Switch to a more complicated scheme of choosing texture formats, as it looks
[mesa.git] / src / mesa / drivers / dri / r300 / r300_context.h
2005-01-04 Vladimir DergachevMajor code restructuring:
2005-01-03 Vladimir DergachevAdd structs describing vertex and pixel shader state...
2005-01-03 Vladimir DergachevEnable code to compute other constants that were used...
2005-01-03 Vladimir DergachevPort texture allocation code from R200.
2005-01-02 Vladimir DergachevAdd texture units registers
2004-12-31 Vladimir DergachevQualify the magic 20B0 register as SE_VTE_CNTL similar...
2004-12-30 Vladimir DergachevChange default RS settings so that glxgears will displa...
2004-12-30 Vladimir DergachevClarify some of the unkXXXX atoms.
2004-12-30 Vladimir DergachevPort viewport setting code from R200.
2004-12-16 Vladimir DergachevThe types uint32_t and uint8_t are not used in Mesa...
2004-11-02 Nicolai HaehnleNo visible changes, but commit the groundwork for furth...
2004-10-24 Nicolai HaehnleHardware accelerated depth clear
2004-10-15 Nicolai HaehnleHuge dumb drop. State:
2004-09-28 Nicolai HaehnleInitial revision