i965: relax brw_texture_offset assert
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.h
2013-10-26 Chris Forbesi965: relax brw_texture_offset assert
2013-10-15 Eric Anholti965: Move the common binding table offset code to...
2013-10-15 Eric Anholti965: Always have the struct gl_program * in the backen...
2013-10-14 Matt Turneri965: Don't copy prop source mods into instructions...
2013-10-07 Matt Turneri965: Remove the "ARF" register file.
2013-08-23 Paul Berryi965: Make brw_{shader,vec4}.h safe to include from C.
2013-07-09 Kenneth Graunkei965: Delete intel_context entirely.
2013-05-02 Eric Anholti965: Share the register file enum between the two...
2013-05-02 Eric Anholti965: Make dump_instructions be a virtual method of...
2013-04-29 Kenneth Graunkei965: Move is_math/is_tex/is_control_flow() to backend_...
2013-04-11 Paul Berryi965: Rename backend_visitor::prog to shader_prog.
2013-03-29 Eric Anholti965: Add names for all instructions to dump_instructio...
2012-11-27 Kenneth Graunkei965/fs: Move struct brw_compile (p) entirely inside...
2012-10-17 Eric Anholti965: Share the predicate field between FS and VS.
2012-10-17 Eric Anholti965: Make the FS and VS share a few visitor/instructio...
2011-12-20 Kenneth Graunkei965/fs: Factor out texture offset bitfield computation.
2011-08-27 Stéphane MarchesinMerge branch 'master' of git://anongit.freedesktop...
2011-08-16 Eric Anholti965: Start adding the VS visitor and codegen.
2011-08-16 Eric Anholti965: Create a shared enum for hardware and compiler...
2011-06-04 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-05-27 Eric Anholti965: Move a couple of GLSL IR -> BRW helper functions...