...
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2010-07-20
Eric Anholt
glsl2: Add definitions of the builtin constants present...
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2010-07-20
Ian Romanick
glsl2: Don't validate IR if there were compilation...
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2010-07-19
Ian Romanick
linker: Track and validate GLSL versions used in shaders
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2010-07-12
Ian Romanick
linker: Stub-out intrastage linker
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2010-07-08
Kenneth Graunke
glsl2: Remove generate_temporary and global temporary...
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2010-07-07
Eric Anholt
glsl2: Add pass for supporting variable vector indexing...
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2010-07-02
Ian Romanick
glsl2: Print the linking info log in the stand-alone...
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2010-07-02
Ian Romanick
glsl2: Conditionally allow optional extensions to be...
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2010-07-02
Ian Romanick
glsl2: Conditionally define preprocessor tokens for...
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2010-07-01
Ian Romanick
glsl2: Add gl_MaxTextureCoords
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2010-06-30
Kenneth Graunke
glsl2: Preprocessed source doesn't need to live past...
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2010-06-30
Kenneth Graunke
glsl2: Steal the live IR and free the rest of the junk.
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2010-06-30
Eric Anholt
glsl2: Use Mesa's gl_shader_program instead of our...
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2010-06-30
Eric Anholt
glsl2: Move our data from a glsl_shader* on the side...
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2010-06-29
Ian Romanick
glsl2: Pass MaxDrawBuffers from core Mesa into the...
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2010-06-29
Ian Romanick
glsl_type: Add _mesa_glsl_release_types to release...
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2010-06-28
Ian Romanick
glsl2: Add option to stand-alone GLSL compiler to dump...
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2010-06-25
Eric Anholt
glsl2: Use the parser state as the talloc context for...
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2010-06-24
Eric Anholt
Merge branch 'glsl2-head' into glsl2
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2010-06-24
Eric Anholt
glsl2: Move the compiler to the subdirectory it will...
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