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i965/msaa: Treat GL_SAMPLES=1 as equivalent to GL_SAMPLES=0.
[mesa.git]
/
src
/
mesa
/
drivers
/
dri
/
i965
/
gen7_blorp.cpp
2012-08-01
Paul Berry
i965/msaa: Treat GL_SAMPLES=1 as equivalent to GL_SAMPL...
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2012-07-27
Kenneth Graunke
i965: Fix typo in shader channel select field name.
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2012-07-20
Paul Berry
i965/blorp: Configure SURFACE_STATE correctly for IMS...
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2012-07-11
Paul Berry
i965/msaa: Set SURFACE_STATE properly when CMS MSAA...
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2012-06-26
Paul Berry
i965/msaa: Implement glSampleCoverage.
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2012-06-07
Paul Berry
i965/blorp: Refactor surface format determination.
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2012-05-25
Paul Berry
i965/msaa: Modify blorp code to account for Gen7 MSAA...
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2012-05-25
Paul Berry
i965/msaa: Validate Gen7 surface state constraints.
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2012-05-25
Paul Berry
i965/msaa: Properly handle sliced layout for Gen7.
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2012-05-25
Paul Berry
i965/blorp: Enable blorp blits on Gen7.
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2012-05-25
Paul Berry
i965/blorp: Use 16 pixel dispatch on Gen7.
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2012-05-25
Paul Berry
i965/blorp: Allocate space for push constants on Gen7.
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2012-05-25
Paul Berry
i965/blorp: Factor gen6_blorp_emit_batch_head into...
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2012-05-25
Paul Berry
i965/blorp: Use MSDISPMODE_PERSAMPLE rendering when...
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2012-05-23
Eric Anholt
i965/gen6+: Add support for fast depth clears.
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2012-05-23
Eric Anholt
i965/gen7: Add CC viewport setup to blorp code.
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2012-05-23
Eric Anholt
i965: Drop a layer of indirection in doing HiZ resolves.
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2012-05-15
Paul Berry
i965/gen6: Initial implementation of MSAA.
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2012-05-15
Paul Berry
i965/gen6+: Add code to perform blits on the render...
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2012-05-15
Paul Berry
i965: split gen{6,7}_blorp_exec functions into manageab...
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2012-05-15
Paul Berry
i965: Parameterize HiZ code to prepare for adding blitting.
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2012-05-11
Marek Olšák
Merge branch 'gallium-userbuf'
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2012-05-10
Paul Berry
i965/hiz: Convert gen{6,7}_hiz.h to gen{6,7}_blorp.h
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2012-05-10
Paul Berry
i965/hiz: Convert gen{6,7}_hiz.c to C++
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