intel: Make the separate stencil RB storage path match texture more.
[mesa.git] / src / mesa / drivers /
2011-12-14 Eric Anholtintel: Make the separate stencil RB storage path match...
2011-12-14 Eric Anholtintel: Move S8 width/height alignment to miptree creation.
2011-12-14 Eric Anholtintel: Drop check for wrapped_depth in RB mapping.
2011-12-14 Eric Anholtintel: Fix uninitialized values in debug output for...
2011-12-13 Brian Paulradeon: stop using _DepthBuffer, _StencilBuffer fields
2011-12-13 Brian Paulnouveau: stop using _DepthBuffer, _StencilBuffer fields
2011-12-08 nobledmesa,intel: use _mesa_image_offset() for PBOs
2011-12-08 Brian Paulmesa/drivers: use new swrast renderbuffer functions
2011-12-08 Brian Paulmesa: rewrite accum buffer support
2011-12-08 Brian Paulmesa: remove the ctx->Driver.IsTextureResident() hook
2011-12-08 Brian Paulmesa: remove TextureMemCpy driver hook
2011-12-08 Paul Berryi965 gen6: Implement pass-through GS for transform...
2011-12-08 Paul Berryi965: Clean up misleading defines for DWORD 2 of URB_WR...
2011-12-08 Paul Berryi965 gs: Clean up dodgy register re-use, at the cost...
2011-12-08 Paul Berryi965 gen6: Allocate URB space for GS
2011-12-08 Kenneth Graunkei965: Set the maximum number of GS URB entries on Sandy...
2011-12-08 Paul Berryi965: Only convert if/else to conditional adds prior...
2011-12-08 Paul Berryi965 gs: Remove unnecessary mapping of key->primitive.
2011-12-07 Kenneth Graunkei965: Set Ivybridge's is_array SURFACE_STATE bit.
2011-12-07 Kenneth Graunkei965: Return BRW_DEPTHBUFFER_D32_FLOAT as the null...
2011-12-07 Eric Anholtintel: Update comment about how depth/stencil miptrees...
2011-12-07 Eric Anholtintel: Rely on miptree mapping for all renderbuffer...
2011-12-07 Eric Anholtintel: Add support for LLC-cached reads of X-tiled...
2011-12-07 Eric Anholtintel: Handle MapRenderbuffer of fake packed depth...
2011-12-07 Eric Anholtintel: Track miptrees for fake packed depth/stencil...
2011-12-07 Eric Anholtintel: Make the fake packed depth/stencil mappings...
2011-12-07 Eric Anholtintel: Make intel_region_map return void *.
2011-12-07 Eric Anholtintel: Move separate-stencil s8 mapping logic to intel_...
2011-12-07 Eric Anholtintel: Move the gtt-particular texture mapping logic...
2011-12-07 Eric Anholtintel: Make mapping of texture slices track the region...
2011-12-07 Eric Anholtintel: Move the teximage mapping logic to a miptree...
2011-12-07 Eric Anholtintel: Only prefer separate stencil when we can do...
2011-12-06 Kenneth Graunkei965: Set SURFACE_STATE vertical alignment bit on Ivybr...
2011-12-06 Dave Airlieradeon: add original r100 to the always tiled depth...
2011-12-06 Fabio Pedrettiosmesa: remove unused bpc variable
2011-12-06 Dave Airlieradeon/r200: add RV200 detiling + add an always tiled...
2011-12-06 Dave Airlier200: add Z16 depth detiling.
2011-12-06 Dave Airlier200: handle Z24 depth buffers correctly
2011-12-06 Dave Airlier200: fix cb microtile setup
2011-12-06 Dave Airlier200: enable tiling flags on blitter setup.
2011-12-06 Kenneth Graunkei965: Fix incorrect comment about single program flow...
2011-12-05 Dave Airlieradeon/r200: drop old span depth/stencil code.
2011-12-05 Dave Airlieradeon/r200: add draw/stencil buffer detiling
2011-12-05 Dave Airlieradeon: fix warnings
2011-12-05 Dave Airlieradeon: use mesa renderbuffer accessors for depth for...
2011-12-05 Dave Airlieradeon: add some tiling support for r100.
2011-12-05 Dave Airlieradeon: texture/renderbuffer overhaul.
2011-12-05 Dave Airlieradeon: set texture bits to always emit.
2011-12-05 Dave Airlieradeon: update flush according to glXMakeCurrent man...
2011-12-05 Dave Airlieradeon: drop border check
2011-12-05 Dave Airlieradeon: add a bit more debugging to the blit debug...
2011-12-02 Stuart Abercrombiei965: Fix emit of a MOV with bad destination channel...
2011-12-02 Brian Paulmesa: rename MESA_FORMAT_RG88_REV to MESA_FORMAT_RG88
2011-12-02 Brian Paulmesa: rename MESA_FORMAT_RG88 to MESA_FORMAT_GR88
2011-12-02 Kenneth Graunkei965: Make gen6_resolve_implied_move a no-op for MRF...
2011-12-01 Mathias Fröhlichswrast: Fix signed/unsigned problems with negative...
2011-11-30 Eric Anholti965/fs: Fix regression in fbo-alphatest-nocolor.
2011-11-30 Eric Anholti965/fs: Make register file enum 0 be the undefined...
2011-11-30 Eric Anholti965: Don't perform the precompile on fragment shaders...
2011-11-30 Eric Anholti965: Always handle GL_DEPTH_TEXTURE_MODE through the...
2011-11-30 Eric Anholti965: Fix EXT_texture_swizzle with a writemask in the...
2011-11-30 Eric Anholti965: Base HW depth format setup based on MESA_FORMAT...
2011-11-29 Eric Anholti965: Don't depth test the fake depthbuffer when one...
2011-11-29 Mathias Fröhlichmesa: Make gl_program::InputsRead 64 bits.
2011-11-26 Chia-I Wuandroid: pass -std=c99 by default
2011-11-23 Chad Versacei965/gen6: Fix GPU hang when using stencil buffer witho...
2011-11-23 Eric Anholti915: Fix complete texturing regression since 27505a105a
2011-11-23 Eric Anholti915: Fix build since hiz merge.
2011-11-22 Eric Anholti915: Move the texture format setup for this driver...
2011-11-22 Eric Anholti965: Drop intel_context.c's texture format set up...
2011-11-22 Eric Anholti965: Add support for ARGB2101010 rendering.
2011-11-22 Eric Anholti965: Add support for RGBA_16 unorm rendering.
2011-11-22 Eric Anholti965: Add support for half-float formats.
2011-11-22 Eric Anholti965: Reorganize MESA_FORMAT -> BRW_SURFACEFORMAT table.
2011-11-22 Eric Anholti965: Mark texture formats as supported using the surfa...
2011-11-22 Eric Anholtintel: Improve debug output for begin/finish render...
2011-11-22 Eric Anholtintel: Remove duplicate test for texture attachment...
2011-11-22 Eric Anholti965: Don't require spans (swrast) support to consider...
2011-11-22 Eric Anholti965: Use the surface format table to determine render...
2011-11-22 Eric Anholtintel: Add the context to the render_target_supported...
2011-11-22 Eric Anholti965: Add a table of the surface format information...
2011-11-22 Chad VersaceMerge branch 'hiz' of ssh://people.freedesktop.org...
2011-11-22 Chad Versacei965/gen6: Enable HiZ by default
2011-11-22 Chad Versaceintel: Use separate stencil whenever possible
2011-11-22 Kenneth Graunkei965: Implement the actual tables for texture alignment...
2011-11-22 Chad Versacei965/gen6: Set vertical alignment in SURFACE_STATE...
2011-11-22 Chad Versaceintel: Store miptree alignment units in the miptree
2011-11-22 Chad Versaceintel: Enable HiZ for texture renderbuffers
2011-11-22 Chad Versaceintel: Resolve buffers in intel_map_renderbuffer()
2011-11-22 Chad Versaceintel: Resolve buffers in intel_map_texture_image()
2011-11-22 Chad Versaceintel: Mark needed resolves when first enabling HiZ...
2011-11-22 Chad Versacei965: Mark that depth buffer needs depth resolve after...
2011-11-22 Chad Versaceintel: Resolve buffers in intelSpanRenderStart
2011-11-22 Chad Versaceintel: Refactor intelSpanRenderStart
2011-11-22 Chad Versacei965: Resolve buffers before drawing [v2]
2011-11-22 Chad Versacei965: Prevent recursive calls to FLUSH_VERTICES [v2]
2011-11-22 Chad Versacei965/gen6: Manipulate state batches for HiZ meta-ops...
2011-11-22 Chad Versacei965/gen6: Complete stubs for HiZ buffer resolves
2011-11-22 Chad Versacei965: Add HiZ operation state to brw_context
2011-11-22 Chad Versaceintel: Add resolve functions for renderbuffers
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