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glsl: Delete the ir_binop_bfm and ir_triop_bfi opcodes.
[mesa.git]
/
src
/
mesa
/
drivers
/
dri
/
i965
/
brw_vec4_nir.cpp
2016-01-13
Kenneth Graunke
glsl: Delete the ir_binop_bfm and ir_triop_bfi opcodes.
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2015-12-29
Kristian Høgsberg...
i965: Add support for gl_DrawIDARB and enable extension
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2015-12-29
Kristian Høgsberg...
i965: Add support for gl_BaseVertexARB and gl_BaseInsta...
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2015-12-28
Jason Ekstrand
nir: Get rid of function overloads
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2015-12-22
Kenneth Graunke
i965: Add tessellation control shaders.
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2015-12-18
Matt Turner
i965/vec4: Optimize predicate handling for any/all.
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2015-12-18
Matt Turner
nir: Delete bany, ball, fany, fall.
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2015-12-10
Jason Ekstrand
nir: Get rid of *_indirect variants of input/output...
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2015-12-08
Jason Ekstrand
i965: Make uniform offsets be in terms of bytes
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2015-12-08
Jason Ekstrand
i965/vec4: Use a stride of 1 and byte offsets for UBOs
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2015-12-08
Jason Ekstrand
i965/vec4: Use byte offsets for UBO pulls on Sandy...
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2015-12-04
Jason Ekstrand
i965/vec4: Stop pretending to support indirect output...
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2015-12-04
Jason Ekstrand
i965/vec4: Get rid of the nir_inputs array
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2015-11-24
Matt Turner
i965: Clean up #includes in the compiler.
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2015-11-24
Matt Turner
i965: Push down inclusion of brw_program.h.
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2015-11-23
Jason Ekstrand
i965: Use NIR for lowering texture swizzle
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2015-11-23
Jason Ekstrand
nir: s/nir_type_unsigned/nir_type_uint
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2015-11-21
Matt Turner
i965/vec4: Initialize nir_inputs with src_reg().
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2015-11-20
Ian Romanick
i965: Enable EXT_shader_samples_identical
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2015-11-20
Ian Romanick
i965/vec4: Handle nir_tex_src_ms_index more like the...
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2015-11-20
Ian Romanick
nir: Add nir_texop_samples_identical opcode
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2015-11-19
Matt Turner
i965/vec4: Replace src_reg(imm) constructors with brw_i...
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2015-11-13
Matt Turner
i965: Rename GRF to VGRF.
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2015-11-13
Matt Turner
i965: Initialize registers.
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2015-11-05
Iago Toral Quiroga
i965/vec4: Do not mark used surfaces in VS_OPCODE_GET_B...
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2015-11-05
Iago Toral Quiroga
i965/vec4: Do not mark used direct surfaces in VS_OPCOD...
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2015-11-05
Alejandro Piñeiro
i965/vec4: select predicate based on writemask for...
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2015-11-02
Matt Turner
i965/vec4: Clean up FBH code.
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2015-11-02
Matt Turner
i965/vec4: Don't disable channels in any/all comparisons.
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2015-10-30
Emil Velikov
i965: Implement nir_intrinsic_shader_clock
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2015-10-22
Alejandro Piñeiro
i965/vec4: nir_emit_if doesn't need to predicate based...
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2015-10-16
Iago Toral Quiroga
i965/vec4: Use the right number of UBOs
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2015-10-14
Iago Toral Quiroga
i965: Adapt SSBOs to work with their own separate index...
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2015-10-14
Iago Toral Quiroga
nir: split SSBO min/max atomic instrinsics into signed...
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2015-10-11
Matt Turner
i965/vec4: Implement b2f and b2i using negation.
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2015-10-03
Jason Ekstrand
i965: Use nir_foreach_variable
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2015-10-02
Jason Ekstrand
i965/shader: Get rid of the shader, prog, and shader_pr...
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2015-10-02
Jason Ekstrand
i965/vec4: Use nir info instead of pulling things out...
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2015-10-02
Jason Ekstrand
i965/backend_shader: Add a field to store the NIR shader
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2015-10-02
Jason Ekstrand
i965: Move prog_data uniform setup to the codegen level
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2015-10-02
Jason Ekstrand
i965/nir: Simplify uniform setup
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2015-10-02
Jason Ekstrand
i965/nir: Pull GLSL uniform handling into a common...
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2015-10-02
Jason Ekstrand
i965/nir: Pull common ARB program uniform handling...
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2015-10-02
Jason Ekstrand
i965/vec4: Use the uniform count from nir_assign_var_lo...
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2015-10-02
Jason Ekstrand
i965/vec4: Get rid of the uniform_vector_size array
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2015-09-30
Samuel Iglesias...
i965/vec4/nir: add nir_intrinsic_memory_barrier support
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2015-09-29
Samuel Iglesias...
mesa: rename gl_shader_program's NumUniformBlocks to...
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2015-09-25
Iago Toral Quiroga
i965/nir/vec4: Implement nir_intrinsic_ssbo_atomic_*
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2015-09-25
Iago Toral Quiroga
i965/nir/vec4: Implement nir_intrinsic_load_ssbo
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2015-09-25
Iago Toral Quiroga
i965/nir/vec4: Implement nir_intrinsic_store_ssbo
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2015-09-25
Samuel Iglesias...
i965/vec4/nir: implement nir_intrinsic_get_buffer_size
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2015-09-23
Jason Ekstrand
i965/vec4: Add support for fdph_replicated
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2015-09-20
Eduardo Lima Mitev
i965/vec4/nir: Remove all "this->" snippets
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2015-09-15
Jason Ekstrand
i965/vec4: Use the replicated fdot instruction in NIR
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2015-09-15
Jason Ekstrand
i965/vec4_nir: Use partial SSA form rather than full...
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2015-09-14
Antia Puentes
i965/vec4_nir: Load constants as integers
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2015-09-10
Ilia Mirkin
i965: add support for textureSamples function
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2015-09-09
Kenneth Graunke
i965/nir: Use nir_system_value_from_intrinsic to reduce...
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2015-09-04
Kenneth Graunke
i965: Store a key_tex pointer in vec4_visitor.
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2015-08-25
Jason Ekstrand
i965/vec4_nir: Get rid of the uniform_driver_location...
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2015-08-25
Jason Ekstrand
nir/intrinsics: Add a second const index to load_uniform
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2015-08-25
Kenneth Graunke
i965: Move type_size() methods out of visitor classes.
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2015-08-17
Matt Turner
i965/vec4/nir: Emit single MOV to generate a scalar...
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2015-08-10
Jason Ekstrand
i965/vec4_nir: Properly handle integer multiplies on...
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2015-08-10
Jason Ekstrand
i965/vec4_nir: Do boolean source modifier resolves...
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2015-08-10
Jason Ekstrand
i965/vec4-nir: Handle boolean resolvese on ILK-
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2015-08-03
Antia Puentes
i965/nir/vec4: Handle uniforms on vertex programs
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2015-08-03
Alejandro Piñeiro
i965/nir/vec4: Add implementation of nir_emit_texture()
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2015-08-03
Eduardo Lima Mitev
i965/nir/vec4: Implement nir_emit_jump
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2015-08-03
Antia Puentes
i965/nir/vec4: Mark as unreachable ops that should...
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2015-08-03
Antia Puentes
i965/nir/vec4: Implement vector "any" operation
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2015-08-03
Antia Puentes
i965/nir/vec4: Implement the dot product operation
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2015-08-03
Antia Puentes
i965/nir/vec4: Implement conditional select
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2015-08-03
Antia Puentes
i965/nir/vec4: Implement linear interpolation
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2015-08-03
Antia Puentes
i965/nir/vec4: Implement floating-point fused multiply-add
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2015-08-03
Antia Puentes
i965/nir/vec4: Implement "shift" operations
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2015-08-03
Antia Puentes
i965/nir/vec4: Implement the "sign" operation
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2015-08-03
Antia Puentes
i965/nir/vec4: Implement bit operations
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2015-08-03
Antia Puentes
i965/nir/vec4: Implement pack/unpack operations
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2015-08-03
Antia Puentes
i965/nir/vec4: "noise" ops should already be lowered
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2015-08-03
Antia Puentes
i965/nir/vec4: Implement "bool<->int,float" format...
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2015-08-03
Antia Puentes
i965/nir/vec4: Implement logical operators
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2015-08-03
Antia Puentes
i965/nir/vec4: Implement non-equality ops on vectors
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2015-08-03
Antia Puentes
i965/nir/vec4: Implement equality ops on vectors
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2015-08-03
Antia Puentes
i965/nir/vec4: Implement non-vector comparison ops
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2015-08-03
Antia Puentes
i965/nir: Add utility method for comparisons
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2015-08-03
Antia Puentes
i965/nir/vec4: Derivatives are not allowed in VS
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2015-08-03
Antia Puentes
i965/nir/vec4: Implement min/max operations
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2015-08-03
Antia Puentes
i965/nir/vec4: Implement various rounding functions
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2015-08-03
Antia Puentes
i965/nir/vec4: Implement carry/borrow for addition...
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2015-08-03
Antia Puentes
i965/nir/vec4: Implement more math operations
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2015-08-03
Antia Puentes
i965/nir/vec4: Implement multiplication
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2015-08-03
Antia Puentes
i965/nir/vec4: Implement the addition operation
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2015-08-03
Antia Puentes
i965/nir/vec4: Implement int<->float format conversion ops
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2015-08-03
Antia Puentes
i965/nir/vec4: Lower "vecN" instructions and mark them...
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2015-08-03
Antia Puentes
i965/nir/vec4: Implement single-element "mov" operations
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2015-08-03
Antia Puentes
i965/nir/vec4: Prepare source and destination registers...
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2015-08-03
Antia Puentes
i965/nir/vec4: Implement loading values from an UBO
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2015-08-03
Alejandro Piñeiro
i965/nir/vec4: Implement atomic counter intrinsics...
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2015-08-03
Iago Toral Quiroga
i965/nir/vec4: Implement load_uniform intrinsic
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