Merge remote-tracking branch 'public/master' into vulkan
[mesa.git] / src / intel / vulkan /
2016-04-07 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-04 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-04-01 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-29 Jordan Justenanv/gen7: Fix command parser version test with indirect...
2016-03-29 Jordan Justenanv/gen7: DispatchIndirect requires cmd parser 5
2016-03-29 Jordan Justenanv/gen7: Save kernel command parser version
2016-03-29 Jordan Justenanv: Invalidate state cache before L3 partitioning...
2016-03-29 Jordan Justenanv: Fix cache pollution race during L3 partitioning...
2016-03-26 Nanley Cheryanv/blit2d: Add a function to create an ImageView
2016-03-26 Nanley Cheryanv/image: Enable specifying a surface's minimum pitch
2016-03-25 Jordan Justenanv: Use genxml register support for L3 Cache config
2016-03-25 Jordan Justenanv: Add genxml register support
2016-03-25 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-24 Nanley Cheryanv: Sanitize Image extents and offsets
2016-03-22 Jason Ekstrandanv/device: Advertise version 1.0.5
2016-03-22 Jason Ekstrandanv/device: Ignore the patch portion of the requested...
2016-03-22 Jason Ekstrandanv: Don't assert-fail if someone asks for a non-existe...
2016-03-21 Jason Ekstrandanv/batch_chain: Fall back to growing batches when...
2016-03-19 Jason Ekstrandanv/allocator: Make the bo_pool dynamically sized
2016-03-18 Jason Ekstrandanv/allocator: Add a size field to bo_pool_alloc
2016-03-17 Jordan JustenMerge remote-tracking branch 'origin/master' into vulkan
2016-03-16 Nanley Cheryanv/blit: Reduce number of VUE headers being read
2016-03-16 Nanley Cheryanv/blit: Remove completed finishme for VkFilter
2016-03-16 Nanley Cheryanv/blit2d: Only use one extent in meta_emit_blit2d
2016-03-16 Nanley Cheryanv/blit2d: Remove sampler from pipeline
2016-03-16 Nanley Cheryanv/blit2d: Use texel fetch in frag shader
2016-03-16 Nanley CheryRevert "anv/meta: Make meta_emit_blit() public"
2016-03-16 Nanley CheryRevert "anv/meta: Prefix anv_ to meta_emit_blit()"
2016-03-16 Nanley Cheryanv/blit2d: Customize meta blit structs and functions...
2016-03-16 Nanley Cheryanv/blit2d: Copy anv_meta_blit.c functions
2016-03-15 Jason Ekstrandanv/device: Flush the fence batch rather than the start...
2016-03-15 Jason EkstrandMerge remote-tracking branch 'public/master' into vulkan
2016-03-12 Jordan Justenanv/gen7: Add stall and flushes before switching pipelines
2016-03-12 Jordan Justenanv: Add flush_pipeline_before_pipeline_select
2016-03-12 Jordan Justenanv/genX: Add flush_pipeline_select_gpgpu
2016-03-12 Jason EkstrandHACK: Don't re-configure L3$ in render stages pre-BDW
2016-03-12 Jason Ekstrandanv/x11: Reset the SHM fence before presenting the...
2016-03-12 Kristian Høgsberg... anv/x11: Add present support
2016-03-11 Jason Ekstrandanv/x11: Split image creation into a helper function
2016-03-11 Jason Ekstrandanv/wsi: Throttle rendering to no more than 2 frames...
2016-03-11 Jason Ekstrandanv/gem: Use C99-style struct initializers for DRM...
2016-03-09 Nanley Cheryanv/blit2d: Use the tiling enum for simplicity
2016-03-09 Nanley Cheryanv/meta: Prefix anv_ to meta_emit_blit()
2016-03-09 Nanley Cheryanv/meta: Split anv_meta_blit.c into three files
2016-03-09 Nanley Cheryanv/meta: Make meta_emit_blit() public
2016-03-09 Nanley Cheryanv/meta: Store src and dst usage flags in a variable
2016-03-09 Nanley Cheryanv/meta: Minimize height of images used for copies
2016-03-09 Jason Ekstrandanv/cmd_buffer: Pull the core of flush_state into genX_...
2016-03-09 Jason Ekstrandanv/cmd_buffer: Split flush_state into two functions
2016-03-09 Jason Ekstrandanv: Pull all of the genX_foo functions into anv_genX.h
2016-03-08 Jason Ekstrandanv/meta_clear: Use repclear again
2016-03-08 Jason Ekstrandanv/pipeline: Unconditionally emit PS_BLEND on gen8+
2016-03-08 Jason Ekstrandanv: Compact render targets
2016-03-08 Jason Ekstrandanv/pipeline: Move binding table setup to its own helper
2016-03-08 Jason Ekstrandanv: Store CPU-side fence information in the BO
2016-03-08 Jason Ekstrandanv/allocator: Better casting in PFL macros
2016-03-08 Jason Ekstrandanv/allocator: Move the alignment assert for the pointe...
2016-03-08 Jason Ekstrandanv/bo_pool: Allow freeing BOs where the anv_bo is...
2016-03-07 Nanley Cheryanv/device: Up device limits for 3D and array texture...
2016-03-07 Jason Ekstrandanv/device: Actually free the CPU-side fence struct...
2016-03-07 Kristian Høgsberg... anv: Quiet pTessellationState warning
2016-03-06 Jason Ekstrandanv: Create fences from the batch BO pool
2016-03-06 Jason Ekstrandanv: Emit null render targets
2016-03-05 Jason Ekstrandanv/pipeline: Handle null wm_prog_data in 3DSTATE_CLIP
2016-03-05 Kristian Høgsberg... anv: Fix rebase error
2016-03-05 Kristian Høgsberg... anv: Turn pipeline cache on by default
2016-03-05 Kristian Høgsberg... anv: Check if shader if present before uploading to...
2016-03-05 Kristian Høgsberg... anv: Always use point size from the shader
2016-03-05 Kristian Høgsberg... anv: Also cache the struct anv_pipeline_binding maps
2016-03-05 Kristian Høgsberg... anv: Don't re-upload shaders when merging
2016-03-05 Kristian Høgsberg... anv: Add anv_pipeline_cache_add_entry()
2016-03-05 Kristian Høgsberg... anv: Rename anv_pipeline_cache_add_entry() to 'set'
2016-03-05 Kristian Høgsberg... anv: Simplify pipeline cache control flow a bit
2016-03-05 Kristian Høgsberg... anv: Store prog data in pipeline cache stream
2016-03-05 Kristian Høgsberg... anv: Rename 'table' to 'hash_table' in anv_pipeline_cache
2016-03-05 Kristian Høgsberg... anv: Serialize as much pipeline cache as we can
2016-03-05 Kristian Høgsberg... anv: Use 1.0 pipeline cache header
2016-03-05 Kristian Høgsberg... anv: Fix shader key hashing
2016-03-05 Kristian Høgsberg... anv: Remove excess whitespace
2016-03-05 Kristian Høgsberg... anv: Remove left-over bits of sparse-descriptor code
2016-03-05 Jason Ekstrandanv/pipeline: Implement the depth compare EQUAL workaro...
2016-03-05 Jason Ekstrandanv: Don't allow D16_UNORM to be combined with stencil
2016-03-05 Jason Ekstrandanv/pipeline: Calculate the correct max_source_attr...
2016-03-05 Jordan Justenanv/hsw: Move query code to genX file for Haswell
2016-03-05 Nanley Cheryanv: Implement VK_REMAINING_{MIP_LEVELS,ARRAY_LAYERS}
2016-03-05 Jason Ekstrandanv/meta_clear: Set the right number of dynamic states
2016-03-05 Jason Ekstrandanv/pipeline: Fix depthBiasEnable on gen7
2016-03-05 Jason Ekstrandanv/cmd_buffer: Reset the state streams when resetting...
2016-03-05 Jason Ekstrandanv/cmd_buffer: Include Haswell in set_subpass
2016-03-04 Nanley Cheryisl: Get rid of isl_surf_fill_state_info::level0_extent_px
2016-03-04 Jason Ekstrandanv/cmd_buffer: Let the pipeline set StencilBufferWrite...
2016-03-04 Jason Ekstrandanv/cmd_buffer: Mask stencil reference values
2016-03-04 Jason Ekstrandanv/clear: Pull the stencil write mask from the pipeline
2016-03-04 Jason Ekstrandanv/pipeline: Set StencilBufferWriteEnable from the...
2016-03-04 Jason Ekstrandanv/pipeline: More competent gen8 clipping
2016-03-04 Jason Ekstrandanv/pipeline: Use the right provoking vertex for triang...
2016-03-04 Jason Ekstrandanv/pipeline: Respect pRasterizationState->depthBiasEnable
2016-03-04 Kenneth Graunkeanv: Fix backwards shadow comparisons
2016-03-04 Kenneth Graunkehack to make dota 2 menus work
2016-03-03 Kenneth Graunkeanv: Compile shader stages in pipeline order.
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