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anv: Make subpass::depth_stencil_attachment a pointer
[mesa.git]
/
src
/
intel
/
vulkan
/
genX_pipeline.c
2018-07-09
Jason Ekstrand
anv: Make subpass::depth_stencil_attachment a pointer
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2018-07-02
Jason Ekstrand
anv: Use a default pipeline cache if none is specified
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2018-06-28
Jason Ekstrand
intel/anv,blorp,i965: Implement the SKL 16x MSAA SIMD32...
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2018-06-28
Jason Ekstrand
intel/fs: Add fields to wm_prog_data for SIMD32 dispatch
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2018-06-28
Jason Ekstrand
intel/compiler: Add and use helpers for working with...
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2018-06-08
Gustavo Lima Chaves
anv: enable VK_EXT_shader_stencil_export
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2018-05-09
Samuel Iglesias...
anv: ignore pColorBlendState if all color attachments...
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2018-04-19
Neil Roberts
nir: Offset vertex_id by first_vertex instead of base_v...
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2018-04-19
Neil Roberts
spirv: Lower BaseVertex to FIRST_VERTEX instead of...
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2018-03-19
Caio Marcelo de...
anv/pipeline: set active_stages early
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2018-03-07
Jason Ekstrand
vulkan: Rename multiview from KHX to KHR
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2018-03-05
Kenneth Graunke
intel: Drop SURFACE_FORMAT enum from genxml.
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2018-02-16
Anuj Phogat
anv/icl: Don't use DISPATCH_MODE_SIMD4X2
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2018-02-16
Anuj Phogat
anv/icl: Don't use SingleVertexDispatch
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2018-02-16
Anuj Phogat
anv/icl: Don't set ResetGatewayTimer
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2018-01-26
Iago Toral Quiroga
anv/pipeline: remove the pipeline layout field from...
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2018-01-26
Jason Ekstrand
anv/pipeline: Don't look at blend state unless we have...
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2018-01-24
Jason Ekstrand
anv/pipeline: Don't assert on more than 32 samplers
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2018-01-05
Alex Smith
anv: Take write mask into account in has_color_buffer_w...
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2017-12-08
Jason Ekstrand
anv/cmd_buffer: Add support for pushing UBO ranges
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2017-10-27
Kenneth Graunke
anv: Fix assert about source attrs.
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2017-10-27
Kenneth Graunke
anv: Drop URB entry output read handling in 3DSTATE_XS.
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2017-09-21
Jason Ekstrand
anv: Add support for tessellation domain origin control
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2017-09-21
Jason Ekstrand
spirv: Flip the tessellation winding order
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2017-08-30
Lionel Landwerlin
anv: use device->info instead of brw->is_*
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2017-08-30
Juan A. Suarez Romero
anv: set right datatypes in anv_pipeline_binding
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2017-08-29
Matt Turner
anv: Mark functions used conditionally as UNUSED
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2017-08-29
Matt Turner
anv: Explicitly cast between different enums
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2017-08-29
Matt Turner
anv: Remove 'inline' keywords
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2017-05-03
Rafael Antognolli
anv: Use BRW_BARYCENTRIC_NONPERSPECTIVE_BITS from commo...
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2017-05-03
Rafael Antognolli
genxml: Normalize xml for 3DSTATE_MULTISAMPLE.
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2017-05-03
Rafael Antognolli
genxml: Rename "Function Enable" to "Enable".
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2017-05-03
Rafael Antognolli
genxml: 3DSTATE_VS rename Function Enable to Enable.
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2017-05-03
Kenneth Graunke
genxml: Make "Reorder Mode" fields consistent.
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2017-05-03
Jason Ekstrand
anv/cmd_buffer: Emit instanced draws for multiple views
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2017-04-24
Rafael Antognolli
genxml: Make BLEND_STATE command support variable lengt...
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2017-04-05
Jason Ekstrand
anv/pipeline: Properly handle unset gl_Layer and gl_Vie...
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2017-03-20
Xu,Randy
anv/genX: Solve the vkCreateGraphicsPipelines crash
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2017-03-17
Jason Ekstrand
anv: Disable VF statistics for blorp and SOL memcpy
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2017-03-17
Jason Ekstrand
anv/pipeline: Enable clipper statistics
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2017-03-16
Iago Toral Quiroga
anv: improve error reporting when creating pipelines
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2017-03-16
Iago Toral Quiroga
anv: avoid crashes when failing to allocate batches
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2017-03-02
Nanley Chery
anv: Store the user's VkAttachmentReference
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2017-02-21
Jason Ekstrand
anv: Take a device parameter in anv_state_flush
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2017-02-21
Jason Ekstrand
anv: Rename clflush_range and state_clflush
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2017-02-14
Jason Ekstrand
anv: Implement the Skylake stencil PMA optimization
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2017-02-14
Jason Ekstrand
anv/pipeline: Be smarter about depth/stencil state
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2017-02-14
Jason Ekstrand
anv/pipeline: Make a copy of VkPipelineDepthStencilStat...
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2017-02-14
Jason Ekstrand
anv: Add support for the PMA fix on Broadwell
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2017-02-14
Jason Ekstrand
anv: Disable stencil writes when both write masks are...
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2017-02-06
Juan A. Suarez Romero
anv/pipeline: set ThreadDispatchEnable conditionally
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2017-02-02
Lionel Landwerlin
anv: emit DrawID if needed
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2017-02-02
Lionel Landwerlin
anv: always allocate a vertex element with vertexid...
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2017-02-02
Lionel Landwerlin
anv: move BaseVertexID/BaseInstanceID vertex buffer...
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2017-02-02
Lionel Landwerlin
anv: limit vertex buffers to 31
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2017-01-17
Iago Toral Quiroga
anv: set UAV coherence required bit when needed
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2017-01-14
Jason Ekstrand
anv: Default PointSize to 1.0 if not written by the...
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2017-01-14
Jason Ekstrand
anv/pipeline: Replace get_fs_input_map with get_last_vu...
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2017-01-10
Kenneth Graunke
anv: Emit 3DSTATE_HS/TE/DS packets.
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2017-01-10
Lionel Landwerlin
anv: add helper to get vue map for fragment shader
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2017-01-09
Iago Toral Quiroga
anv: don't skip the VUE header if we are reading gl_Lay...
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2017-01-09
Juan A. Suarez Romero
nir/i965: use two slots from inputs_read for dvec3...
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2017-01-05
Lionel Landwerlin
anv: fix multiple creation with internal failure
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2016-11-26
Jason Ekstrand
anv/pipeline: Make is_dual_src_blend_factor inline
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2016-11-26
Jason Ekstrand
anv/pipeline: Make the temp blend attachment state...
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2016-11-24
Ilia Mirkin
anv/gen7: only enable dual-source blending when there...
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2016-11-22
Jason Ekstrand
anv/pipeline: Handle depth/stencil self-dependencies
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2016-11-22
Kenneth Graunke
anv: Set clip/cull distances fields in packets.
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2016-11-19
Kenneth Graunke
intel: Share URB configuration code between GL and...
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2016-11-19
Kenneth Graunke
intel: Convert devinfo->urb.min_*_entries into an array.
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2016-11-19
Kenneth Graunke
intel: Convert devinfo->urb.max_*_entries into an array.
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2016-11-16
Jason Ekstrand
anv/pipeline: Use get_scratch_space/address for compute...
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2016-11-16
Jason Ekstrand
anv: Move INTERFACE_DESCRIPTOR_DATA setup to the pipeline
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2016-11-16
Jason Ekstrand
anv/pipeline: Roll genX_pipeline_util.h into genX_pipel...
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2016-11-16
Jason Ekstrand
anv/pipeline: Unify graphics_pipeline_create
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2016-11-16
Jason Ekstrand
anv/pipeline: Get rid of the kernel pointer fields
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2016-10-18
Dave Airlie
anv: move to using vk_alloc helpers.
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2016-10-14
Jason Ekstrand
anv: Move Create*Pipelines into genX_cmd_buffer.c
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2016-10-14
Jason Ekstrand
anv: Get rid of graphics_pipeline_create_info_extra
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2016-09-23
Lionel Landwerlin
anv: get rid of duplicated values from gen_device_info
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2016-09-21
Lionel Landwerlin
anv: pipeline: use correct number of thread for compute
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2016-09-21
Lionel Landwerlin
anv: device: calculate compute thread numbers using...
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2016-09-03
Jason Ekstrand
anv: Refactor pipeline l3 config setup
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2016-08-30
Jason Ekstrand
anv: Rework pipeline caching
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2016-08-30
Jason Ekstrand
anv/pipeline: Properly handle OOM during shader compilation
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2016-06-22
Jason Ekstrand
anv: Use different BOs for different scratch sizes...
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2016-06-22
Jason Ekstrand
genxml: Make ScratchSpaceBasePointer an address instead...
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2016-06-02
Jordan Justen
anv: Support new local ID generation & cross-thread...
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2016-06-02
Jordan Justen
i965: Store number of threads in brw_cs_prog_data
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2016-05-17
Jordan Justen
anv: Port L3 cache programming from i965
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2016-05-17
Jordan Justen
anv: Keep track of whether the data cache should be...
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2016-04-20
Jason Ekstrand
anv: s/anv_batch_emit_blk/anv_batch_emit/
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2016-04-20
Jason Ekstrand
anv/genX_pipeline: Use the new emit macro
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2016-04-15
Jason Ekstrand
Merge branch 'vulkan'
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2016-04-15
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-04-15
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-04-15
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-04-14
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-04-07
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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2016-04-04
Jason Ekstrand
Merge remote-tracking branch 'public/master' into vulkan
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