meta: Drop redundant FBO creation code in GenerateMipmaps.
[mesa.git] / src / mesa / drivers / common /
2014-03-08 Kenneth Graunkemeta: Drop redundant FBO creation code in GenerateMipmaps.
2014-03-08 Kenneth Graunkemeta: Replace GLboolean with bool in fallback_required().
2014-03-08 Kenneth Graunkemeta: Make _mesa_meta_check_generate_mipmap_fallback...
2014-03-08 Kenneth Graunkemeta: Split GenerateMipmap() into its own file.
2014-03-08 Kenneth Graunkemeta: De-static setup_texture_coords().
2014-02-27 Kenneth Graunkemeta: Drop ctx->API checks.
2014-02-27 Kenneth Graunkemeta: Restore API at the end of _mesa_meta_end(), not...
2014-02-26 Kenneth Graunkemeta: Use a #define for the vector type to avoid %svec4...
2014-02-23 Eric Anholtmeta: Set some object labels on our meta shaders.
2014-02-22 Vinson Leemesa: Move declarations before code.
2014-02-22 Kenneth Graunkemeta: Eliminate samplers[] array in favor of using...
2014-02-21 Eric Anholtmeta: Add support for integer blits.
2014-02-21 Eric Anholtmeta: Add support for doing MSAA to MSAA blits.
2014-02-21 Eric Anholtmeta: Save and restore a bunch of MSAA state.
2014-02-21 Eric Anholtmeta: Try to do blending of sRGB values in linear color...
2014-02-21 Eric Anholtmeta: Add support for doing multisample resolves.
2014-02-18 Eric Anholtmeta: Push into desktop GL mode when doing meta operations.
2014-02-18 Eric Anholtmeta: Fix blit shader compile on non-glsl-130 drivers.
2014-02-14 Eric Anholtmeta: Don't try to enable FF texturing when we're using...
2014-02-13 Eric Anholtmeta: Add acceleration for depth glBlitFramebuffer().
2014-02-13 Eric Anholtmeta: Use BindRenderbufferTexImage() for meta glBlitFra...
2014-02-13 Eric Anholtmeta: Do a massive unindent (and rename) of blitframebu...
2014-02-13 Eric Anholtmeta: Move glBlitFramebuffer() to a separate file.
2014-02-13 Eric Anholtmeta: De-static some of meta's functions.
2014-02-12 Eric Anholtmeta: Move the meta structures to the meta header.
2014-02-12 Eric Anholtmeta: Fold the texture setup into setup_copypix_texture().
2014-02-12 Eric Anholtmeta: Drop the src == dst restriction on meta glBlitFra...
2014-02-12 Eric Anholtmeta: Rename the "sampler" stuff to "blit shader".
2014-02-12 Eric Anholtmeta: Drop a now-trivial helper function.
2014-02-12 Eric Anholtmeta: Fold the glUseProgram() into the blit program...
2014-02-12 Eric Anholtmeta: Simplify the blit shader setup steps.
2014-02-12 Ian Romanickmeta: Enable cubemap array texture support to decompres...
2014-02-12 Ian Romanickmeta: Add cubemap array support to generic blit shader...
2014-02-12 Ian Romanickmeta: Get the correct info log
2014-02-12 Ian Romanickmeta: Expand texture coordinate from vec3 to vec4
2014-02-12 Ian Romanickmeta: Use GLSL to decompress 2D-array textures
2014-02-12 Ian Romanickmeta: Use common GLSL code for blits
2014-02-12 Ian Romanickmeta: Improve GLSL version check
2014-02-12 Ian Romanickmeta: Add rectangle textures to the shader-per-sampler...
2014-02-12 Ian Romanickmeta: Refactor shader generation code out of mipmap...
2014-02-12 Ian Romanickmeta: Refactor the table of glsl_sampler structures
2014-02-12 Ian Romanickmeta: Use common vertex setup code for _mesa_meta_Bitma...
2014-02-12 Ian Romanickmeta: Add storage to the vertex structure for R, G...
2014-02-12 Ian Romanickmeta: Use common routine to configure fixed-function...
2014-02-11 Ian Romanickmeta: Silence unused parameter warning in _mesa_meta_Co...
2014-02-11 Ian Romanickmeta: Silence unused parameter warning in setup_drawpix...
2014-02-11 Ian Romanickmeta: Refactor common VAO and VBO initialization code
2014-02-11 Ian Romanickmeta: Track the _mesa_meta_DrawPixels VBO just like...
2014-02-11 Ian Romanickmeta: Expand the vertex structure for the GenerateMipma...
2014-02-11 Ian Romanickmeta: Expand the vertex structure for the DrawPixels...
2014-02-11 Ian Romanickmeta: Expand the vertex structure for the Clear paths
2014-02-11 Ian Romanickmeta: Expand the vertex structure for the CopyPixels...
2014-02-11 Ian Romanickmeta: Expand the vertex structure for the BlitFramebuff...
2014-02-03 Kenneth Graunkemesa: Rename _mesa_..._array_obj functions to _mesa_...
2014-02-03 Kenneth Graunkemesa: Rename "struct gl_array_object" to gl_vertex_arra...
2014-02-03 Kenneth Graunkemesa: Rename ArrayObj to VAO and DefaultArrayObj to...
2014-02-02 Ian Romanickmeta: Silence several 'unused parameter' warnings
2014-02-02 Ian Romanickmeta: Don't use fixed-function to decompress array...
2014-02-02 Ian Romanickmeta: Use NDC in decompress_texture_image
2014-02-02 Ian Romanickmeta: Consistenly use non-Apple VAO functions
2014-02-02 Ian Romanickmeta: Fallback to software for GetTexImage of compresse...
2014-02-02 Ian Romanickmeta: Release resources used by _mesa_meta_DrawPixels
2014-02-02 Ian Romanickmeta: Release resources used by decompress_texture_image
2014-01-27 Mark Muellermesa: change gl_format to mesa_format
2014-01-22 Vinson Leemeta: Move loop variable declaration outside loop.
2014-01-22 Paul Berrymeta: Replace save_state::{Vertex,Geometry,Fragment...
2014-01-22 Paul Berrymesa: Replace ctx->Shader.Current{Vertex,Fragment,Geome...
2014-01-20 Ian Romanickmeta: Restore all scissor state
2014-01-20 Ian Romanickmesa: Add an index parameter to _mesa_set_viewport
2014-01-20 Courtney Goeltzenl... mesa: Convert gl_context::Viewport to gl_context::Viewp...
2014-01-20 Courtney Goeltzenl... mesa: Converty gl_viewport_attrib::X, ::Y, ::Width...
2014-01-20 Courtney Goeltzenl... mesa: Update gl_scissor_attrib to support ARB_viewport_...
2014-01-15 Ian Romanickmesa: Eliminate parameters to dd_function_table::Scissor
2014-01-10 Paul Berryi965: Fix clears of layered framebuffers with mismatche...
2013-12-13 Courtney Goeltzenl... mesa: Add driver entry point for ARB_texture_view
2013-11-22 Vinson Leemeta: Move declaration before code.
2013-11-22 Paul Berrymeta: fix meta clear of layered framebuffers
2013-11-12 Petr Sebormeta: enable vertex attributes in the context of the...
2013-10-31 Brian Paulmeta: fix assorted MSVC int/float conversion warnings
2013-08-23 Kenneth Graunkemeta: Set correct viewport and projection in decompress...
2013-08-19 Ian Romanickmeta: Add default precision qualifier to all fragement...
2013-08-16 Anuj Phogatmeta: Fix blitting a framebuffer with renderbuffer...
2013-08-14 Ian Romanickmeta: Don't call _mesa_Ortho with width or height of 0
2013-08-02 Paul Berrymain: Allow for the possibility of GL 3.2 without ARB_g...
2013-07-24 Brian Paulmeta: handle 2D texture arrays in decompress_texture_im...
2013-06-28 Ian Romanickmesa: GL_ARB_shader_objects is not optional
2013-06-28 Ian Romanickmesa: GL_EXT_framebuffer_object is not optional
2013-06-26 Eric Anholtmesa: Remove Driver.GetBufferSize and its callers.
2013-06-17 Eric Anholtmesa: Hide weirdness of 1D_ARRAY textures from Driver...
2013-06-13 Marek Olšákmesa: fix OES_EGL_image_external being partially allowe...
2013-06-05 Rico Schüllermesa: remove outdated version lines in comments
2013-06-03 Eric Anholtmeta: Fix temporary image type for float depth/stencil.
2013-06-03 Brian Paulmeta: move vertex array enables for mipmap generation
2013-04-24 Kenneth Graunkemesa: Restore 78-column wrapping of license text in...
2013-04-24 Kenneth Graunkemesa: Add "OR COPYRIGHT HOLDERS" to license text discla...
2013-04-24 Kenneth Graunkemesa: Change "BRIAN PAUL" to "THE AUTHORS" in license...
2013-04-21 Eric Anholtmesa: Generalize TexStorage allocator between swrast...
2013-04-21 Eric Anholtmesa: Add performance debug for meta code.
2013-04-06 Marek Olšákmesa: allow drivers not to expose ARB_color_buffer_floa...
2013-03-29 Chris Forbesmesa: provide default implementation of QuerySamplesFor...
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