mesa: Move check for vbo mapping into api_validate.c.
[mesa.git] / src / mesa / main / api_validate.c
2016-08-15 Mathias Fröhlichmesa: Move check for vbo mapping into api_validate.c.
2016-08-08 Kenneth Graunkemesa: Skip ES 3.0/3.1 transform feedback primitive...
2016-08-08 Kenneth Graunkemesa: Share code between _mesa_validate_DrawArrays...
2016-06-30 Timothy Arceriglsl/mesa: move duplicate shader fields into new struct...
2016-06-30 Timothy Arceriglsl/mesa: split gl_shader in two
2016-06-23 Timothy Arceriglsl/mesa: stop duplicating geom and tcs layout values
2016-06-23 Timothy Arceriglsl/mesa: stop duplicating tes layout values
2016-06-17 Timothy Arcerimesa: remove remaining tabs in api_validate.c
2016-05-24 Ilia Mirkinmesa: allow xfb to be active in GLES when geometry...
2016-05-09 Dave Airliemesa: don't use genned but unnamed xfb objects.
2016-05-09 Jordan Justenmesa/compute: Fix indirect dispatch buffer size check...
2016-05-05 Dave Airliemesa/compute: drop pointless casts.
2016-04-28 Kenneth Graunkemesa: Fix indirect draw buffer size check on 32-bit...
2016-01-21 Kristian Høgsberg... Merge remote-tracking branch 'jekstrand/wip/i965-unifor...
2016-01-09 Kristian Høgsberg... Merge ../mesa into vulkan
2016-01-07 Ilia Mirkinmesa: add support for ARB_indirect_parameters draw...
2015-12-11 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-11-26 Marta Lofstedtmesa: remove ARB_geometry_shader4
2015-11-26 Tapani Pällimesa: error out in indirect draw when vertex bindings...
2015-11-03 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-11-02 Jordan Justenmesa: Add spec citations for DispatchCompute*
2015-11-02 Jordan Justenmesa: Update DispatchComputeIndirect errors for indirec...
2015-11-01 Jordan Justenmesa/sso: Add compute shader support
2015-10-27 Marta Lofstedtmesa: Draw indirect is not allowed if the default VAO...
2015-10-27 Marta Lofstedtmesa: Draw indirect is not allowed when xfb is active...
2015-10-27 Marta Lofstedtmesa: Draw Indirect return wrong error code on unalinged
2015-10-01 Kristian Høgsberg... Merge branch 'master' of ../mesa into vulkan
2015-09-25 Jordan Justenmesa/cs: Implement glDispatchComputeIndirect
2015-09-25 Jordan Justenmesa/cs: Add _mesa_validate_DispatchCompute
2015-08-17 Jason EkstrandMerge remote-tracking branch 'mesa-public/master' into...
2015-07-22 Marek Olšákmesa: don't allow drawing with tess ctrl shader and...
2015-07-22 Marek Olšákmesa: take tessellation into account when validating...
2015-07-22 Chris Forbesmesa: allow drawing of patch primitives
2015-07-20 Kenneth Graunkemesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to...
2015-01-15 Ian Romanickmesa: Micro-optimize _mesa_is_valid_prim_mode
2015-01-15 Ian Romanickmesa: Check for vertex program the same way in desktop...
2015-01-15 Ian Romanickmesa: Drop index buffer bounds check
2015-01-15 Ian Romanickmesa: Only check for a current vertex shader in core...
2014-12-02 Ian Romanickmesa: Use current Mesa coding style in check_valid_to_r...
2014-12-02 Ian Romanickmesa: Use unreachable instead of assert in check_valid_...
2014-12-02 Ian Romanickmesa: Silence unused parameter warnings in _mesa_valida...
2014-12-02 Ian Romanickmesa: Refactor common validation code to validate_DrawE...
2014-12-02 Ian Romanickmesa: Generate GL_INVALID_OPERATION when drawing w...
2014-11-10 Ian Romanickmesa: Remove _mesa_max_buffer_index
2014-10-29 Chris Forbesmesa: Fix order of errors for glDrawTransformFeedbackStream
2014-10-02 Tapani Pällimesa: relax draw api validation on ES2
2014-09-19 Kenneth Graunkemesa: Delete VAO _MaxElement code and index buffer...
2014-03-25 Kenneth Graunkemesa: In core profile, refuse to draw unless a VAO...
2014-03-25 Gregory Hainautmesa/sso: rename Shader to the pointer _Shader
2014-02-25 Marek Olšákmesa: allow buffers to be mapped multiple times
2014-02-25 Marek Olšákmesa: allow buffers mapped with the persistent flag...
2014-02-03 Kenneth Graunkemesa: Rename ElementArrayBufferObj to IndexBufferObj.
2014-02-03 Kenneth Graunkemesa: Rename ArrayObj to VAO and DefaultArrayObj to...
2014-01-22 Paul Berrymesa: Replace ctx->Shader.Current{Vertex,Fragment,Geome...
2013-11-25 Chris Forbesmesa: Add validation helpers for new indirect draws
2013-11-07 Fredrik Höglundmesa: Add ARB_vertex_attrib_binding
2013-11-07 Fredrik Höglundmesa: Rename gl_array_object::VertexAttrib to _VertexAttrib
2013-10-15 Bryan Cainmesa: fix transform feedback when a geometry shader...
2013-08-27 Fabian Bielermesa/main: Check for 0 size draws after validation.
2013-08-02 Fabian Bielermesa: Validate the drawing primitive against the geomet...
2013-08-02 Paul Berrymain: Allow for the possibility of GL 3.2 without ARB_g...
2013-06-05 Rico Schüllermesa: remove outdated version lines in comments
2013-05-02 Brian Paulmesa: refactor _mesa_valid_prim_mode()
2013-04-24 Kenneth Graunkemesa: Restore 78-column wrapping of license text in...
2013-04-24 Kenneth Graunkemesa: Add "OR COPYRIGHT HOLDERS" to license text discla...
2013-04-24 Kenneth Graunkemesa: Change "BRIAN PAUL" to "THE AUTHORS" in license...
2013-04-17 Brian Paulmesa: remove #include "mfeatures.h" from numerous sourc...
2013-01-22 Eric Anholtmesa: Drop manual checks for outside begin/end.
2012-12-18 Paul Berrymesa: Make a function is_transform_feedback_active_and_...
2012-12-18 Paul Berrymesa/gles3: Generate error on draw call if transform...
2012-12-18 Paul Berrymesa/gles3: Generate error on DrawElements* calls if...
2012-11-29 Paul Berrymesa: Rename API_OPENGL to API_OPENGL_COMPAT.
2012-10-16 Brian Paulmesa: remove ASSERT_NO_FEATURE macro
2012-09-15 Oliver McFaddenmesa: remove FEATURE_EXT_transform_feedback define.
2012-09-15 Oliver McFaddenmesa: remove FEATURE_es2_glsl and related defines.
2012-08-29 Ian Romanickmesa/es: Validate primitive modes in Mesa code rather...
2012-08-29 Ian Romanickmesa: Refactor _mesa_valid_prim_mode to use a switch...
2012-08-25 Ian Romanickmesa: Refactor element type checking into its own function
2012-07-30 Jordan Justenmesa: add support for using API_OPENGL_CORE
2012-07-12 Marek Olšákmesa: implement new DrawTransformFeedback functions
2012-07-02 Marek Olšákmesa: use FLUSH_CURRENT and not FLUSH_VERTICES in _mesa...
2012-06-28 Marek Olšákvbo: optimize validation for glMultiDrawElements
2012-06-28 Marek Olšákvbo: first ASSERT_OUTSIDE_BEGIN_END then FLUSH, not...
2012-03-20 Eric Anholtmesa: Validate the drawing primitive against the transf...
2012-03-20 Eric Anholtmesa: Fold error generation into _mesa_valid_prim_mode().
2012-02-29 Eric Anholtmesa: Add missing error check for first < 0 in glDrawAr...
2012-02-29 Eric Anholtmesa: Fix display list handling for GL_ARB_draw_instanced.
2012-02-06 Roland Scheideggermesa: check_index_bounds off-by-one fix
2012-01-12 Yuanhan Liuvbo: introduce vbo_get_minmax_indices function
2011-12-15 Marek Olšákmesa: implement DrawTransformFeedback from ARB_transfor...
2011-11-29 Mathias Fröhlichmesa: Use VERT_ATTRIB_* indexed array in gl_array_object.
2011-11-29 Yuanhan Liumesa: move ElementArrayBufferObj to gl_array_object
2011-09-21 Brian Paulmesa: check glBegin()/glDrawArrays()/etc mode with...
2011-08-27 Stéphane MarchesinMerge branch 'master' of git://anongit.freedesktop...
2011-08-25 Brian PaulMerge branch 'kasanen-post-process-v2'
2011-08-23 Ian Romanickmesa: Eliminate dd_function_table::MapBuffer
2011-08-23 Ian Romanickmesa: Remove target parameter from dd_function_table...
2011-08-23 Ian Romanickmesa: Remove target parameter from dd_function_table...
2011-06-04 Christian KönigMerge remote-tracking branch 'origin/master' into pipe...
2011-06-03 Christian KönigMerge remote-tracking branch 'mareko/r300g-draw-instanc...
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