Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 /
2015-10-02 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-10-02 Jason Ekstrandi965/shader: Get rid of the shader, prog, and shader_pr...
2015-10-02 Jason Ekstrandi965/fs,vec4: Get rid of the sanity_param_count
2015-10-02 Jason Ekstrandi965/vec4: Use nir info instead of pulling things out...
2015-10-02 Jason Ekstrandi965/fs: Use the nir info instead of pulling things...
2015-10-02 Jason Ekstrandi965/fs: Move sampler unit lookup into rescale_texcoord
2015-10-02 Jason Ekstrandi965/cs: Remove the prog argument from local_id_payload...
2015-10-02 Jason Ekstrandi965/backend_shader: Add a field to store the NIR shader
2015-10-02 Jason Ekstrandnir/glsl: Take a gl_shader_program and a stage rather...
2015-10-02 Jason Ekstrandi965: Move prog_data uniform setup to the codegen level
2015-10-02 Jason Ekstrandi965: Move binding table setup to codegen time.
2015-10-02 Jason Ekstrandi965/shader: Pull assign_common_binding_table_offsets...
2015-10-02 Jason Ekstrandi965/nir: Simplify uniform setup
2015-10-02 Jason Ekstrandi965/nir: Pull GLSL uniform handling into a common...
2015-10-02 Jason Ekstrandi965/nir: Pull common ARB program uniform handling...
2015-10-02 Jason Ekstrandi965/vec4: Use the uniform count from nir_assign_var_lo...
2015-10-02 Jason Ekstrandi965/shader: Get rid of the setup_vec4_uniform_value...
2015-10-02 Jason Ekstrandi965/shader: Pull setup_image_uniform_values out of...
2015-10-02 Jason Ekstrandi965/vec4: Get rid of the uniform_vector_size array
2015-10-02 Jason Ekstrandi965/vec4: Use the actual channels used in pack_uniform...
2015-10-02 Jason Ekstrandi965: Pull stage_prog_data.nr_params out of the NIR...
2015-10-02 Jason Ekstrandi965/vs: Move lazy NIR creation to codegen_vs_prog
2015-10-02 Jason Ekstrandi965/vec4: Delete the old vec4_vp code
2015-10-02 Jason Ekstrandi965/vec4: Delete the old ir_visitor code
2015-10-02 Jason Ekstrandi965/vec4: Always use NIR
2015-10-02 Ilia Mirkini965: don't forget to free image_param on prog_data...
2015-10-01 Kristian Høgsberg... Merge branch 'master' of ../mesa into vulkan
2015-10-01 Kenneth Graunkei965/fs: Print reg and reg_offset separately for ATTR...
2015-10-01 Kenneth Graunkei965/nir: Refactor input/output lowering setup into...
2015-10-01 Kenneth Graunkenir: Allow nir_lower_io() to only lower one type of...
2015-09-30 Chad Versacei965/miptree: Add PRM references for most struct member...
2015-09-30 Chad Versacei965/miptree: Rename align_w,align_h -> halign,valign
2015-09-30 Chad Versacei965/miptree: Rename intel_miptree_map::mt -> ::linear_...
2015-09-30 Chad Versacei965/miptree: Fix comments for map mode
2015-09-30 Chad Versacei965/miptree: More comments for BRW_MAP_DIRECT_BIT...
2015-09-30 Kenneth Graunkei965: Remove duplicate copy of is_scalar_shader_stage().
2015-09-30 Jordan Justeni965/cs: Upload UBO/SSBO surfaces
2015-09-30 Jason Ekstrandi965: Get rid of prog_data compare functions
2015-09-30 Jason Ekstrandi965/state_cache: Remove the aux_compare fields
2015-09-30 Jason Ekstrandi965/copy_image: Fix a copy+past error
2015-09-30 Chris Wilsoni965: Remove early release of DRI2 miptree
2015-09-30 Samuel Iglesias... i965/vec4/nir: add nir_intrinsic_memory_barrier support
2015-09-29 Kenneth Graunkenir: Use a system value for gl_PrimitiveIDIn.
2015-09-29 Jordan Justeni965/cs: Generate code to load gl_NumWorkGroups
2015-09-29 Jordan Justeni965/cs: Setup surface binding for gl_NumWorkGroups
2015-09-29 Jordan Justeni965/cs: Add a binding table entry for gl_NumWorkGroups
2015-09-29 Jordan Justeni965/cs: Store compute invocation information in brw...
2015-09-29 Jordan Justeni965/cs: Re-emit cs_state when surfaces have changed
2015-09-29 Jordan Justeni965/cs: Re-emit push constants and cs_state on new...
2015-09-29 Samuel Iglesias... mesa: rename gl_shader_program's NumUniformBlocks to...
2015-09-28 Anuj Phogati965/gen9: Add a condition for starting pixel in fast...
2015-09-28 Anuj Phogati965: Rename intel_miptree_get_dimensions_for_image()
2015-09-28 Anuj Phogati965/gen9: Fix {src, dst}_pitch alignment check for...
2015-09-28 Anuj Phogati965: Fix {src, dst}_pitch alignment check for XY_SRC_C...
2015-09-28 Anuj Phogati965: Move conversion of {src, dst}_pitch to dwords...
2015-09-28 Anuj Phogati965: Delete temporary variable 'src_pitch'
2015-09-28 Anuj Phogati965: Use helper function intel_get_tile_dims() in...
2015-09-28 Anuj Phogati965: Use intel_get_tile_dims() to get tile masks
2015-09-28 Anuj Phogati965: Add a helper function intel_get_tile_dims()
2015-09-28 Francisco Jerezi965/fs: Fix hang on IVB and VLV with image format...
2015-09-26 Kenneth Graunkei965/gs: Optimize away the EOT write on Gen8+ with...
2015-09-26 Kenneth Graunkei965/gs: Allow src0 immediates in GS_OPCODE_SET_WRITE_O...
2015-09-26 Kenneth Graunkei965: Implement "Static Vertex Count" geometry shader...
2015-09-26 Kenneth Graunkei965: Move GS_THREAD_END mlen calculations out of the...
2015-09-26 Kenneth Graunkei965: Simplify handling of VUE map changes.
2015-09-26 Kenneth Graunkei965/gs: Remove the dependency on the VS VUE map.
2015-09-26 Kenneth Graunkei965: Don't re-layout varyings for separate shader...
2015-09-26 Kenneth Graunkei965/vue: Make assign_vue_map() take an explicit slot.
2015-09-26 Kenneth Graunkei965: Initialize unused VUE map slots to BRW_VARYING_SL...
2015-09-26 Kenneth Graunkei965: Fix BRW_VARYING_SLOT_PAD handling in the scalar...
2015-09-25 Samuel Iglesias... i965: Enable ARB_shader_storage_buffer_object extension...
2015-09-25 Iago Toral Quirogai965/nir/vec4: Implement nir_intrinsic_ssbo_atomic_*
2015-09-25 Iago Toral Quirogai965/nir/fs: Implement nir_intrinsic_ssbo_atomic_*
2015-09-25 Iago Toral Quirogai965/nir/vec4: Implement nir_intrinsic_load_ssbo
2015-09-25 Iago Toral Quirogai965/nir/fs: Implement nir_intrinsic_load_ssbo
2015-09-25 Iago Toral Quirogai965/nir/vec4: Implement nir_intrinsic_store_ssbo
2015-09-25 Iago Toral Quirogai965/nir/fs: Implement nir_intrinsic_store_ssbo
2015-09-25 Francisco Jerezi965/vec4: Import surface message builder functions.
2015-09-25 Francisco Jerezi965/vec4: Import helpers to convert vectors into array...
2015-09-25 Francisco Jerezi965/vec4: Introduce VEC4 IR builder.
2015-09-25 Samuel Iglesias... i965/wm: surfaces should have the API buffer size,...
2015-09-25 Samuel Iglesias... i965/wm: emit null buffer surfaces when null buffers...
2015-09-25 Samuel Iglesias... i965/fs/nir: implement nir_intrinsic_get_buffer_size
2015-09-25 Samuel Iglesias... i965/fs: Implement FS_OPCODE_GET_BUFFER_SIZE
2015-09-25 Samuel Iglesias... i965/vec4/nir: implement nir_intrinsic_get_buffer_size
2015-09-25 Samuel Iglesias... i965/vec4: Implement VS_OPCODE_GET_BUFFER_SIZE
2015-09-25 Samuel Iglesias... glsl: Add parser/compiler support for unsized array...
2015-09-25 Iago Toral Quirogai965/fs: Do not split buffer variables
2015-09-25 Iago Toral Quirogai965: handle visiting of ir_var_shader_storage variables
2015-09-25 Iago Toral Quirogai965: Upload Shader Storage Buffer Object surfaces
2015-09-25 Iago Toral Quirogai965: Set MaxShaderStorageBuffers for compute shaders
2015-09-25 Samuel Iglesias... i965: set ARB_shader_storage_buffer_object related...
2015-09-25 Iago Toral Quirogai965: Implement DriverFlags.NewShaderStorageBuffer
2015-09-25 Iago Toral Quirogai965: Use 64-byte offset alignment for shader storage...
2015-09-25 Jordan Justeni965/cs: Implement DispatchComputeIndirect support
2015-09-24 Alejandro Piñeiroi965/vec4: check swizzle before discarding a uniform...
2015-09-24 Kristian Høgsberg... i965: Respect stride and subreg_offset for ATTR registers
2015-09-24 Brian Paulmesa: rework Driver.CopyImageSubData() and related...
2015-09-23 Ilia Mirkini965: add ARB_texture_barrier support
2015-09-23 Kenneth Graunkei965/gs: Fix extra level of indentation left by the...
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