stencil wrap works, either HW or SW (Ian Romanick)
[mesa.git] / src / mesa / drivers / glide /
2004-09-27 Daniel Borcastencil wrap works, either HW or SW (Ian Romanick)
2004-09-24 Daniel Borcaadded (back!) option to use non-packedcolor
2004-09-20 Daniel Borcaclamp size of wide points
2004-09-13 Daniel Borcacleanup and bugfixes for fxDDClear()
2004-09-13 Daniel Borcacleanup and some changes towards GL_ARB_point_sprite...
2004-09-13 Daniel Borcacleanup
2004-09-03 Daniel Borcamake sure the HW is clean before shooting the pipeline
2004-08-31 Daniel Borcanewer Glide3x snaps vertices internally for V1/VR/VB
2004-08-20 Daniel Borcahide GL_ARB_texture_compression from non-VSA cards
2004-08-19 Daniel Borcawhy is GL_ARB_texture_env_combine different from EXT?
2004-08-19 Daniel Borca"const int _nc" was really stupid...
2004-08-19 Daniel Borcacleanup
2004-08-19 Daniel Borcasilence compiler warnings
2004-08-16 Daniel Borcacleanup
2004-08-16 Daniel Borcafixed texture fetchers, fixed automatic mipmap generati...
2004-08-16 Daniel Borcafixed pixel drawing routines, some cleanup
2004-08-16 Daniel Borcadisabled stereo checking in wglChoosePixelFormat
2004-07-26 Daniel Borcadisable W1 when single-texturing
2004-07-26 Daniel BorcaRush is back on ZBUFFER
2004-07-23 Daniel Borcafixed pixelpiped DrawBitmap / DrawPixels (clipping...
2004-07-21 Daniel Borcapartial GL_BLEND for Voodoo1
2004-07-20 Daniel BorcaGL_EXT_texture_env_add shouldn't be conditioned by...
2004-07-19 Daniel Borcatrying vertex_program...
2004-07-16 Daniel Borcaminor corrections
2004-07-16 Daniel BorcaGL_MODULATE/GL_REPLACE multitex (wasteful, but apparent...
2004-07-16 Daniel BorcaSGIS_generate_mipmap
2004-07-06 Daniel Borcause tnl_emit_func, it's safer
2004-07-05 Daniel Borcaadded GL_ARB_point_sprite.
2004-07-02 Daniel Borcaadded GL_EXT_fog_coord.
2004-07-01 Keith WhitwellRename the various function types in t_context.h to...
2004-06-24 Daniel Borcahack for compressed textures with aspectratio greater...
2004-06-19 Daniel BorcaHack for linear fogging. Added empty routines for WGL_A...
2004-06-14 Daniel BorcaFixed a bug in vertex emitter (untile we move to t_vert...
2004-06-11 Brian Paulremove the 3dfx CatchSignals stuff (the var was alwasy...
2004-06-08 Daniel Borcacorrected a bug wrt point_size
2004-06-03 Daniel Borcamasked out unsupported glBlendColor (some games check...
2004-05-31 Daniel Borcareworked FXT1
2004-05-20 Daniel Borcadoc update; minor changes
2004-05-19 Daniel Borcaadded GL_NV_blend_square
2004-05-18 Daniel Borcaadded some core-level extensions
2004-05-12 Daniel Borcaminor fixes
2004-05-10 Daniel Borcafixed bugs in fxddtex.c
2004-05-04 Daniel Borcatexture compression: getting warmer
2004-04-30 Daniel BorcaFXT1: getting warmer
2004-04-29 Daniel BorcaFXT1 preparations
2004-04-26 Daniel Borcaaccomodate newtexstore
2004-04-14 Daniel Borcadocumentation updates
2004-03-29 Daniel Borcacode cleanup heheh
2004-03-25 Daniel Borcasmall changes (version string)
2004-03-21 Brian PaulImplemented support for software-based AUX color buffers.
2004-03-09 Daniel BorcafxMesa: remove buffer_obj_ext, cos it breaks UT2004
2004-03-08 Daniel BorcaVoodoo Rush fixes
2004-03-03 Daniel Borca_tnl_allow_*_fog(...)
2004-03-02 Daniel Borcaworkaround for crash-upon-exit in verbose mode
2004-02-28 Brian Paulreplace color table FloatTable boolean with Type enum
2004-02-16 Daniel Borcacleanup and some WGL PIXELFORMAT issues
2004-02-10 Daniel Borcafixed back fxMesaGetCurrentContext to match MakeCurrent
2004-02-09 Daniel Borcadeal with combine_ext refactor
2004-02-07 Daniel Borcaadded NUL driver for DMesa
2004-02-02 Daniel Borcafixed a bug in GL_NEAREST sampler
2004-01-29 Daniel BorcaGL_TEXTURE_1D and other stories...
2004-01-27 Ian RomanickAdded support for EXT_blend_equation_separate / ATI_ble...
2004-01-27 Keith WhitwellConsolidate texObj->Pos/Neg/X/Y/Z and texObj->Image...
2004-01-26 Daniel Borcaaccomodate FetchTexel and fix some memory leak bugs
2004-01-23 Daniel Borcaaccomodated new driver_func initialization
2004-01-21 Ian RomanickRemove dd_function_table::BlendFunc. All drivers now use
2004-01-20 Brian PaulUndo some bits from last check-in related to the ctx...
2004-01-20 Brian PaulBefore calling _mesa_create_context(), initialize a...
2004-01-15 Daniel Borca_mesa_delete_texture_object and some other updates
2004-01-14 Daniel Borcafixed a bug in texture memory manager when in UMA mode
2004-01-13 Daniel Borcaadded support for textures bigger than HW can support...
2004-01-13 Daniel Borcare-enabled trilinearness
2004-01-13 Daniel Borcasmall fixes
2004-01-08 Daniel Borcaenvvars to control run-time
2004-01-07 Daniel Borcabugfix in texture swapping mechanism (multitex)
2004-01-07 Daniel Borcatemporary workaround for bad primitives in fx_render_vb...
2004-01-07 Daniel Borcaprotect against broken apps
2004-01-07 Daniel Borcateensy bit of optimization in interp code
2004-01-07 Daniel Borcawgl interface
2004-01-07 Daniel Borcacleanups
2003-12-23 Daniel Borcareverted TMUs for proper multitexturing
2003-12-19 Daniel BorcaDMesa: removed MGA2064W driver
2003-12-15 Daniel BorcaEXT_secondary_color and EXT_separate_specular via multipass
2003-12-12 Daniel Borcasmall bug wrt culling
2003-12-11 Daniel Borcafixed prototypes for wglGammaRamp3DFX
2003-12-10 Daniel Borcagot rid of __FUNCTION__ :(
2003-11-26 Daniel Borcaaccomodate vtx-0-2-branch
2003-11-24 Keith WhitwellImport vtx-0-2-branch
2003-11-21 Daniel Borcamore texture compression
2003-11-20 Daniel Borcasmall matters
2003-11-18 Daniel Borcadoc updates; GLUT timer additions; fixed compilation...
2003-11-13 Daniel Borcavanilla extensions disabled
2003-11-12 Daniel Borcadirty hack to advertise vanilla extension names
2003-11-07 Daniel BorcaNCC fixes and some cosmetics
2003-11-03 Daniel Borcasmall fixes wrt texture handling
2003-11-03 Daniel Borcasmall fixes wrt texture handling
2003-11-03 Daniel BorcaVoodoo2 happiness
2003-10-31 Daniel Borcaremoved detritus
2003-10-30 Daniel Borcabugfixes wrt texture compression
2003-10-29 Daniel Borcachanges to accomodate texture compression
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