Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / glsl / shader_enums.h
2015-08-26 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-08-19 Eric Anholtmesa: Move varying slots and FS output names to shader_...
2015-08-17 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-07-22 Fabian Bielerglsl: add tessellation shader defines and built-in...
2015-07-22 Fabian Bielermesa: add tessellation shader enums
2015-06-26 Connor AbbottMerge branch 'wip/nir-vtn' into vulkan
2015-06-26 Jason Ekstrandglsl: Move vert_attrib varying_slot and frag_result...
2015-04-10 Kenneth Graunkenir: Move gl_shader_stage enum from mtypes.h to shader_...
2015-04-10 Kenneth Graunkenir: Fix #include guards in shader_enums.h.
2015-04-01 Eric Anholtmesa: Make a shared header for 3D pipeline enum / ...