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gen7/pipeline: Actually use inputs_read from the VS for laying out inputs
[mesa.git]
/
src
/
glsl
/
nir
/
shader_enums.h
2015-12-28
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-12-28
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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commitdiff
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2015-12-15
Jason Ekstrand
shader_enums: Add enums for gl_GlobalInvocationID and...
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2015-11-14
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-11-12
Ilia Mirkin
glsl: add gl_HelperInvocation system value
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2015-10-19
Jason Ekstrand
Merge remote-tracking branch 'mesa-public/master' into...
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2015-10-19
Jason Ekstrand
mesa: Move gl_frag_depth_layout from mtypes.h to shader...
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2015-10-16
Rob Clark
glsl: couple shader_enums cleanups
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2015-10-09
Rob Clark
glsl: move shader_enums into nir
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