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Reduce the amount of debug output, while still printing important messages.
[mesa.git]
/
src
/
mesa
/
drivers
/
dri
/
r300
/
r300_render.c
2005-01-05
Vladimir Dergachev
Reduce the amount of debug output, while still printing...
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2005-01-05
Vladimir Dergachev
Play a little bit with texture formats.
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2005-01-04
Vladimir Dergachev
Port code from r200 that implements color blending...
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2005-01-04
Vladimir Dergachev
Unify rendering of textured and non-textured primitives.
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2005-01-04
Vladimir Dergachev
Major code restructuring:
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2005-01-03
Vladimir Dergachev
Add structs describing vertex and pixel shader state...
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2005-01-03
Vladimir Dergachev
Turns out I left flat primitives in vertex buffer mode...
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2005-01-03
Vladimir Dergachev
Enable code to compute other constants that were used...
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2005-01-03
Vladimir Dergachev
Port texture allocation code from R200.
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2005-01-02
Vladimir Dergachev
Cleanup !
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2005-01-02
Vladimir Dergachev
I think I fixed the lockups issue.
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2005-01-02
Vladimir Dergachev
Get textures to work with NeHe lesson06.
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2004-12-31
Vladimir Dergachev
Qualify the magic 20B0 register as SE_VTE_CNTL similar...
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2004-12-31
Vladimir Dergachev
Add texture drawing code. Note: it is broken at the...
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2004-12-30
Vladimir Dergachev
Rework slightly r300_get_primitive_type - make it clear...
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2004-12-30
Vladimir Dergachev
Update vertex buffer code (still does not work properly..)
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2004-12-30
Vladimir Dergachev
Update to recent r300_lib.
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2004-12-30
Vladimir Dergachev
Hooked up projection matrix - the gears actually rotate !
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2004-12-30
Vladimir Dergachev
Restructure code.
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2004-12-29
Vladimir Dergachev
Rearrange code so we don't dump state as often.
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2004-12-29
Vladimir Dergachev
Get most primitives working using immediate mode.
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2004-12-29
Vladimir Dergachev
Bring in latest revision of r300_lib.
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2004-12-27
Vladimir Dergachev
Implement rendering of (flat color) QUAD primitives...
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2004-12-26
Vladimir Dergachev
Expose primitive types being rendered, in preparation...
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2004-11-02
Nicolai Haehnle
No visible changes, but commit the groundwork for furth...
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