r300/compiler: refactor vertex shader compilation
[mesa.git] / src / mesa / drivers / dri / r300 / compiler / radeon_emulate_loops.c
2010-09-04 Marek Olšákr300/compiler: refactor vertex shader compilation
2010-09-04 Marek Olšákr300/compiler: add new compiler parameter max_alu_insts
2010-09-04 Marek Olšákr300/compiler: put emulate_loop_state in radeon_compiler
2010-08-17 Ian RomanickMerge branch 'glsl2'
2010-08-14 Ian RomanickMerge branch 'master' into glsl2
2010-08-10 Tom Stellardr300/compiler: Implement hardware assisted loops for...
2010-08-10 Tom Stellardr300/compiler: Correctly transform nested loops.
2010-08-04 Tom Stellardr300/compiler: Always unroll loops when doing loop...
2010-08-04 Tom Stellardr300/compiler: r500 hw support for break and continue...
2010-08-04 Tom Stellardr300/compiler: Don't unroll loops with continue or...
2010-07-27 Eric AnholtMerge remote branch 'origin/master' into glsl2
2010-07-03 Tom Stellardr300/compiler: Fix loop unrolling
2010-07-03 Tom Stellardr300/compiler: Correctly calculate the max number of...
2010-07-03 Tom Stellardr300/compiler: Handle loops in deadcode analysis.
2010-06-28 Jakob BornecrantzMerge branch 'gallium-drm-driver-drescriptor'
2010-06-24 Eric AnholtMerge branch 'glsl2-head' into glsl2
2010-06-24 Brian PaulMerge branch 'shader-file-reorg'
2010-06-11 Tom Stellardr300/compiler: Handle more complex conditionals in...
2010-06-11 Tom Stellardr300/compiler: Fix warning.
2010-06-11 Tom Stellardr300/compiler: Handle SGT and SLE at the beginning...
2010-06-11 Tom Stellardr300/compiler: Verify assumptions about opcode types.
2010-06-11 Tom Stellardr300/compiler: Unroll loops that decrement the counter.
2010-06-11 Tom Stellardr300/compiler: Unroll loops that have a constant number...
2010-06-11 Tom Stellardr300/compiler: Implement simple loop emulation