i965: Don't use _mesa_ir_link_shader to do our dirty work
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
2012-01-11 Ian Romanicki965: Don't use _mesa_ir_link_shader to do our dirty...
2011-12-20 Kenneth Graunkei965/fs: Factor out texture offset bitfield computation.
2011-11-30 Eric Anholti965: Don't perform the precompile on fragment shaders...
2011-11-09 Eric Anholti965: Make brw_type_for_base_type return the element...
2011-11-07 Ian Romanicki965: Move _mesa_ir_link_shader call before device...
2011-10-26 Ian Romanickglsl: Add uniform_locations_assigned parameter to do_de...
2011-10-18 Kenneth Graunkeintel: Convert from GLboolean to 'bool' from stdbool.h.
2011-10-03 Kenneth Graunkei965: Stop lowering integer division to multiply and...
2011-10-03 Kenneth Graunkei965/fs: Implement integer quotient and remainder math...
2011-08-31 Bryan Cainglsl: Use a separate div_to_mul_rcp lowering flag for...
2011-08-30 Eric Anholti965/vs: Don't lower uniform array indexing.
2011-08-30 Chad Versacei965: Fix Android build by removing relative includes
2011-08-27 Stéphane MarchesinMerge branch 'master' of git://anongit.freedesktop...
2011-08-16 Eric Anholti965/vs: Run the shader backend at link time and return...
2011-08-16 Eric Anholti965/vs: Enable variable array indexing in the VS.
2011-08-16 Eric Anholti965: Start adding the VS visitor and codegen.
2011-08-16 Eric Anholti965: Generate driver-specific IR for non-fragment...
2011-06-04 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-05-27 Eric Anholti965/fs: Do a FS compile up front at link time to produ...
2011-05-27 Eric Anholti965: Move a couple of GLSL IR -> BRW helper functions...
2011-05-27 Eric Anholti965: Move non-FS-specific shader support to brw_shader...