i965/vec4: Allow constant propagation into dot product.
[mesa.git] / src / mesa / drivers / common / meta_blit.c
2014-03-10 Brian Paulmeta: use non-ARB shader/program create/delete functions
2014-02-27 Kenneth Graunkemeta: Drop ctx->API checks.
2014-02-26 Kenneth Graunkemeta: Use a #define for the vector type to avoid %svec4...
2014-02-23 Eric Anholtmeta: Set some object labels on our meta shaders.
2014-02-22 Vinson Leemesa: Move declarations before code.
2014-02-22 Kenneth Graunkemeta: Eliminate samplers[] array in favor of using...
2014-02-21 Eric Anholtmeta: Add support for integer blits.
2014-02-21 Eric Anholtmeta: Add support for doing MSAA to MSAA blits.
2014-02-21 Eric Anholtmeta: Try to do blending of sRGB values in linear color...
2014-02-21 Eric Anholtmeta: Add support for doing multisample resolves.
2014-02-14 Eric Anholtmeta: Don't try to enable FF texturing when we're using...
2014-02-13 Eric Anholtmeta: Add acceleration for depth glBlitFramebuffer().
2014-02-13 Eric Anholtmeta: Use BindRenderbufferTexImage() for meta glBlitFra...
2014-02-13 Eric Anholtmeta: Do a massive unindent (and rename) of blitframebu...
2014-02-13 Eric Anholtmeta: Move glBlitFramebuffer() to a separate file.