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i965/nir: Add new utility method brw_glsl_base_type_for_nir_type()
[mesa.git]
/
src
/
mesa
/
drivers
/
dri
/
i965
/
brw_fs_nir.cpp
2015-01-19
Kenneth Graunke
i965/nir: Use offset() instead of altering reg_offset...
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2015-01-19
Kenneth Graunke
i965/nir: Replace fs_reg(GRF, virtual_grf_alloc(.....
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2015-01-19
Kenneth Graunke
i965: Replace fs_reg(fs_visitor, type) with fs_visitor...
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2015-01-15
Jason Ekstrand
i965/nir: Do a final copy lowering pass before lowering...
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2015-01-15
Jason Ekstrand
nir: Rename lower_variables to lower_vars_to_ssa
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2015-01-15
Jason Ekstrand
nir/tex_instr: Add a nir_tex_src struct and dynamically...
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2015-01-15
Jason Ekstrand
i965/fs_nir: Handle sample ID, position, and mask better
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2015-01-15
Jason Ekstrand
nir: Make load_const SSA-only
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2015-01-15
Jason Ekstrand
i965/nir: Move the other lowering passes to before...
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2015-01-15
Jason Ekstrand
nir/lower_atomics: Use/support SSA
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2015-01-15
Jason Ekstrand
nir: Remove predication
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2015-01-15
Jason Ekstrand
nir: Make bcsel a fully vector operation
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2015-01-15
Jason Ekstrand
i965/fs_nir: Add support for indirect texture arrays
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2015-01-15
Jason Ekstrand
nir/tex_instr: Rename the indirect source type and...
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2015-01-15
Jason Ekstrand
nir: Use a source for uniform buffer indices instead...
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2015-01-15
Jason Ekstrand
nir: Make texture instruction names more consistent
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2015-01-15
Jason Ekstrand
nir: Add a basic constant folding pass
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2015-01-15
Jason Ekstrand
nir: Add an algebraic optimization pass
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2015-01-15
Jason Ekstrand
nir: Add a lowering pass for adding source modifiers...
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2015-01-15
Jason Ekstrand
i965/fs_nir: Implement the ARB_gpu_shader5 interpolatio...
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2015-01-15
Jason Ekstrand
i965/fs_nir: Add a has_indirect flag and clean up some...
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2015-01-15
Jason Ekstrand
nir: Vectorize intrinsics
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2015-01-15
Jason Ekstrand
i965/fs_nir: Use the new variable lowering code
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2015-01-15
Jason Ekstrand
i965/fs_nir: Don't dump the shader.
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2015-01-15
Jason Ekstrand
i965/fs_nir: Properly saturate multiplies
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2015-01-15
Jason Ekstrand
i965/fs_nir: Handle SSA constants
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2015-01-15
Jason Ekstrand
i965/fs_nir: Use an array rather than a hash table...
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2015-01-15
Jason Ekstrand
i965/fs_nir: Add the CSE pass and actually run in a...
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2015-01-15
Jason Ekstrand
nir: Add a fused multiply-add peephole
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2015-01-15
Jason Ekstrand
i965/fs_nir: Turn on the peephole select optimization
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2015-01-15
Jason Ekstrand
i965/fs_nir: Validate optimization passes
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2015-01-15
Jason Ekstrand
nir: Differentiate between signed and unsigned versions...
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2015-01-15
Jason Ekstrand
i965/fs_nir: Do retyping for ALU srouces in get_nir_alu_src
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2015-01-15
Jason Ekstrand
i965/fs_nir: Convert the shader to/from SSA
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2015-01-15
Jason Ekstrand
i965/fs_nir: Don't duplicate emit_general_interpolation
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2015-01-15
Jason Ekstrand
i965/fs_nir: Add atomic counters support
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2015-01-15
Jason Ekstrand
i965/fs_nir: Handle coarse/fine derivatives
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2015-01-15
Jason Ekstrand
i965/fs_nir: Add support for sample_pos and sample_id
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2015-01-15
Jason Ekstrand
Fix up varying pull constants
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2015-01-15
Jason Ekstrand
i965/fs_nir: Use the correct texture offset immediate
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2015-01-15
Jason Ekstrand
i965/fs_nir: Use the correct types for texture inputs
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2015-01-15
Jason Ekstrand
i965/fs_nir: Make the sampler register always unsigned
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2015-01-15
Connor Abbott
i965/fs: add a NIR frontend
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