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mesa/sso: rename Shader to the pointer _Shader
[mesa.git]
/
src
/
mesa
/
drivers
/
dri
/
i965
/
brw_vec4_gs.c
2014-03-25
Gregory Hainaut
mesa/sso: rename Shader to the pointer _Shader
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2014-02-28
Petri Latvala
i965: Allocate vec4_visitor's uniform_size and uniform_...
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2014-02-20
Jordan Justen
i965: support instanced GS on gen7
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2014-02-19
Francisco Jerez
i965: Move up duplicated fields from stage-specific...
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2014-01-22
Paul Berry
mesa: Fold long lines introduced by the previous patch.
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2014-01-22
Paul Berry
mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geome...
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2014-01-21
Kenneth Graunke
i965: Reserve space for "Vertex Count" in GS outputs.
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2013-11-26
Paul Berry
i965/gs: Set GS prog_data to NULL if there is no GS...
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2013-10-25
Paul Berry
i965/gs: Precompile geometry shaders.
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2013-10-25
Paul Berry
glsl: Move UsesClipDistance from gl_{vertex,geometry...
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2013-10-15
Eric Anholt
i965: Make a brw_stage_prog_data for storing the SURF_I...
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2013-10-15
Eric Anholt
i965: Remove dead arguments from prog_data_compare.
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2013-09-19
Kenneth Graunke
i965: Fix brw_gs_prog_data_compare to actually check...
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2013-09-17
Paul Berry
i965/gs: Implement basic gl_PrimitiveIDIn functionality.
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2013-09-16
Paul Berry
i965/gs: Stop storing an input VUE map in the GS progra...
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2013-09-16
Paul Berry
i965/gen6+: Remove VUE map dependency on userclip_active.
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2013-09-11
Paul Berry
i965/gs: Set control data header size/format appropriat...
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2013-09-01
Paul Berry
i965/gs: make the state atom for compiling Gen7 geometr...
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