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glsl: add a parse check to check for the index layout qualifier
[mesa.git]
/
src
/
glsl
/
opt_dead_builtin_varyings.cpp
2015-10-29
Tapani Pälli
mesa: add fragdata_arrays list to gl_shader
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2015-05-05
Samuel Iglesias...
glsl: don't lower fragdata array if the output data...
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2015-04-27
Zoë Blade
Fix a few typos
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2014-06-17
Matt Turner
glsl: Remove 'struct' from ir_variable declaration.
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2014-05-02
Ian Romanick
mesa: Remove support for desktop OpenGL GL_EXT_separate...
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2014-01-08
Paul Berry
mesa: Use gl_shader::Stage instead of gl_shader::Type...
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2013-12-12
Tapani Pälli
glsl: move variables in to ir_variable::data, part II
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2013-12-12
Tapani Pälli
glsl: move variables in to ir_variable::data, part I
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2013-10-29
Marek Olšák
glsl: fix crash introduced by the previous commit
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2013-10-29
Marek Olšák
glsl: break the gl_FragData array into separate gl_Frag...
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2013-09-23
Eric Anholt
glsl: Hide many classes local to individual .cpp files...
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2013-09-09
Brian Paul
glsl: remove struct keyword from ir_variable declarations
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2013-08-18
Marek Olšák
glsl: don't eliminate texcoords that can be set by...
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2013-07-03
José Fonseca
glsl: Ensure snprintf is defined on MSVC builds.
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2013-07-02
Marek Olšák
glsl/linker: eliminate unused and set-but-unused built...
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