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nir/spirv: Use a C99-style initializer for structure fields
[mesa.git]
/
src
/
glsl
/
main.cpp
2010-07-20
Eric Anholt
glsl2: Add definitions of the builtin constants present...
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2010-07-20
Ian Romanick
glsl2: Don't validate IR if there were compilation...
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2010-07-19
Ian Romanick
linker: Track and validate GLSL versions used in shaders
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2010-07-12
Ian Romanick
linker: Stub-out intrastage linker
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2010-07-08
Kenneth Graunke
glsl2: Remove generate_temporary and global temporary...
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2010-07-07
Eric Anholt
glsl2: Add pass for supporting variable vector indexing...
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2010-07-02
Ian Romanick
glsl2: Print the linking info log in the stand-alone...
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2010-07-02
Ian Romanick
glsl2: Conditionally allow optional extensions to be...
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2010-07-02
Ian Romanick
glsl2: Conditionally define preprocessor tokens for...
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2010-07-01
Ian Romanick
glsl2: Add gl_MaxTextureCoords
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2010-06-30
Kenneth Graunke
glsl2: Preprocessed source doesn't need to live past...
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2010-06-30
Kenneth Graunke
glsl2: Steal the live IR and free the rest of the junk.
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2010-06-30
Eric Anholt
glsl2: Use Mesa's gl_shader_program instead of our...
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2010-06-30
Eric Anholt
glsl2: Move our data from a glsl_shader* on the side...
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2010-06-29
Ian Romanick
glsl2: Pass MaxDrawBuffers from core Mesa into the...
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2010-06-29
Ian Romanick
glsl_type: Add _mesa_glsl_release_types to release...
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2010-06-28
Ian Romanick
glsl2: Add option to stand-alone GLSL compiler to dump...
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2010-06-25
Eric Anholt
glsl2: Use the parser state as the talloc context for...
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2010-06-24
Eric Anholt
Merge branch 'glsl2-head' into glsl2
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2010-06-24
Eric Anholt
glsl2: Move the compiler to the subdirectory it will...
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