i965/vec4: Move c->last_scratch into vec4_visitor.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vec4_vs_visitor.cpp
2015-07-10 Kenneth Graunkei965/vec4: Move c->last_scratch into vec4_visitor.
2015-07-10 Kenneth Graunkei965/vec4: Plumb log_data through so the backend_shader...
2015-06-23 Jason Ekstrandi965: Remove the brw_context from the visitors
2015-06-23 Jason Ekstrandi965/vec4_vs: Add an explicit use_legacy_snorm_formula...
2015-06-23 Jason Ekstrandi965: Pull calls to get_shader_time_index out of the...
2015-06-23 Jason Ekstrandi965: Use a single index per shader for shader_time.
2015-02-20 Matt Turneri965: Use greater-equal cmod to implement maximum.
2015-02-19 Kenneth Graunkei965/vec4: Replace debug_flag with debug_enabled.
2014-09-12 Kenneth Graunkei965: Separate gl_InstanceID and gl_VertexID uploading.
2014-09-10 Kenneth Graunkei965: Expose gl_BaseVertex via a vertex attribute.
2014-09-10 Ian Romanicki965: Handle SYSTEM_VALUE_VERTEX_ID_ZERO_BASE
2014-07-01 Matt Turneri965: Use unreachable() instead of unconditional assert().
2014-03-05 Topi Pohjolaineni965: Merge resolving of shader program source
2014-02-19 Francisco Jerezi965/vec4: Trivial improvements to the with_writemask...
2014-01-21 Paul Berryi965: Add GS support to INTEL_DEBUG=shader_time.
2013-12-12 Tapani Pälliglsl: move variables in to ir_variable::data, part II
2013-10-25 Paul Berryi965/vec4: Add the ability to suppress register spilling.
2013-09-05 Paul Berryi965/vs: Move vs-specific code out of brw_vec4_visitor...