glsl: add AoA support for atomic counters
[mesa.git] / src / glsl / nir / nir_lower_vec_to_movs.c
2015-09-23 Jason Ekstrandnir/lower_vec_to_movs: Don't emit unneeded movs
2015-09-23 Jason Ekstrandnir/lower_vec_to_movs: Properly handle source modifiers...
2015-09-23 Jason Ekstrandnir: Add fdph and fdph_replicated opcodes
2015-09-21 Jason Ekstrandnir: Report progress from lower_vec_to_movs().
2015-09-15 Jason Ekstrandnir/lower_vec_to_movs: Coalesce into destinations of...
2015-09-15 Jason Ekstrandnir/lower_vec_to_movs: Coalesce movs on-the-fly when...
2015-09-15 Jason Ekstrandnir/lower_vec_to_movs: Get rid of start_idx and swizzle...
2015-09-15 Jason Ekstrandnir/lower_vec_to_movs: Handle partially SSA shaders
2015-09-15 Jason Ekstrandnir/lower_vec_to_movs: Pass the shader around directly
2015-09-11 Jason Ekstrandnir: Fix a bunch of ralloc parenting errors
2015-06-30 Rob Clarknir: cleanup open-coded instruction casts
2015-01-29 Eric Anholtnir: Make vec-to-movs handle src/dest aliasing.
2015-01-24 Eric Anholtnir: Make some helpers for copying ALU src/dests.
2015-01-15 Jason Ekstrandnir: Add a lower_vec_to_movs pass