Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / glsl / nir / nir_sweep.c
2016-02-05 Jason EkstrandMerge commit mesa-public/master into vulkan
2016-02-05 Jason EkstrandMerge branch mesa-public/master into vulkan
2016-01-30 Jason EkstrandMerge branch 'vulkan' into 'vulkan'
2016-01-26 Emil Velikovnir: move to compiler/
2016-01-25 Jason EkstrandMerge remote-tracking branch 'mattst88/nir-lower-pack...
2016-01-21 Kristian Høgsberg... Merge remote-tracking branch 'jekstrand/wip/i965-unifor...
2016-01-21 Jordan Justennir: Add compute shader shared variable storage class
2015-12-28 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-28 Jason Ekstrandnir: Get rid of function overloads
2015-10-19 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-19 Jason Ekstrandnir: Add a label to nir_shader_info
2015-10-09 Kristian Høgsberg... Merge ../mesa into vulkan
2015-10-08 Jason Ekstrandnir/sweep: Reparent the shader name
2015-04-07 Kenneth Graunkenir: Implement a nir_sweep() pass.