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Use ALIGN_MALLOC for parameter lists.
[mesa.git]
/
src
/
mesa
/
drivers
/
glide
/
2005-05-09
Daniel Borca
pathetic attempt to accomodate new frambuffer changes...
tree
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commitdiff
2005-05-09
Daniel Borca
accomodate new frambuffer changes
tree
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commitdiff
2005-05-04
Brian Paul
Major check-in of changes for GL_EXT_framebuffer_object...
tree
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commitdiff
2005-01-25
Brian Paul
Use the _mesa_HashNextEntry() function to walk over...
tree
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commitdiff
2005-01-19
Daniel Borca
make sure we avoid assertion failure wrt VB->ColorPtr...
tree
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commitdiff
2005-01-17
Daniel Borca
cleaned up warnings
tree
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commitdiff
2005-01-12
Daniel Borca
some "safer" type-punning (gcc optimizes float moves...
tree
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commitdiff
2005-01-06
Daniel Borca
semantic in parameter names. changed emitter function.
tree
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commitdiff
2005-01-06
Daniel Borca
semantic in parameter names
tree
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commitdiff
2004-12-21
Daniel Borca
added GL_EXT_stencil_two_side (yes, it works)
tree
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commitdiff
2004-12-20
Daniel Borca
put back clipmask code; it proved to be a MinGW/gcc...
tree
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commitdiff
2004-12-20
Daniel Borca
use float constants.
tree
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commitdiff
2004-12-20
Daniel Borca
removed ifdef'ed out code (to whom it may concern:...
tree
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commitdiff
2004-12-20
Daniel Borca
removed detritus (ncc).
tree
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commitdiff
2004-12-20
Daniel Borca
comment reorg.
tree
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commitdiff
2004-12-20
Daniel Borca
made some functions static.
tree
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commitdiff
2004-12-20
Daniel Borca
comment reorg.
tree
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commitdiff
2004-12-20
Daniel Borca
allow greater swappendingcount for older hw (v1/v2)
tree
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commitdiff
2004-12-17
Daniel Borca
fxRasterPrimitive wasn't always receiving the reduced...
tree
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commitdiff
2004-12-13
Daniel Borca
disabled ClipMask usage in vb emitter (clipping bugs?)
tree
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commitdiff
2004-12-06
Daniel Borca
small fix for debug paths
tree
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commitdiff
2004-11-27
Brian Paul
Remove _mesa_ResizeBuffersMESA() call from _mesa_set_vi...
tree
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commitdiff
2004-11-15
Daniel Borca
moved windoze specific code outside drivers/glide/
tree
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commitdiff
2004-11-15
Daniel Borca
fix _mesa_image_address2d invocation
tree
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commitdiff
2004-11-10
Brian Paul
GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D...
tree
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commitdiff
2004-10-20
Daniel Borca
fixed compilation errors
tree
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commitdiff
2004-10-12
Daniel Borca
avoid the patch if Mesa_DXTn flag is set
tree
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commitdiff
2004-10-05
Daniel Borca
put Rush in the list of supported HW
tree
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commitdiff
2004-10-02
Brian Paul
added support for GL_ARB_draw_buffers
tree
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commitdiff
2004-09-27
Daniel Borca
stencil wrap works, either HW or SW (Ian Romanick)
tree
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commitdiff
2004-09-24
Daniel Borca
added (back!) option to use non-packedcolor
tree
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commitdiff
2004-09-20
Daniel Borca
clamp size of wide points
tree
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commitdiff
2004-09-13
Daniel Borca
cleanup and bugfixes for fxDDClear()
tree
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commitdiff
2004-09-13
Daniel Borca
cleanup and some changes towards GL_ARB_point_sprite...
tree
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commitdiff
2004-09-13
Daniel Borca
cleanup
tree
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commitdiff
2004-09-03
Daniel Borca
make sure the HW is clean before shooting the pipeline
tree
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commitdiff
2004-08-31
Daniel Borca
newer Glide3x snaps vertices internally for V1/VR/VB
tree
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commitdiff
2004-08-20
Daniel Borca
hide GL_ARB_texture_compression from non-VSA cards
tree
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commitdiff
2004-08-19
Daniel Borca
why is GL_ARB_texture_env_combine different from EXT?
tree
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commitdiff
2004-08-19
Daniel Borca
"const int _nc" was really stupid...
tree
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commitdiff
2004-08-19
Daniel Borca
cleanup
tree
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commitdiff
2004-08-19
Daniel Borca
silence compiler warnings
tree
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commitdiff
2004-08-16
Daniel Borca
cleanup
tree
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commitdiff
2004-08-16
Daniel Borca
fixed texture fetchers, fixed automatic mipmap generati...
tree
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commitdiff
2004-08-16
Daniel Borca
fixed pixel drawing routines, some cleanup
tree
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commitdiff
2004-08-16
Daniel Borca
disabled stereo checking in wglChoosePixelFormat
tree
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commitdiff
2004-07-26
Daniel Borca
disable W1 when single-texturing
tree
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commitdiff
2004-07-26
Daniel Borca
Rush is back on ZBUFFER
tree
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commitdiff
2004-07-23
Daniel Borca
fixed pixelpiped DrawBitmap / DrawPixels (clipping...
tree
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commitdiff
2004-07-21
Daniel Borca
partial GL_BLEND for Voodoo1
tree
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commitdiff
2004-07-20
Daniel Borca
GL_EXT_texture_env_add shouldn't be conditioned by...
tree
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commitdiff
2004-07-19
Daniel Borca
trying vertex_program...
tree
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commitdiff
2004-07-16
Daniel Borca
minor corrections
tree
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commitdiff
2004-07-16
Daniel Borca
GL_MODULATE/GL_REPLACE multitex (wasteful, but apparent...
tree
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commitdiff
2004-07-16
Daniel Borca
SGIS_generate_mipmap
tree
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commitdiff
2004-07-06
Daniel Borca
use tnl_emit_func, it's safer
tree
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commitdiff
2004-07-05
Daniel Borca
added GL_ARB_point_sprite.
tree
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commitdiff
2004-07-02
Daniel Borca
added GL_EXT_fog_coord.
tree
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commitdiff
2004-07-01
Keith Whitwell
Rename the various function types in t_context.h to...
tree
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commitdiff
2004-06-24
Daniel Borca
hack for compressed textures with aspectratio greater...
tree
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commitdiff
2004-06-19
Daniel Borca
Hack for linear fogging. Added empty routines for WGL_A...
tree
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commitdiff
2004-06-14
Daniel Borca
Fixed a bug in vertex emitter (untile we move to t_vert...
tree
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commitdiff
2004-06-11
Brian Paul
remove the 3dfx CatchSignals stuff (the var was alwasy...
tree
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commitdiff
2004-06-08
Daniel Borca
corrected a bug wrt point_size
tree
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commitdiff
2004-06-03
Daniel Borca
masked out unsupported glBlendColor (some games check...
tree
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commitdiff
2004-05-31
Daniel Borca
reworked FXT1
tree
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commitdiff
2004-05-20
Daniel Borca
doc update; minor changes
tree
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commitdiff
2004-05-19
Daniel Borca
added GL_NV_blend_square
tree
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commitdiff
2004-05-18
Daniel Borca
added some core-level extensions
tree
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commitdiff
2004-05-12
Daniel Borca
minor fixes
tree
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commitdiff
2004-05-10
Daniel Borca
fixed bugs in fxddtex.c
tree
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commitdiff
2004-05-04
Daniel Borca
texture compression: getting warmer
tree
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commitdiff
2004-04-30
Daniel Borca
FXT1: getting warmer
tree
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commitdiff
2004-04-29
Daniel Borca
FXT1 preparations
tree
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commitdiff
2004-04-26
Daniel Borca
accomodate newtexstore
tree
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commitdiff
2004-04-14
Daniel Borca
documentation updates
tree
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commitdiff
2004-03-29
Daniel Borca
code cleanup heheh
tree
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commitdiff
2004-03-25
Daniel Borca
small changes (version string)
tree
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commitdiff
2004-03-21
Brian Paul
Implemented support for software-based AUX color buffers.
tree
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commitdiff
2004-03-09
Daniel Borca
fxMesa: remove buffer_obj_ext, cos it breaks UT2004
tree
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commitdiff
2004-03-08
Daniel Borca
Voodoo Rush fixes
tree
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commitdiff
2004-03-03
Daniel Borca
_tnl_allow_*_fog(...)
tree
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commitdiff
2004-03-02
Daniel Borca
workaround for crash-upon-exit in verbose mode
tree
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commitdiff
2004-02-28
Brian Paul
replace color table FloatTable boolean with Type enum
tree
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commitdiff
2004-02-16
Daniel Borca
cleanup and some WGL PIXELFORMAT issues
tree
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commitdiff
2004-02-10
Daniel Borca
fixed back fxMesaGetCurrentContext to match MakeCurrent
tree
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commitdiff
2004-02-09
Daniel Borca
deal with combine_ext refactor
tree
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commitdiff
2004-02-07
Daniel Borca
added NUL driver for DMesa
tree
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commitdiff
2004-02-02
Daniel Borca
fixed a bug in GL_NEAREST sampler
tree
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commitdiff
2004-01-29
Daniel Borca
GL_TEXTURE_1D and other stories...
tree
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commitdiff
2004-01-27
Ian Romanick
Added support for EXT_blend_equation_separate / ATI_ble...
tree
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commitdiff
2004-01-27
Keith Whitwell
Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image...
tree
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commitdiff
2004-01-26
Daniel Borca
accomodate FetchTexel and fix some memory leak bugs
tree
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commitdiff
2004-01-23
Daniel Borca
accomodated new driver_func initialization
tree
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commitdiff
2004-01-21
Ian Romanick
Remove dd_function_table::BlendFunc. All drivers now use
tree
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commitdiff
2004-01-20
Brian Paul
Undo some bits from last check-in related to the ctx...
tree
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commitdiff
2004-01-20
Brian Paul
Before calling _mesa_create_context(), initialize a...
tree
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commitdiff
2004-01-15
Daniel Borca
_mesa_delete_texture_object and some other updates
tree
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commitdiff
2004-01-14
Daniel Borca
fixed a bug in texture memory manager when in UMA mode
tree
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commitdiff
2004-01-13
Daniel Borca
added support for textures bigger than HW can support...
tree
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commitdiff
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