glsl: Delete the ir_binop_bfm and ir_triop_bfi opcodes.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vec4_nir.cpp
2016-01-13 Kenneth Graunkeglsl: Delete the ir_binop_bfm and ir_triop_bfi opcodes.
2015-12-29 Kristian Høgsberg... i965: Add support for gl_DrawIDARB and enable extension
2015-12-29 Kristian Høgsberg... i965: Add support for gl_BaseVertexARB and gl_BaseInsta...
2015-12-28 Jason Ekstrandnir: Get rid of function overloads
2015-12-22 Kenneth Graunkei965: Add tessellation control shaders.
2015-12-18 Matt Turneri965/vec4: Optimize predicate handling for any/all.
2015-12-18 Matt Turnernir: Delete bany, ball, fany, fall.
2015-12-10 Jason Ekstrandnir: Get rid of *_indirect variants of input/output...
2015-12-08 Jason Ekstrandi965: Make uniform offsets be in terms of bytes
2015-12-08 Jason Ekstrandi965/vec4: Use a stride of 1 and byte offsets for UBOs
2015-12-08 Jason Ekstrandi965/vec4: Use byte offsets for UBO pulls on Sandy...
2015-12-04 Jason Ekstrandi965/vec4: Stop pretending to support indirect output...
2015-12-04 Jason Ekstrandi965/vec4: Get rid of the nir_inputs array
2015-11-24 Matt Turneri965: Clean up #includes in the compiler.
2015-11-24 Matt Turneri965: Push down inclusion of brw_program.h.
2015-11-23 Jason Ekstrandi965: Use NIR for lowering texture swizzle
2015-11-23 Jason Ekstrandnir: s/nir_type_unsigned/nir_type_uint
2015-11-21 Matt Turneri965/vec4: Initialize nir_inputs with src_reg().
2015-11-20 Ian Romanicki965: Enable EXT_shader_samples_identical
2015-11-20 Ian Romanicki965/vec4: Handle nir_tex_src_ms_index more like the...
2015-11-20 Ian Romanicknir: Add nir_texop_samples_identical opcode
2015-11-19 Matt Turneri965/vec4: Replace src_reg(imm) constructors with brw_i...
2015-11-13 Matt Turneri965: Rename GRF to VGRF.
2015-11-13 Matt Turneri965: Initialize registers.
2015-11-05 Iago Toral Quirogai965/vec4: Do not mark used surfaces in VS_OPCODE_GET_B...
2015-11-05 Iago Toral Quirogai965/vec4: Do not mark used direct surfaces in VS_OPCOD...
2015-11-05 Alejandro Piñeiroi965/vec4: select predicate based on writemask for...
2015-11-02 Matt Turneri965/vec4: Clean up FBH code.
2015-11-02 Matt Turneri965/vec4: Don't disable channels in any/all comparisons.
2015-10-30 Emil Velikovi965: Implement nir_intrinsic_shader_clock
2015-10-22 Alejandro Piñeiroi965/vec4: nir_emit_if doesn't need to predicate based...
2015-10-16 Iago Toral Quirogai965/vec4: Use the right number of UBOs
2015-10-14 Iago Toral Quirogai965: Adapt SSBOs to work with their own separate index...
2015-10-14 Iago Toral Quiroganir: split SSBO min/max atomic instrinsics into signed...
2015-10-11 Matt Turneri965/vec4: Implement b2f and b2i using negation.
2015-10-03 Jason Ekstrandi965: Use nir_foreach_variable
2015-10-02 Jason Ekstrandi965/shader: Get rid of the shader, prog, and shader_pr...
2015-10-02 Jason Ekstrandi965/vec4: Use nir info instead of pulling things out...
2015-10-02 Jason Ekstrandi965/backend_shader: Add a field to store the NIR shader
2015-10-02 Jason Ekstrandi965: Move prog_data uniform setup to the codegen level
2015-10-02 Jason Ekstrandi965/nir: Simplify uniform setup
2015-10-02 Jason Ekstrandi965/nir: Pull GLSL uniform handling into a common...
2015-10-02 Jason Ekstrandi965/nir: Pull common ARB program uniform handling...
2015-10-02 Jason Ekstrandi965/vec4: Use the uniform count from nir_assign_var_lo...
2015-10-02 Jason Ekstrandi965/vec4: Get rid of the uniform_vector_size array
2015-09-30 Samuel Iglesias... i965/vec4/nir: add nir_intrinsic_memory_barrier support
2015-09-29 Samuel Iglesias... mesa: rename gl_shader_program's NumUniformBlocks to...
2015-09-25 Iago Toral Quirogai965/nir/vec4: Implement nir_intrinsic_ssbo_atomic_*
2015-09-25 Iago Toral Quirogai965/nir/vec4: Implement nir_intrinsic_load_ssbo
2015-09-25 Iago Toral Quirogai965/nir/vec4: Implement nir_intrinsic_store_ssbo
2015-09-25 Samuel Iglesias... i965/vec4/nir: implement nir_intrinsic_get_buffer_size
2015-09-23 Jason Ekstrandi965/vec4: Add support for fdph_replicated
2015-09-20 Eduardo Lima Mitevi965/vec4/nir: Remove all "this->" snippets
2015-09-15 Jason Ekstrandi965/vec4: Use the replicated fdot instruction in NIR
2015-09-15 Jason Ekstrandi965/vec4_nir: Use partial SSA form rather than full...
2015-09-14 Antia Puentesi965/vec4_nir: Load constants as integers
2015-09-10 Ilia Mirkini965: add support for textureSamples function
2015-09-09 Kenneth Graunkei965/nir: Use nir_system_value_from_intrinsic to reduce...
2015-09-04 Kenneth Graunkei965: Store a key_tex pointer in vec4_visitor.
2015-08-25 Jason Ekstrandi965/vec4_nir: Get rid of the uniform_driver_location...
2015-08-25 Jason Ekstrandnir/intrinsics: Add a second const index to load_uniform
2015-08-25 Kenneth Graunkei965: Move type_size() methods out of visitor classes.
2015-08-17 Matt Turneri965/vec4/nir: Emit single MOV to generate a scalar...
2015-08-10 Jason Ekstrandi965/vec4_nir: Properly handle integer multiplies on...
2015-08-10 Jason Ekstrandi965/vec4_nir: Do boolean source modifier resolves...
2015-08-10 Jason Ekstrandi965/vec4-nir: Handle boolean resolvese on ILK-
2015-08-03 Antia Puentesi965/nir/vec4: Handle uniforms on vertex programs
2015-08-03 Alejandro Piñeiroi965/nir/vec4: Add implementation of nir_emit_texture()
2015-08-03 Eduardo Lima Mitevi965/nir/vec4: Implement nir_emit_jump
2015-08-03 Antia Puentesi965/nir/vec4: Mark as unreachable ops that should...
2015-08-03 Antia Puentesi965/nir/vec4: Implement vector "any" operation
2015-08-03 Antia Puentesi965/nir/vec4: Implement the dot product operation
2015-08-03 Antia Puentesi965/nir/vec4: Implement conditional select
2015-08-03 Antia Puentesi965/nir/vec4: Implement linear interpolation
2015-08-03 Antia Puentesi965/nir/vec4: Implement floating-point fused multiply-add
2015-08-03 Antia Puentesi965/nir/vec4: Implement "shift" operations
2015-08-03 Antia Puentesi965/nir/vec4: Implement the "sign" operation
2015-08-03 Antia Puentesi965/nir/vec4: Implement bit operations
2015-08-03 Antia Puentesi965/nir/vec4: Implement pack/unpack operations
2015-08-03 Antia Puentesi965/nir/vec4: "noise" ops should already be lowered
2015-08-03 Antia Puentesi965/nir/vec4: Implement "bool<->int,float" format...
2015-08-03 Antia Puentesi965/nir/vec4: Implement logical operators
2015-08-03 Antia Puentesi965/nir/vec4: Implement non-equality ops on vectors
2015-08-03 Antia Puentesi965/nir/vec4: Implement equality ops on vectors
2015-08-03 Antia Puentesi965/nir/vec4: Implement non-vector comparison ops
2015-08-03 Antia Puentesi965/nir: Add utility method for comparisons
2015-08-03 Antia Puentesi965/nir/vec4: Derivatives are not allowed in VS
2015-08-03 Antia Puentesi965/nir/vec4: Implement min/max operations
2015-08-03 Antia Puentesi965/nir/vec4: Implement various rounding functions
2015-08-03 Antia Puentesi965/nir/vec4: Implement carry/borrow for addition...
2015-08-03 Antia Puentesi965/nir/vec4: Implement more math operations
2015-08-03 Antia Puentesi965/nir/vec4: Implement multiplication
2015-08-03 Antia Puentesi965/nir/vec4: Implement the addition operation
2015-08-03 Antia Puentesi965/nir/vec4: Implement int<->float format conversion ops
2015-08-03 Antia Puentesi965/nir/vec4: Lower "vecN" instructions and mark them...
2015-08-03 Antia Puentesi965/nir/vec4: Implement single-element "mov" operations
2015-08-03 Antia Puentesi965/nir/vec4: Prepare source and destination registers...
2015-08-03 Antia Puentesi965/nir/vec4: Implement loading values from an UBO
2015-08-03 Alejandro Piñeiroi965/nir/vec4: Implement atomic counter intrinsics...
2015-08-03 Iago Toral Quirogai965/nir/vec4: Implement load_uniform intrinsic
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