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nir: Recognize imul(b2i(a), b2i(b)) as a logical AND.
[mesa.git]
/
src
/
glsl
/
main.cpp
2014-12-16
Timothy Arceri
glsl: remove commented out code
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2014-11-18
Andres Gomez
glsl_compiler: Add binding hash tables to avoid SIGSEVs...
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2014-10-25
Ian Romanick
mesa: Silence unused parameter warning in _mesa_clear_s...
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2014-10-25
Ian Romanick
linker: Rely on _mesa_clear_shader_program_data to...
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2014-09-30
Ian Romanick
glsl: Add context-level controls for whether temporarie...
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2014-05-02
Ian Romanick
mesa: Add _mesa_error_no_memory for logging out-of...
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2014-02-23
Eric Anholt
glsl: Add a file argument to the IR printer.
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2014-02-07
Juha-Pekka Heikkila
glsl: Fix null access on file read error
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2014-02-05
Paul Berry
mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.
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2014-02-05
Paul Berry
mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_INVOCATIONS...
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2014-02-05
Paul Berry
mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_SIZE constant.
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2014-02-05
Paul Berry
glsl/cs: update main.cpp to use the ".comp" extension...
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2014-02-05
Paul Berry
glsl/cs: Populate default values for ctx->Const.Program...
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2014-01-09
Paul Berry
mesa: replace ctx->Const.{Vertex,Fragment,Geomtery...
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2014-01-08
Paul Berry
glsl: Change _mesa_glsl_parse_state ctor to use gl_shad...
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2014-01-08
Paul Berry
mesa: Store gl_shader_stage enum in gl_shader objects.
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2014-01-08
Paul Berry
mesa: Clean up nomenclature for pipeline stages.
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2013-10-07
Ian Romanick
glsl_compiler: Always log the compiler diagnostics
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2013-10-07
Ian Romanick
glsl_compiler: Set max GLSL version on the command...
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2013-10-07
Ian Romanick
glsl_compiler: Use no_argument instead of 0 in getopt_l...
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2013-09-09
Kenneth Graunke
glsl: Switch to the new built-in function module.
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2013-08-26
Kenneth Graunke
glsl: Bump standalone compiler versions to 3.30.
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2013-06-21
Eric Anholt
mesa: Move the common _mesa_glsl_compile_shader() code...
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2013-06-21
Eric Anholt
glsl: Remove ir_print_visitor.h includes and usage
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2013-05-12
Kenneth Graunke
glsl: Pass struct shader_compiler_options into do_commo...
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2013-03-20
Kenneth Graunke
glsl: Bump standalone compiler versions to 1.50.
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2013-01-11
Carl Worth
glcpp: Accept pointer to GL context rather than just...
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2012-12-06
Paul Berry
glsl: Create builtin function profiles for GLSL 3.00 ES.
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2012-12-06
Paul Berry
glsl: Record in gl_shader whether the shader uses GLSL ES.
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2012-11-29
Paul Berry
mesa: Rename API_OPENGL to API_OPENGL_COMPAT.
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2012-09-14
Dave Airlie
mesa/glsl: rename preprocess to glcpp_preprocess
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2012-04-24
Eric Anholt
glsl: Add doxygen explaining what main.cpp is for.
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2012-04-17
Kenneth Graunke
glsl: Make the standalone compiler accept '.glsl' files.
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2012-03-15
Eric Anholt
glsl: Let the builtin compiler process GLSL 1.40 shaders.
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2011-10-26
Ian Romanick
glsl: Add uniform_locations_assigned parameter to do_de...
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2011-08-27
Stéphane Marchesin
Merge branch 'master' of git://anongit.freedesktop...
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2011-08-25
Brian Paul
Merge branch 'kasanen-post-process-v2'
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2011-08-20
Chia-I Wu
glsl: remove an unnecessary header include
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2011-08-04
Bryan Cain
Merge branch 'glsl-to-tgsi'
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2011-08-02
Ian Romanick
mesa: Ensure that gl_shader_program::InfoLog is never...
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2011-07-22
Paul Berry
glsl: Move functions into standalone_scaffolding.cpp...
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2011-07-21
Brian Paul
Merge branch 'gallium-polygon-stipple'
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2011-07-04
Christian König
Merge remote-tracking branch 'origin/master' into pipe...
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2011-07-04
Thomas Hellstrom
Merge branch 'xa_branch'
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2011-06-23
Paul Berry
glsl: Flagged extension EXT_texture3D as "supported...
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2011-02-24
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-02-21
Ian Romanick
Use C-style system headers in C++ code to avoid issues...
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2011-01-31
Ian Romanick
glsl: Ensure that all GLSL versions are supported in...
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2011-01-31
Kenneth Graunke
Convert everything from the talloc API to the ralloc...
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2011-01-20
Christian König
Merge remote branch 'origin/master' into pipe-video
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2011-01-15
Brian Paul
Merge branch 'draw-instanced'
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2011-01-15
Brian Paul
glsl: fix implicit int to bool warning
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2011-01-12
José Fonseca
glsl: Make builtin_compiler portable for non-unices.
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2011-01-10
Christian König
Merge remote branch 'vdpau/pipe-video' into pipe-video
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2010-12-19
Christoph Bumiller
Merge remote branch 'origin/master' into nvc0-new
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2010-12-11
Christian König
Merge remote branch 'origin/master' into pipe-video
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2010-12-09
Brian Paul
glsl: add support for system values and GL_ARB_draw_ins...
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2010-11-25
Kenneth Graunke
glsl: Use do_common_optimization in the standalone...
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2010-11-22
Keith Whitwell
Merge branch 'lp-offset-twoside'
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2010-11-21
Christian König
Merge remote branch 'origin/master' into pipe-video
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2010-11-17
Chad Versace
glsl: Improve usage message for glsl_compiler
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2010-10-28
Christian König
Merge branch 'master' of ssh://git.freedesktop.org...
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2010-10-26
Thomas Balling Sør...
Merge branch 'pipe-video' of git://anongit.freedesktop...
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2010-10-26
Thomas Balling Sør...
Merge branch 'master' into pipe-video
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2010-10-20
Keith Whitwell
Merge branch 'llvm-cliptest-viewport'
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2010-10-18
Keith Whitwell
Merge remote branch 'origin/master' into lp-setup-llvm
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2010-10-15
Ian Romanick
glsl: Slightly change the semantic of _LinkedShaders
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2010-10-13
Kristian Høgsberg
Drop GLcontext typedef and use struct gl_context instead
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2010-10-12
Christian König
Merge branch 'master' of ssh://git.freedesktop.org...
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2010-10-05
Thomas Balling Sør...
Merge branch 'master' into pipe-video
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2010-09-15
Christoph Bumiller
Merge remote branch 'origin/nv50-compiler'
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2010-09-09
Luca Barbieri
glsl: add several EmitNo* options, and MaxUnrollIterations
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2010-09-08
Chia-I Wu
glsl: Support GLSL ES in the standalone compile.
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2010-09-08
Chia-I Wu
glsl: Require a context in _mesa_glsl_parse_state.
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2010-09-08
Kenneth Graunke
glsl: Define GL_ES preprocessor macro if API is OpenGL...
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2010-09-03
Ian Romanick
glsl2: Add module to perform simple loop unrolling
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2010-09-03
Ian Romanick
glsl2: Perform initial bits of loop analysis during...
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2010-09-02
Christoph Bumiller
Merge remote branch 'origin/master' into nv50-compiler
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2010-08-18
Eric Anholt
mesa: Free old linked shaders when relinking new shaders.
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2010-08-17
Ian Romanick
Merge branch 'glsl2'
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2010-08-14
Ian Romanick
Merge branch 'master' into glsl2
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2010-08-10
Eric Anholt
glsl2: Add constant propagation.
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2010-08-02
Ian Romanick
glsl2: Clean-up two 'unused variable' warnings
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2010-07-31
Eric Anholt
glsl2: Add new tree grafting optimization pass.
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2010-07-27
Eric Anholt
glsl2: Make the dead code handler make its own talloc...
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2010-07-27
Eric Anholt
glsl2: Add optimization pass for algebraic simplifications.
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2010-07-27
Eric Anholt
Merge remote branch 'origin/master' into glsl2
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2010-07-22
Kenneth Graunke
glsl2: Fix standalone compiler to not crash horribly.
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2010-07-21
Ian Romanick
linker: Link built-in functions instead of including...
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2010-07-21
Ian Romanick
glsl2: Implement utility routine to talloc reparent...
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2010-07-20
Eric Anholt
glsl2: Add definitions of the builtin constants present...
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2010-07-20
Ian Romanick
glsl2: Don't validate IR if there were compilation...
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2010-07-19
Ian Romanick
linker: Track and validate GLSL versions used in shaders
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2010-07-12
Ian Romanick
linker: Stub-out intrastage linker
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2010-07-08
Kenneth Graunke
glsl2: Remove generate_temporary and global temporary...
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2010-07-07
Eric Anholt
glsl2: Add pass for supporting variable vector indexing...
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2010-07-02
Ian Romanick
glsl2: Print the linking info log in the stand-alone...
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2010-07-02
Ian Romanick
glsl2: Conditionally allow optional extensions to be...
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2010-07-02
Ian Romanick
glsl2: Conditionally define preprocessor tokens for...
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2010-07-01
Ian Romanick
glsl2: Add gl_MaxTextureCoords
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