2014-07-23 |
Neil Roberts | meta: Add a meta implementation of GL_ARB_clear_texture |
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2014-07-23 |
Neil Roberts | meta: Add a state flag for the GL_DITHER |
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2014-07-09 |
Kenneth Graunke | meta: Call glObjectLabel before linking. |
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2014-07-01 |
Matt Turner | mesa: Make unreachable macro take a string argument. |
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2014-06-30 |
Kenneth Graunke | meta: Use AMD_vertex_shader_layer instead of a GS for... |
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2014-06-18 |
Ian Romanick | meta: Respect the driver's maximum number of draw buffers |
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2014-06-17 |
Matt Turner | mesa: Mark default case unreachable to silence warning. |
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2014-06-10 |
Kenneth Graunke | meta: Label the meta GLSL clear program. |
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2014-05-21 |
Anuj Phogat | meta: Use gl_FragColor to output color values to all... |
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2014-05-21 |
Anuj Phogat | meta: Refactor _mesa_meta_setup_blit_shader() to avoid... |
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2014-05-20 |
Kenneth Graunke | meta: Avoid _swrast_BlitFramebuffer in the meta CopyTex... |
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2014-05-20 |
Kenneth Graunke | meta: Split _swrast_BlitFramebuffer out of the meta... |
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2014-05-12 |
Topi Pohjolainen | meta: Merge compiling and linking of blit program |
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2014-05-06 |
Kenneth Graunke | meta: Only clear the requested color buffers. |
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2014-05-06 |
Kenneth Graunke | meta: Add infrastructure for saving/restoring the DrawB... |
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2014-05-06 |
Kenneth Graunke | meta: Add a new MESA_META_DRAW_BUFFERS bit. |
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2014-05-06 |
Kenneth Graunke | meta: Unify the GLSL and fixed-function clear paths. |
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2014-05-02 |
Ian Romanick | mesa/sso: Enable GL_ARB_separate_shader_objects by... |
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2014-05-02 |
Ian Romanick | meta: Fix saving the program pipeline state |
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2014-04-30 |
Eric Anholt | mesa: Replace use of _ReallyEnabled as a boolean with... |
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2014-04-30 |
Eric Anholt | mesa: Drop _EnabledUnits. |
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2014-04-17 |
Chris Forbes | meta: Clip src/dest rects in BlitFramebuffer, using... |
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2014-04-15 |
Eric Anholt | meta: Add an accelerated glCopyTexSubImage using glBlit... |
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2014-04-15 |
Eric Anholt | meta: Add support for CUBE_MAP_ARRAY to generatemipmap. |
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2014-04-15 |
Eric Anholt | meta: Infer bind_fbo_image parameters from an incoming... |
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2014-04-15 |
Eric Anholt | meta: Move bind_fbo_image() code back to meta.c, to... |
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2014-03-25 |
Gregory Hainaut | mesa/sso: Add gl_pipeline_object parameter to _mesa_use... |
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2014-03-25 |
Gregory Hainaut | meta/sso: Update meta to save and restore SSO state. |
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2014-03-25 |
Gregory Hainaut | mesa/sso: rename Shader to the pointer _Shader |
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2014-03-11 |
Eric Anholt | meta: Always restore the framebuffers and current rende... |
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2014-03-10 |
Brian Paul | meta: use non-ARB shader/program create/delete functions |
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2014-03-08 |
Kenneth Graunke | meta: Split GenerateMipmap() into its own file. |
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2014-03-08 |
Kenneth Graunke | meta: De-static setup_texture_coords(). |
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2014-02-27 |
Kenneth Graunke | meta: Drop ctx->API checks. |
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2014-02-27 |
Kenneth Graunke | meta: Restore API at the end of _mesa_meta_end(), not... |
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2014-02-23 |
Eric Anholt | meta: Set some object labels on our meta shaders. |
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2014-02-21 |
Eric Anholt | meta: Save and restore a bunch of MSAA state. |
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2014-02-18 |
Eric Anholt | meta: Push into desktop GL mode when doing meta operations. |
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2014-02-18 |
Eric Anholt | meta: Fix blit shader compile on non-glsl-130 drivers. |
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2014-02-13 |
Eric Anholt | meta: Move glBlitFramebuffer() to a separate file. |
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2014-02-13 |
Eric Anholt | meta: De-static some of meta's functions. |
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2014-02-12 |
Eric Anholt | meta: Move the meta structures to the meta header. |
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2014-02-12 |
Eric Anholt | meta: Fold the texture setup into setup_copypix_texture(). |
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2014-02-12 |
Eric Anholt | meta: Drop the src == dst restriction on meta glBlitFra... |
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2014-02-12 |
Eric Anholt | meta: Rename the "sampler" stuff to "blit shader". |
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2014-02-12 |
Eric Anholt | meta: Drop a now-trivial helper function. |
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2014-02-12 |
Eric Anholt | meta: Fold the glUseProgram() into the blit program... |
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2014-02-12 |
Eric Anholt | meta: Simplify the blit shader setup steps. |
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2014-02-12 |
Ian Romanick | meta: Enable cubemap array texture support to decompres... |
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2014-02-12 |
Ian Romanick | meta: Add cubemap array support to generic blit shader... |
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2014-02-12 |
Ian Romanick | meta: Get the correct info log |
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2014-02-12 |
Ian Romanick | meta: Expand texture coordinate from vec3 to vec4 |
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2014-02-12 |
Ian Romanick | meta: Use GLSL to decompress 2D-array textures |
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2014-02-12 |
Ian Romanick | meta: Use common GLSL code for blits |
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2014-02-12 |
Ian Romanick | meta: Improve GLSL version check |
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2014-02-12 |
Ian Romanick | meta: Add rectangle textures to the shader-per-sampler... |
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2014-02-12 |
Ian Romanick | meta: Refactor shader generation code out of mipmap... |
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2014-02-12 |
Ian Romanick | meta: Refactor the table of glsl_sampler structures |
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2014-02-12 |
Ian Romanick | meta: Use common vertex setup code for _mesa_meta_Bitma... |
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2014-02-12 |
Ian Romanick | meta: Add storage to the vertex structure for R, G... |
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2014-02-12 |
Ian Romanick | meta: Use common routine to configure fixed-function... |
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2014-02-11 |
Ian Romanick | meta: Silence unused parameter warning in _mesa_meta_Co... |
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2014-02-11 |
Ian Romanick | meta: Silence unused parameter warning in setup_drawpix... |
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2014-02-11 |
Ian Romanick | meta: Refactor common VAO and VBO initialization code |
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2014-02-11 |
Ian Romanick | meta: Track the _mesa_meta_DrawPixels VBO just like... |
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2014-02-11 |
Ian Romanick | meta: Expand the vertex structure for the GenerateMipma... |
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2014-02-11 |
Ian Romanick | meta: Expand the vertex structure for the DrawPixels... |
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2014-02-11 |
Ian Romanick | meta: Expand the vertex structure for the Clear paths |
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2014-02-11 |
Ian Romanick | meta: Expand the vertex structure for the CopyPixels... |
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2014-02-11 |
Ian Romanick | meta: Expand the vertex structure for the BlitFramebuff... |
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2014-02-03 |
Kenneth Graunke | mesa: Rename _mesa_..._array_obj functions to _mesa_... |
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2014-02-03 |
Kenneth Graunke | mesa: Rename "struct gl_array_object" to gl_vertex_arra... |
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2014-02-03 |
Kenneth Graunke | mesa: Rename ArrayObj to VAO and DefaultArrayObj to... |
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2014-02-02 |
Ian Romanick | meta: Silence several 'unused parameter' warnings |
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2014-02-02 |
Ian Romanick | meta: Don't use fixed-function to decompress array... |
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2014-02-02 |
Ian Romanick | meta: Use NDC in decompress_texture_image |
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2014-02-02 |
Ian Romanick | meta: Consistenly use non-Apple VAO functions |
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2014-02-02 |
Ian Romanick | meta: Fallback to software for GetTexImage of compresse... |
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2014-02-02 |
Ian Romanick | meta: Release resources used by _mesa_meta_DrawPixels |
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2014-02-02 |
Ian Romanick | meta: Release resources used by decompress_texture_image |
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2014-01-27 |
Mark Mueller | mesa: change gl_format to mesa_format |
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2014-01-22 |
Vinson Lee | meta: Move loop variable declaration outside loop. |
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2014-01-22 |
Paul Berry | meta: Replace save_state::{Vertex,Geometry,Fragment... |
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2014-01-22 |
Paul Berry | mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geome... |
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2014-01-20 |
Ian Romanick | meta: Restore all scissor state |
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2014-01-20 |
Ian Romanick | mesa: Add an index parameter to _mesa_set_viewport |
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2014-01-20 |
Courtney Goeltzenl... | mesa: Convert gl_context::Viewport to gl_context::Viewp... |
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2014-01-20 |
Courtney Goeltzenl... | mesa: Converty gl_viewport_attrib::X, ::Y, ::Width... |
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2014-01-20 |
Courtney Goeltzenl... | mesa: Update gl_scissor_attrib to support ARB_viewport_... |
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2014-01-10 |
Paul Berry | i965: Fix clears of layered framebuffers with mismatche... |
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2013-11-22 |
Vinson Lee | meta: Move declaration before code. |
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2013-11-22 |
Paul Berry | meta: fix meta clear of layered framebuffers |
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2013-11-12 |
Petr Sebor | meta: enable vertex attributes in the context of the... |
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2013-10-31 |
Brian Paul | meta: fix assorted MSVC int/float conversion warnings |
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2013-08-23 |
Kenneth Graunke | meta: Set correct viewport and projection in decompress... |
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2013-08-19 |
Ian Romanick | meta: Add default precision qualifier to all fragement... |
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2013-08-16 |
Anuj Phogat | meta: Fix blitting a framebuffer with renderbuffer... |
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2013-08-14 |
Ian Romanick | meta: Don't call _mesa_Ortho with width or height of 0 |
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2013-08-02 |
Paul Berry | main: Allow for the possibility of GL 3.2 without ARB_g... |
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2013-07-24 |
Brian Paul | meta: handle 2D texture arrays in decompress_texture_im... |
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