Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / glsl / nir / shader_enums.h
2016-02-05 Jason EkstrandMerge commit mesa-public/master into vulkan
2016-02-05 Jason EkstrandMerge branch mesa-public/master into vulkan
2016-01-30 Jason EkstrandMerge branch 'vulkan' into 'vulkan'
2016-01-26 Jason Ekstrandglsl/enums: Add an enum for Vulkan instance index
2016-01-26 Emil Velikovnir: move shader_enums.[ch] to compiler
2016-01-25 Jason EkstrandMerge remote-tracking branch 'mattst88/nir-lower-pack...
2016-01-21 Kristian Høgsberg... Merge remote-tracking branch 'jekstrand/wip/i965-unifor...
2016-01-19 Matt Turnerglsl: Restore Mesa-style to shader_enums.c/h.
2016-01-14 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2016-01-12 Kristian Høgsberg... Merge ../mesa into vulkan
2016-01-09 Kristian Høgsberg... Merge ../mesa into vulkan
2016-01-08 Kristian Høgsberg... glsl: Move _mesa_shader_stage_to_string/abbrev to shade...
2016-01-08 Marek Olšákglsl: optionally declare gl_FragCoord & gl_FrontFacing...
2015-12-29 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-29 Kristian Høgsberg... mesa: Add core mesa support for GL_ARB_shader_draw_para...
2015-12-28 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-28 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-12-15 Jason Ekstrandshader_enums: Add enums for gl_GlobalInvocationID and...
2015-11-14 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-11-12 Ilia Mirkinglsl: add gl_HelperInvocation system value
2015-10-19 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-19 Jason Ekstrandmesa: Move gl_frag_depth_layout from mtypes.h to shader...
2015-10-16 Rob Clarkglsl: couple shader_enums cleanups
2015-10-09 Rob Clarkglsl: move shader_enums into nir